Ejemplo n.º 1
0
void melee_actor::load_internal( JsonObject &obj, const std::string & )
{
    // Optional:
    if( obj.has_array( "damage_max_instance" ) ) {
        JsonArray arr = obj.get_array( "damage_max_instance" );
        damage_max_instance = load_damage_instance( arr );
    } else if( obj.has_object( "damage_max_instance" ) ) {
        damage_max_instance = load_damage_instance( obj );
    }

    min_mul = obj.get_float( "min_mul", 0.0f );
    max_mul = obj.get_float( "max_mul", 1.0f );
    move_cost = obj.get_int( "move_cost", 100 );
    accuracy = obj.get_int( "accuracy", INT_MIN );

    optional( obj, was_loaded, "miss_msg_u", miss_msg_u, translated_string_reader,
              _( "The %s lunges at you, but you dodge!" ) );
    optional( obj, was_loaded, "no_dmg_msg_u", no_dmg_msg_u, translated_string_reader,
              _( "The %1$s bites your %2$s, but fails to penetrate armor!" ) );
    optional( obj, was_loaded, "hit_dmg_u", hit_dmg_u, translated_string_reader,
              _( "The %1$s bites your %2$s!" ) );
    optional( obj, was_loaded, "miss_msg_npc", miss_msg_npc, translated_string_reader,
              _( "The %s lunges at <npcname>, but they dodge!" ) );
    optional( obj, was_loaded, "no_dmg_msg_npc", no_dmg_msg_npc, translated_string_reader,
              _( "The %1$s bites <npcname>'s %2$s, but fails to penetrate armor!" ) );
    optional( obj, was_loaded, "hit_dmg_npc", hit_dmg_npc, translated_string_reader,
              _( "The %1$s bites <npcname>'s %2$s!" ) );

    if( obj.has_array( "body_parts" ) ) {
        JsonArray jarr = obj.get_array( "body_parts" );
        while( jarr.has_more() ) {
            JsonArray sub = jarr.next_array();
            const body_part bp = get_body_part_token( sub.get_string( 0 ) );
            const float prob = sub.get_float( 1 );
            body_parts.add_or_replace( bp, prob );
        }
    }

    if( obj.has_array( "effects" ) ) {
        JsonArray jarr = obj.get_array( "effects" );
        while( jarr.has_more() ) {
            JsonObject eff = jarr.next_object();
            effects.push_back( load_mon_effect_data( eff ) );
        }
    }
}