Ejemplo n.º 1
0
void ConvertToPoly::Convert (PolyObject *obj, TimeValue t, MNMesh & mm, Interval & ivalid) {
	int keepConvex;
	int limitSize;
	int maxdeg=0;
	int keepPlanar, elimCollin;
	float planarThresh = 0.0f;

	pblock->GetValue (turn_keep_convex, t, keepConvex, ivalid);
	pblock->GetValue (turn_limit_size, t, limitSize, ivalid);
	if (limitSize) pblock->GetValue (turn_max_size, t, maxdeg, ivalid);
	pblock->GetValue (turn_planar, t, keepPlanar, ivalid);
	if (keepPlanar) {
		pblock->GetValue (turn_thresh, t, planarThresh, ivalid);
		planarThresh = cosf (planarThresh);
	}
	pblock->GetValue (turn_eliminate_collinear, t, elimCollin, ivalid);

	mm = obj->mm;

	// Luna task 747
	// We cannot support specified normals in Convert to Poly at this time.
	mm.ClearSpecifiedNormals();

	if (!mm.GetFlag (MN_MESH_FILLED_IN)) mm.FillInMesh ();
	if (!mm.GetFlag (MN_MESH_NO_BAD_VERTS)) mm.EliminateBadVerts ();

	if (maxdeg) mm.RestrictPolySize (maxdeg);
	if (keepConvex) mm.MakeConvex ();
	if (maxdeg || keepConvex) mm.ClearEFlags (MN_EDGE_INVIS);
	if (keepPlanar) mm.MakePlanar (planarThresh);
	if (elimCollin) mm.EliminateCollinearVerts ();
	mm.selLevel = obj->mm.selLevel;
}
Ejemplo n.º 2
0
void ConvertToPoly::Convert (TriObject *obj, TimeValue t, MNMesh & mm, Interval & ivalid) {
	int keepConvex;
	int limitSize;
	int maxdeg=0;
	int keepPlanar;
	float planarThresh = 0.0f;
	int elimCollin;

	pblock->GetValue (turn_keep_convex, t, keepConvex, ivalid);
	pblock->GetValue (turn_limit_size, t, limitSize, ivalid);
	if (limitSize) pblock->GetValue (turn_max_size, t, maxdeg, ivalid);
	pblock->GetValue (turn_planar, t, keepPlanar, ivalid);
	if (keepPlanar) {
		pblock->GetValue (turn_thresh, t, planarThresh, ivalid);
		planarThresh = cosf (planarThresh);
	}
	pblock->GetValue (turn_eliminate_collinear, t, elimCollin, ivalid);

	mm.AddTri (obj->mesh);
	mm.FillInMesh ();
	mm.EliminateBadVerts ();
	if (maxdeg != 3) {
		if (keepPlanar) mm.FenceNonPlanarEdges (planarThresh, TRUE);
		mm.MakePolyMesh (maxdeg, elimCollin);
		if (keepConvex) mm.MakeConvex ();
	}
	mm.ClearEFlags (MN_EDGE_INVIS);
	switch (obj->mesh.selLevel) {
	case MESH_VERTEX: mm.selLevel = MNM_SL_VERTEX; break;
	case MESH_EDGE: mm.selLevel = MNM_SL_EDGE; break;
	case MESH_FACE: mm.selLevel = MNM_SL_FACE; break;
	default: mm.selLevel = MNM_SL_OBJECT; break;
	}
}
Ejemplo n.º 3
0
void get_convex_hull(Mesh& mesh, Mesh& outmesh)
{  
	MNMesh mn;
	map<int, int> ptmap;
	vector<Vector3> vertmap;
	for (int i = 0; i < mesh.getNumVerts(); ++i)
	{
		Vector3 temp(mesh.getVert(i).x, mesh.getVert(i).y, mesh.getVert(i).z);
		vertmap.push_back(temp);
	}
	vector<Triangle> outshape = NifQHull::compute_convex_hull(vertmap);
	vector<Triangle>::size_type sz = outshape.size();
	for (int i = 0; i < mesh.getNumVerts(); ++i)
	{
		mn.NewVert(Point3(mesh.getVert(i).x, mesh.getVert(i).y, mesh.getVert(i).z));
	}
	for (unsigned i = 0; i < sz; i++)
	{
		mn.NewTri(outshape[i].v1, outshape[i].v2, outshape[i].v3);
	}
	mn.EliminateIsoMapVerts();
	mn.MakeConvex();
	mn.FillInMesh();
	mn.EliminateBadVerts(0);
	mn.Triangulate();
	mn.OutToTri(outmesh);
}