void scene_render_game(Uint32 delta) { background_draw(3, delta); world_draw(delta); player_draw(delta); enemy_draw(); item_draw(); bullet_draw(); player_life_draw(); world_life_draw(); }
int draw_shit(struct Game* game) { // draw the world first world_draw(game->world); // draw the player last player_draw(game->player); // draw any windows that may cover the player (e.g. menus) }
void draw() { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); world_draw(my_world); hud_draw(my_hud); }