//-------------------------------------------------------------- void CWeaponSystem::UnregisterGameTokens() { if(gEnv->bMultiplayer) return; IGameTokenSystem *pGameTokenSystem = gEnv->pGame->GetIGameFramework()->GetIGameTokenSystem(); if(pGameTokenSystem) { pGameTokenSystem->UnregisterListener("weapon.effects.ice", this); pGameTokenSystem->UnregisterListener("weapon.effects.wet",this); } }