Ejemplo n.º 1
0
void Game::Run() {
	Player p1("Sergiy"), p2("Kostya");
	Board b1("Board of Sergiy"), b2("Board of Kostya");
	Menu m;

	LOG(INFO, "Game::Run(): " <<"Player1 " << p1.GetName());
	LOG(INFO, "Game::Run(): " <<"Player2 " << p2.GetName() << '\n');

	COORDS c;

	Player *pActivePlayer = &p1;
	Board *bActiveBoard = &b2;

	if (pActivePlayer->DecideWhoseHit()) {
		cout << " Win :)" << endl;
		cout << ' ' << p1.GetName() << " will hit first" << endl;
		pActivePlayer = &p1;
		bActiveBoard = &b2;
		LOG(INFO,
				"Game::Run(): " << pActivePlayer->GetName() << " wins, his hit first\n");
	} else {
		cout << " Loose :(" << endl;
		cout << ' ' << p2.GetName() << " will hit first" << endl;
		pActivePlayer = &p2;
		bActiveBoard = &b1;
		LOG(INFO,
				"Game::Run(): " << pActivePlayer->GetName() << " wins, his hit first\n");
	}

	sleep(2);
	clear();

	p1.PlaceShips(b1);
	p2.PlaceShips(b2);

	b1.Print();
	b2.Print();

	while (b1.AnyAlive() && b2.AnyAlive()) {

		c.x = pActivePlayer->InputCoordX(c);
		c.y = pActivePlayer->InputCoordY(c);

		if (!pActivePlayer->MakeTurn(*bActiveBoard, c)) {
			bActiveBoard = (bActiveBoard == &b2 ? &b1 : &b2);
			pActivePlayer = (pActivePlayer == &p1 ? &p2 : &p1);
		}

		sleep(1);
		clear();
		b1.Print();
		b2.Print();
		sleep(1);
	}
	LOG(INFO, " ");
	if (!b1.AnyAlive()) {
		cout << " Player " << p2.GetName() << " has won" << endl;
		LOG(INFO,
				"Game::Run(): "<< " Player " << p2.GetName() << " has won" << '\n');
	} else {
		cout << " Player " << p1.GetName() << " has won" << endl;
		LOG(INFO,
				"Game::Run(): "<< " Player " << p1.GetName() << " has won" << '\n');
	}

	sleep(1);
	cout << " GAME OVER" << endl;
	sleep(3);

	m.MainMenu();
}
Ejemplo n.º 2
0
void Player::MainMenu() {
	Menu m;
	m.MainMenu();
}
Ejemplo n.º 3
0
//The Game
int main(int argc, char* args[]) {

	Food Food;
	GraphicFiles_Vars GF_Var;
	InternalRandom IRand;
	LoopControl Loop;
	OptionsRandom ORand;
	Map Map;
	MidVars MidVar;
	Snake Snake;
	Timer Timer;

	GMI_Vars GMI_Var;

	Files File;
	FoodSys FoodSys;
	GameOver GameOver;
	GraphicFiles_Main GF_Main;
	Initializers Init;
	Input Input;
	Menu Menu;
	NPC NPC;
	Tail Tail;

	//External variables initializers.
	Init.ExternalVariableInitializers(Food, GMI_Var, IRand, Loop, Map, ORand, Snake);
	//Gets saved options from a txt file.
	File.ReadOptionsFile(IRand, Map, MidVar, ORand, Snake);
	//Gets high scores from a txt file.
	File.ReadHighScoresFile(IRand, MidVar);
	//Initializes SDL
	GF_Main.init_SDL(GMI_Var, GF_Var);
	//Gets snake movement controls from a txt file.
	File.ReadInputASCII(GF_Var, MidVar);
	//The program (re)start point.
	while (Loop.getGameReset()) {
		//Menu, where the user can customize and start the game.
		Menu.MainMenu(GMI_Var, GF_Var, IRand, Loop, Map, MidVar, ORand);
		//Saves Options to a txt file.
		File.WriteOptionsFile(Map, ORand, Snake);
		//Saves snake movement controls to a txt file.
		File.WriteInputASCII(GF_Var);
		if (Loop.getGameReset()) {
			//Initializes SDL components for the game loop.
			GF_Main.init_SDL_GameLoop(GMI_Var, GF_Var, Map, ORand);
			//Reads saved game txt file if game is loaded.
			File.ReadSavedGame(Food, IRand, Map, MidVar, ORand, Snake);
			//Defaults variables for the game loop.
			Init.InternalVariableInitializers(Food, GMI_Var, GF_Var, IRand, Loop, Map, ORand, Snake);
			//Constructes the borders of the map.
			Init.MapBorderBuild(IRand, Map);
			//Initializers for the game loop.
			Init.FunctionInitializers(Food, IRand, Map, ORand, Snake, Timer);
			//The game loop.
			while (!Loop.getExitState()) {
				//SDL based input system.
				Input.GetInput(GMI_Var, GF_Var, IRand, Loop, Map, ORand, Snake, Timer);
				//Saves game on exit if user chooses to.
				File.WriteSavedGame(Food, IRand, Loop, Map, ORand, Snake);
				//NPC AI
				NPC.NPC_Move(Food, Map, ORand, Snake);
				//Checks user input.
				Tail.ProcessUserInput(IRand, Loop, Map, ORand, Snake);
				//Deletes the snake right after death.
				Tail.DeleteSnakeTail(IRand, Map, ORand, Snake);
				//Places the food onto the map and processes it.
				FoodSys.FoodProcess(Food, GF_Var, IRand, Loop, Map, ORand, Snake);
				//Keeps the tail of the Snake the same size (becomes larger as you eat).
				Tail.TailLengthMaintainer(IRand, Map, ORand, Snake);
				//Draws the SDL game loop screen.
				GF_Main.UpdateGameScreen(GMI_Var, GF_Var, Food, Loop, Map, ORand, Snake);
				//Exits the game loop if a right condition is met.
				GameOver.GameLoopExit(IRand, Loop, Map, ORand, Snake);
			}
			GF_Main.quit_SDL_GameLoop(GF_Var);
		}
		//Saves high scores to a txt file.
		File.WriteHighScoresFile(IRand, Loop, MidVar, ORand);
		//Tells you how you exited the game loop and shows final score(s).
		GameOver.GameOverMessage(GMI_Var, GF_Var, IRand, Loop, Map, ORand);
	}
	//Quits SDL
	GF_Main.quit_SDL(GF_Var, ORand);

	return 0;
}