Ejemplo n.º 1
0
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {

	List<Ref<Mesh> > meshes;

	Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, Vector3(1, 1, 1), r_missing_deps);

	if (err != OK) {
		if (r_err) {
			*r_err = err;
		}
		return NULL;
	}

	Spatial *scene = memnew(Spatial);

	for (List<Ref<Mesh> >::Element *E = meshes.front(); E; E = E->next()) {

		MeshInstance *mi = memnew(MeshInstance);
		mi->set_mesh(E->get());
		mi->set_name(E->get()->get_name());
		scene->add_child(mi);
		mi->set_owner(scene);
	}

	if (r_err) {
		*r_err = OK;
	}

	return scene;
}
Ejemplo n.º 2
0
void MeshInstance::create_debug_tangents() {

	Vector<Vector3> lines;
	Vector<Color> colors;

	Ref<Mesh> mesh = get_mesh();
	if (!mesh.is_valid())
		return;

	for (int i = 0; i < mesh->get_surface_count(); i++) {
		Array arrays = mesh->surface_get_arrays(i);
		Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX];
		Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL];
		if (norms.size() == 0)
			continue;
		Vector<float> tangents = arrays[Mesh::ARRAY_TANGENT];
		if (tangents.size() == 0)
			continue;

		for (int j = 0; j < verts.size(); j++) {
			Vector3 v = verts[j];
			Vector3 n = norms[j];
			Vector3 t = Vector3(tangents[j * 4 + 0], tangents[j * 4 + 1], tangents[j * 4 + 2]);
			Vector3 b = (n.cross(t)).normalized() * tangents[j * 4 + 3];

			lines.push_back(v); //normal
			colors.push_back(Color(0, 0, 1)); //color
			lines.push_back(v + n * 0.04); //normal
			colors.push_back(Color(0, 0, 1)); //color

			lines.push_back(v); //tangent
			colors.push_back(Color(1, 0, 0)); //color
			lines.push_back(v + t * 0.04); //tangent
			colors.push_back(Color(1, 0, 0)); //color

			lines.push_back(v); //binormal
			colors.push_back(Color(0, 1, 0)); //color
			lines.push_back(v + b * 0.04); //binormal
			colors.push_back(Color(0, 1, 0)); //color
		}
	}

	if (lines.size()) {

		Ref<SpatialMaterial> sm;
		sm.instance();

		sm->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
		sm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
		sm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);

		Ref<ArrayMesh> am;
		am.instance();
		Array a;
		a.resize(Mesh::ARRAY_MAX);
		a[Mesh::ARRAY_VERTEX] = lines;
		a[Mesh::ARRAY_COLOR] = colors;

		am->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
		am->surface_set_material(0, sm);

		MeshInstance *mi = memnew(MeshInstance);
		mi->set_mesh(am);
		mi->set_name("DebugTangents");
		add_child(mi);
#ifdef TOOLS_ENABLED

		if (this == get_tree()->get_edited_scene_root())
			mi->set_owner(this);
		else
			mi->set_owner(get_owner());
#endif
	}
}
Ejemplo n.º 3
0
Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Set<Ref<ImageTexture> >& image_map) {

	// children first..
	for(int i=0;i<p_node->get_child_count();i++) {


		Node *r = _fix_node(p_node->get_child(i),p_root,collision_map,p_flags,image_map);
		if (!r) {
			print_line("was erased..");
			i--; //was erased
		}
	}

	String name = p_node->get_name();

	bool isroot = p_node==p_root;


	if (!isroot && p_flags&SCENE_FLAG_REMOVE_NOIMP && _teststr(name,"noimp")) {

		memdelete(p_node);
		return NULL;
	}

	{

		List<PropertyInfo> pl;
		p_node->get_property_list(&pl);
		for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {

			if (E->get().type==Variant::OBJECT || E->get().type==Variant::ARRAY || E->get().type==Variant::DICTIONARY) {
				_find_resources(p_node->get(E->get().name),image_map);
			}
		}

	}




	if (p_flags&SCENE_FLAG_CREATE_BILLBOARDS && p_node->cast_to<MeshInstance>()) {

		MeshInstance *mi = p_node->cast_to<MeshInstance>();

		bool bb=false;

		if ((_teststr(name,"bb"))) {
			bb=true;
		} else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"bb"))) {
			bb=true;

