Ejemplo n.º 1
0
	//--------------------------------------------------------------------------
	// MG_CN_MODIFY
	Bool ArtMapResCsv::load(const Char16* FileName, IMGExternalPackManager* packManager/* = NULL*/)
	{
		CsvReader csvreader;
		// MG_CN_MODIFY
		if(!csvreader.create(FileName, packManager))
		{
			return false;
		}

		DYNAMIC_ASSERT(csvreader.getColumnSize() == AMR_RPGRadarID + 1 || csvreader.getColumnSize() == AMR_Max);
		
		CsvData* csvdata = NULL;
		Int RowCount = csvreader.count();

		for(Int i = 0; i < RowCount; ++i)
		{
			csvdata = csvreader.findValue(i);
			if(!csvdata)
			{
				continue;
			}

			ArtMapResIdType artMapResId;
			MGStrOp::toI32(csvdata->mData[AMR_ArtMapResId].c_str(), artMapResId);
			if (true == mArtMapResList.hasData(artMapResId))
			{
				DYNAMIC_ASSERT(0);
				continue;
			}

			ArtMapResCsvInfo* newArtMapRes = mArtMapResList.createOrRetrieve(artMapResId, false);
			newArtMapRes->artMapResId	= artMapResId;
			newArtMapRes->name			= csvdata->mData[AMR_Name];
			newArtMapRes->BaseFilePath	= csvdata->mData[AMR_BaseFilePath];
			//newArtMapRes->cameraId		= csvdata->mData[AMR_CameraSetID];

			MGStrOp::toI32(csvdata->mData[AMR_UseType].c_str(), (I32&)newArtMapRes->mapType);
			MGStrOp::toU32(csvdata->mData[AMR_RPGCamSetID].c_str(), newArtMapRes->rpgCameraId);
			MGStrOp::toU32(csvdata->mData[AMR_RPGRadarID].c_str(), newArtMapRes->rpgRadarId);

			if ( csvdata->mData.size() > AMR_RPGRadarID + 1 )
			{
				MGStrOp::toU32(csvdata->mData[AMR_SLGCamSetID].c_str(), newArtMapRes->slgCameraId);
				MGStrOp::toU32(csvdata->mData[AMR_SLGRadarID].c_str(), newArtMapRes->slgRadarId);
			}
			else
			{
				newArtMapRes->slgCameraId = newArtMapRes->rpgCameraId;
				newArtMapRes->slgRadarId = newArtMapRes->rpgRadarId;
			}
		}

		return true;
	}
Ejemplo n.º 2
0
	//--------------------------------------------------------------------------
	Bool InstanceAtkStrengthListCsv::load(const Char16* FileName, IMGExternalPackManager* packManager/* = NULL*/)
	{
		CsvReader csvreader;

		if(!csvreader.create(FileName, packManager))
		{
			return false;
		}

		DYNAMIC_ASSERT(csvreader.getColumnSize() == InstanceAtkStrengthListCsvRow_Max);

		CsvData* csvdata = NULL;
		Int RowCount = csvreader.count();

		for(Int i = 0; i < RowCount; ++i)
		{
			csvdata = csvreader.findValue(i);
			if(!csvdata)
			{
				continue;
			}

			CampIdType campId;
			MGStrOp::toU64(csvdata->mData[InstanceAtkStrengthListCsvRow_CampId].c_str(), campId);
			if (true == mInstanceAtkStrengthList.hasData(campId))
			{
				DYNAMIC_ASSERT(0);
				continue;
			}

			U32 buildTemplateId;
			MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_CharacterBuildId].c_str(), buildTemplateId);

			U32 campPoint;
			MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_CampPointId].c_str(), campPoint);

			U32 generalRefreshPoint;
			MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_GeneraRefreshpoint].c_str(), generalRefreshPoint);

			U32 generalAlivePoint;
			MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_GeneraSpawnPoint].c_str(), generalAlivePoint);

			U32 armyPoint01;
			MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_ArmyPlayedPoint01].c_str(), armyPoint01);

			U32 armyPoint02;
			MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_ArmyPlayedPoint02].c_str(), armyPoint02);

			U32 armyPoint03;
			MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_ArmyPlayedPoint03].c_str(), armyPoint03);

			U32 armyPoint04;
			MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_ArmyPlayedPoint04].c_str(), armyPoint04);

			U32 armyPoint05;
			MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_ArmyPlayedPoint05].c_str(), armyPoint05);

			InstanceAtkStrengthListCsvInfo* newInfo	= mInstanceAtkStrengthList.createOrRetrieve(campId, false);
			newInfo->campId					= campId;
			newInfo->buildTemplateId		= buildTemplateId;
			newInfo->campPoint				= campPoint;
			newInfo->generalRefreshPoint	= generalRefreshPoint;
			newInfo->generalAlivePoint		= generalAlivePoint;
			newInfo->armyPoint[0]			= armyPoint01;
			newInfo->armyPoint[1]			= armyPoint02;
			newInfo->armyPoint[2]			= armyPoint03;
			newInfo->armyPoint[3]			= armyPoint04;
			newInfo->armyPoint[4]			= armyPoint05;
		}

		return true;
	}