示例#1
0
/// Main function
int Master::Run()
{
    OpenSSLCrypto::threadsSetup();
    BigNumber seed1;
    seed1.SetRand(16 * 8);

    TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION);
    TC_LOG_INFO("server.worldserver", " ");
    TC_LOG_INFO("server.worldserver", " A World of Warcraft Cataclsym 4.3.4 Emulator  ");
    TC_LOG_INFO("server.worldserver", "       _/_/              _/          _/_/_/    _/_/    _/_/_/    _/_/_/_/  ");
    TC_LOG_INFO("server.worldserver", "    _/    _/  _/  _/_/  _/  _/    _/        _/    _/  _/    _/  _/         ");
    TC_LOG_INFO("server.worldserver", "   _/_/_/_/  _/_/      _/_/      _/        _/    _/  _/_/_/    _/_/_/      ");
    TC_LOG_INFO("server.worldserver", "  _/    _/  _/        _/  _/    _/        _/    _/  _/    _/  _/           ");
    TC_LOG_INFO("server.worldserver", " _/    _/  _/        _/    _/    _/_/_/    _/_/    _/    _/  _/_/_/_/   NG ");
    TC_LOG_INFO("server.worldserver", " Arkania Community (c) 2017!                         <http://arkania.net/> ");
    TC_LOG_INFO("server.worldserver", " ");
    TC_LOG_INFO("server.worldserver", "<Ctrl-C> to stop.\n");

    /// worldserver PID file creation
    std::string pidFile = sConfigMgr->GetStringDefault("PidFile", "");
    if (!pidFile.empty())
    {
        if (uint32 pid = CreatePIDFile(pidFile))
            TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid);
        else
        {
            TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str());
            return 1;
        }
    }

    ///- Start the databases
    if (!_StartDB())
        return 1;

    // set server offline (not connectable)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);

    ///- Initialize the World
    sWorld->SetInitialWorldSettings();

    ///- Initialize the signal handlers
    WorldServerSignalHandler signalINT, signalTERM;
    #ifdef _WIN32
    WorldServerSignalHandler signalBREAK;
    #endif /* _WIN32 */

    ///- Register worldserver's signal handlers
    ACE_Sig_Handler handle;
    handle.register_handler(SIGINT, &signalINT);
    handle.register_handler(SIGTERM, &signalTERM);
#ifdef _WIN32
    handle.register_handler(SIGBREAK, &signalBREAK);
#endif

    ///- Launch WorldRunnable thread
    ACE_Based::Thread worldThread(new WorldRunnable);
    worldThread.setPriority(ACE_Based::Highest);

    ACE_Based::Thread* cliThread = nullptr;

#ifdef _WIN32
    if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
    if (sConfigMgr->GetBoolDefault("Console.Enable", true))
#endif
    {
        ///- Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread rarThread(new RARunnable);

#if defined(_WIN32) || defined(__linux__)
    
    ///- Handle affinity for multiple processors and process priority
    uint32 affinity = sConfigMgr->GetIntDefault("UseProcessors", 0);
    bool highPriority = sConfigMgr->GetBoolDefault("ProcessPriority", false);

#ifdef _WIN32 // Windows
    
    HANDLE hProcess = GetCurrentProcess();
    
    if (affinity > 0)
    {
        ULONG_PTR appAff;
        ULONG_PTR sysAff;
        
        if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
        {
            ULONG_PTR currentAffinity = affinity & appAff;            // remove non accessible processors
            
            if (!currentAffinity)
                TC_LOG_ERROR("server.worldserver", "Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", affinity, appAff);
            else if (SetProcessAffinityMask(hProcess, currentAffinity))
                TC_LOG_INFO("server.worldserver", "Using processors (bitmask, hex): %x", currentAffinity);
            else
                TC_LOG_ERROR("server.worldserver", "Can't set used processors (hex): %x", currentAffinity);
        }
    }
    
    if (highPriority)
    {
        if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
            TC_LOG_INFO("server.worldserver", "worldserver process priority class set to HIGH");
        else
            TC_LOG_ERROR("server.worldserver", "Can't set worldserver process priority class.");
    }
    
