Ejemplo n.º 1
0
	void Model::Load(std::fstream& fileStream)
	{
		uint_t size;
		
		//read the material data first, since mesh is dependent on material
		ModelDeSerializer::ReadAsBytes(fileStream, size);
		mMaterials.reserve(size);

		for (int i = 0; i < size; i++)
		{
			mMaterials.push_back(new ModelMaterial(*this, fileStream));
		}

		//read the mesh data
		ModelDeSerializer::ReadAsBytes(fileStream, size);
		mMeshes.reserve(size);

		for (int i = 0; i < size; i++)
		{
			mMeshes.push_back(new Mesh(*this, fileStream));
		}

		bool hasSkeleton;
		ModelDeSerializer::ReadAsBytes(fileStream, hasSkeleton);

		if (hasSkeleton)
		{
			ModelDeSerializer::ReadAsBytes(fileStream, size);
			mBones.reserve(size);

			for (int i = 0; i < size; i++)
			{
				Bone* bone = new Bone(*this, fileStream);
				mBones.push_back(bone);
				mBoneIndexMapping[bone->Name()] = bone->Index();
			}

			LoadSkeleton(fileStream, mRootNode);

			ModelDeSerializer::ReadAsBytes(fileStream, size);
			mAnimations.reserve(size);

			for (int i = 0; i < size; i++)
			{
				AnimationClip* clip = new AnimationClip(*this, fileStream);
				mAnimations.push_back(clip);
				mAnimationsByName.insert(std::pair<std::string, AnimationClip*>(clip->Name(), clip));
			}
		}
	}