//--------------------------------------------------------------- void CWeaponSystem::RegisterGameTokens() { if(gEnv->bMultiplayer) return; IGameTokenSystem *pGameTokenSystem = gEnv->pGame->GetIGameFramework()->GetIGameTokenSystem(); if(pGameTokenSystem) { pGameTokenSystem->RegisterListener("weapon.effects.ice",this,true,true); pGameTokenSystem->RegisterListener("weapon.effects.wet",this,true,true); } }