Ejemplo n.º 1
0
	gh::Vector3 GetCameraPointingVector( const Vector3& eulerAngles )
	{
		//rotate about z
		Matrix44 pitchMat = Matrix44::CreatePitchRotationMatrixDegrees( eulerAngles.y );
		//roll goes about x, from y to z, this is the vertical sweeping in this camera
		Matrix44 rollMat = Matrix44::CreateRollRotationMatrixDegrees( eulerAngles.x );

		Matrix44 currentRotation = pitchMat * rollMat;

        Vector3 zv = Vector3( 0.f, 0.f, -1.f );

		Vector3 direction = currentRotation.transformDirection( zv );

		return direction;
	}