Ejemplo n.º 1
0
void scene_render_game(Uint32 delta)
{
  background_draw(3, delta);
  world_draw(delta);
  player_draw(delta);
  enemy_draw();
  item_draw();
  bullet_draw();
  player_life_draw();
  world_life_draw();
}
Ejemplo n.º 2
0
int draw_shit(struct Game* game)
{

    // draw the world first
    world_draw(game->world); 

    // draw the player last
    player_draw(game->player);

    // draw any windows that may cover the player (e.g. menus)
}
Ejemplo n.º 3
0
void draw() {
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
	world_draw(my_world);
	hud_draw(my_hud);
}