Ejemplo n.º 1
0
void CTimeManager::endDayEventHandler(const IGameEvent &event)
{
	// Only one "NoMoreEventsToday" event is on the events queue at time,
	// so we need to add a new event of this type for tomorrow

	CDate date = event.getDate();
	date.setDay(date.getDay()+1);
	date.setHour(23);
	date.setMin(59);
	date.setSec(59);
	CGameEngine::getInstance()->getEventManager()->addEvent(new CEndDayEvent(date));
}