#else // Linux
    
    if (affinity > 0)
    {
        cpu_set_t mask;
        CPU_ZERO(&mask);

        for (unsigned int i = 0; i < sizeof(affinity) * 8; ++i)
            if (affinity & (1 << i))
                CPU_SET(i, &mask);

        if (sched_setaffinity(0, sizeof(mask), &mask))
            TC_LOG_ERROR("server.worldserver", "Can't set used processors (hex): %x, error: %s", affinity, strerror(errno));
        else
        {
            CPU_ZERO(&mask);
            sched_getaffinity(0, sizeof(mask), &mask);
            TC_LOG_INFO("server.worldserver", "Using processors (bitmask, hex): %lx", *(__cpu_mask*)(&mask));
        }
    }

    if (highPriority)
    {
        if (setpriority(PRIO_PROCESS, 0, PROCESS_HIGH_PRIORITY))
            TC_LOG_ERROR("server.worldserver", "Can't set worldserver process priority class, error: %s", strerror(errno));
        else
            TC_LOG_INFO("server.worldserver", "worldserver process priority class set to %i", getpriority(PRIO_PROCESS, 0));
    }
    
#endif
#endif

    //Start soap serving thread
    ACE_Based::Thread* soapThread = nullptr;

    if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false))
    {
        TCSoapRunnable* runnable = new TCSoapRunnable();
        runnable->SetListenArguments(sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878)));
        soapThread = new ACE_Based::Thread(runnable);
    }

    ///- Start up freeze catcher thread
    if (uint32 freezeDelay = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freezeDelay * 1000);
        ACE_Based::Thread freezeThread(fdr);
        freezeThread.setPriority(ACE_Based::Highest);
    }

    ///- Launch the world listener socket
    uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD));
    std::string bindIp = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork(worldPort, bindIp.c_str()) == -1)
    {
        TC_LOG_ERROR("server.worldserver", "Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    // set server online (allow connecting now)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);

    TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION);

#ifdef _DEBUG
    ASSERT(false);  // my debugging stop
#endif

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    worldThread.wait();
    rarThread.wait();

    if (soapThread)
    {
        soapThread->wait();
        soapThread->destroy();
        delete soapThread;
    }

    // set server offline
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    ///- Clean database before leaving
    ClearOnlineAccounts();

    _StopDB();

    TC_LOG_INFO("server.worldserver", "Halting process...");

    if (cliThread)
    {
        #ifdef _WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[4];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    OpenSSLCrypto::threadsCleanup();
    // Exit the process with specified return value
    return World::GetExitCode();
}
示例#2
0
文件: main.cpp 项目: imane-jym/gp
int main(int argc, char * argv[])
{
	ParseArg(argc,argv);

	if (gDaemonFlag)
	{
		CUtil::DaemonInit();
	}
	
	sSessCtrl;
	sLog->Initialize();

	//if (!CUtil::SetRLimit())
	//	return 0;

	if (!g_serverIni.OpenFile("server.ini"))
	{
		IME_ERROR("Cannot open server.ini");
		return 0;
	}

	if (!InitServer())
	{
		IME_ERROR("InitServer failed");
		return 0;
	}

//	//do many init db here
//	if (!StartDB())
//	{
//		IME_ERROR("StartDB failed");
//		return 0;
//	}

	IME_LOG("GameServer Start!");
	
	//todo 
	//hooksignal
	HookSignals();

	///- Launch CNetRunnable thread
	CNetRunnable * pNetRunnable = new CNetRunnable;
	ZThread::Thread netThread(pNetRunnable);
	netThread.setPriority((ZThread::Priority)1);

	ZThread::Thread *pRelayClientThread = NULL;
	if (CSet::ClientSessionRun)
	{
		///- Launch CRelayClientRunnable thread
		CRelayClientRunnable * pRelayClientRunnable = new CRelayClientRunnable;
//		ZThread::Thread relayClientThread(pRelayClientRunnable);
//		relayClientThread.setPriority((ZThread::Priority)1);
		pRelayClientThread = new ZThread::Thread(pRelayClientRunnable);
		pRelayClientThread->setPriority((ZThread::Priority)1);
	}

	///- Launch CWorldRunnable thread
	ZThread::Thread worldThread(new CWorldRunnable);
	worldThread.setPriority((ZThread::Priority)1);

	worldThread.wait();
	netThread.wait();
	//relayClientThread.wait();
	if (pRelayClientThread != NULL)
		pRelayClientThread->wait();

	//unhooksignal	
	UnHookSignals();
	EndServer();
	IME_LOG("GameServer End!");

	return 0;
}