Ejemplo n.º 1
0
void RenderListBox::scrollToRevealSelection()
{    
    HTMLSelectElement* select = toHTMLSelectElement(node());

    m_scrollToRevealSelectionAfterLayout = false;

    int firstIndex = select->activeSelectionStartListIndex();
    if (firstIndex >= 0 && !listIndexIsVisible(select->activeSelectionEndListIndex()))
        scrollToRevealElementAtListIndex(firstIndex);
}
Ejemplo n.º 2
0
static void notifyChildrenSelectionChange(AccessibilityObject* object)
{
    // This static variables are needed to keep track of the old
    // focused object and its associated list object, as per previous
    // calls to this function, in order to properly decide whether to
    // emit some signals or not.
    static NeverDestroyed<RefPtr<AccessibilityObject>> oldListObject;
    static NeverDestroyed<RefPtr<AccessibilityObject>> oldFocusedObject;

    // Only list boxes and menu lists supported so far.
    if (!object || !(object->isListBox() || object->isMenuList()))
        return;

    // Only support HTML select elements so far (ARIA selectors not supported).
    Node* node = object->node();
    if (!node || !isHTMLSelectElement(node))
        return;

    // Emit signal from the listbox's point of view first.
    g_signal_emit_by_name(object->wrapper(), "selection-changed");

    // Find the item where the selection change was triggered from.
    HTMLSelectElement* select = toHTMLSelectElement(node);
    if (!select)
        return;
    int changedItemIndex = select->activeSelectionStartListIndex();

    AccessibilityObject* listObject = getListObject(object);
    if (!listObject) {
        oldListObject.get() = 0;
        return;
    }

    const AccessibilityObject::AccessibilityChildrenVector& items = listObject->children();
    if (changedItemIndex < 0 || changedItemIndex >= static_cast<int>(items.size()))
        return;
    AccessibilityObject* item = items.at(changedItemIndex).get();

    // Ensure the current list object is the same than the old one so
    // further comparisons make sense. Otherwise, just reset
    // oldFocusedObject so it won't be taken into account.
    if (oldListObject.get() != listObject)
        oldFocusedObject.get() = 0;

    AtkObject* axItem = item ? item->wrapper() : 0;
    AtkObject* axOldFocusedObject = oldFocusedObject.get() ? oldFocusedObject.get()->wrapper() : 0;

    // Old focused object just lost focus, so emit the events.
    if (axOldFocusedObject && axItem != axOldFocusedObject) {
        g_signal_emit_by_name(axOldFocusedObject, "focus-event", false);
        atk_object_notify_state_change(axOldFocusedObject, ATK_STATE_FOCUSED, false);
    }

    // Emit needed events for the currently (un)selected item.
    if (axItem) {
        bool isSelected = item->isSelected();
        atk_object_notify_state_change(axItem, ATK_STATE_SELECTED, isSelected);
        g_signal_emit_by_name(axItem, "focus-event", isSelected);
        atk_object_notify_state_change(axItem, ATK_STATE_FOCUSED, isSelected);
    }

    // Update pointers to the previously involved objects.
    oldListObject.get() = listObject;
    oldFocusedObject.get() = item;
}