Example #1
0
//--------------------------------------------------------------
void CWeaponSystem::UnregisterGameTokens()
{
	if(gEnv->bMultiplayer)
		return;

	IGameTokenSystem *pGameTokenSystem = gEnv->pGame->GetIGameFramework()->GetIGameTokenSystem();

	if(pGameTokenSystem)
	{
		pGameTokenSystem->UnregisterListener("weapon.effects.ice", this);
		pGameTokenSystem->UnregisterListener("weapon.effects.wet",this);
	}
}