Example #1
0
//---------------------------------------------------------------
void CWeaponSystem::RegisterGameTokens()
{
	if(gEnv->bMultiplayer)
		return;

	IGameTokenSystem *pGameTokenSystem = gEnv->pGame->GetIGameFramework()->GetIGameTokenSystem();

	if(pGameTokenSystem)
	{
		pGameTokenSystem->RegisterListener("weapon.effects.ice",this,true,true);
		pGameTokenSystem->RegisterListener("weapon.effects.wet",this,true,true);
	}
}