		}

		if (bb) {
			mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true);
			if (mi->get_mesh().is_valid()) {

				Ref<Mesh> m = mi->get_mesh();
				for(int i=0;i<m->get_surface_count();i++) {

					Ref<FixedMaterial> fm = m->surface_get_material(i);
					if (fm.is_valid()) {
						fm->set_flag(Material::FLAG_UNSHADED,true);
						fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
						fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
						fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
					}
				}
			}
		}
	}

	if (p_flags&SCENE_FLAG_REMOVE_NOIMP && p_node->cast_to<AnimationPlayer>()) {
		//remove animations referencing non-importable nodes
		AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>();

		List<StringName> anims;
		ap->get_animation_list(&anims);
		for(List<StringName>::Element *E=anims.front();E;E=E->next()) {

			Ref<Animation> anim=ap->get_animation(E->get());
			ERR_CONTINUE(anim.is_null());
			for(int i=0;i<anim->get_track_count();i++) {
				NodePath path = anim->track_get_path(i);

				for(int j=0;j<path.get_name_count();j++) {
					String node = path.get_name(j);
					if (_teststr(node,"noimp")) {
						anim->remove_track(i);
						i--;
						break;
					}
				}
			}

		}
	}


	if (p_flags&SCENE_FLAG_CREATE_IMPOSTORS && p_node->cast_to<MeshInstance>()) {

		MeshInstance *mi = p_node->cast_to<MeshInstance>();

		String str;

		if ((_teststr(name,"imp"))) {
			str=name;
		} else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"imp"))) {
			str=mi->get_mesh()->get_name();

		}


		if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) {
			MeshInstance *mi = p_node->cast_to<MeshInstance>();
			MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>();
			String d=str.substr(str.find("imp")+3,str.length());
			if (d!="") {
				if ((d[0]<'0' || d[0]>'9'))
					d=d.substr(1,d.length());
				if (d.length() && d[0]>='0' && d[0]<='9') {
					float dist = d.to_double();
					mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true);
					mi->set_flag(GeometryInstance::FLAG_BILLBOARD_FIX_Y,true);
					mi->set_draw_range_begin(dist);
					mi->set_draw_range_end(100000);

					mip->set_draw_range_begin(0);
					mip->set_draw_range_end(dist);

					if (mi->get_mesh().is_valid()) {

						Ref<Mesh> m = mi->get_mesh();
						for(int i=0;i<m->get_surface_count();i++) {

							Ref<FixedMaterial> fm = m->surface_get_material(i);
							if (fm.is_valid()) {
								fm->set_flag(Material::FLAG_UNSHADED,true);
								fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
								fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
								fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
							}
						}
					}
				}
			}
		}
	}

    if (p_flags&SCENE_FLAG_CREATE_LODS && p_node->cast_to<MeshInstance>()) {

	MeshInstance *mi = p_node->cast_to<MeshInstance>();

	String str;

	if ((_teststr(name,"lod"))) {
	    str=name;
	} else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"lod"))) {
	    str=mi->get_mesh()->get_name();

	}


	if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) {
	    MeshInstance *mi = p_node->cast_to<MeshInstance>();
	    MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>();
	    String d=str.substr(str.find("lod")+3,str.length());
	    if (d!="") {
		if ((d[0]<'0' || d[0]>'9'))
		    d=d.substr(1,d.length());
		if (d.length() && d[0]>='0' && d[0]<='9') {
		    float dist = d.to_double();
		    mi->set_draw_range_begin(dist);
		    mi->set_draw_range_end(100000);

		    mip->set_draw_range_begin(0);
		    mip->set_draw_range_end(dist);

		    /*if (mi->get_mesh().is_valid()) {

			Ref<Mesh> m = mi->get_mesh();
			for(int i=0;i<m->get_surface_count();i++) {

			    Ref<FixedMaterial> fm = m->surface_get_material(i);
			    if (fm.is_valid()) {
				fm->set_flag(Material::FLAG_UNSHADED,true);
				fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
				fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
				fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
			    }
			}
		    }*/
		}
	    }
	}
    }
	if (p_flags&SCENE_FLAG_CREATE_COLLISIONS && _teststr(name,"colonly") && p_node->cast_to<MeshInstance>()) {

		if (isroot)
			return p_node;

		MeshInstance *mi = p_node->cast_to<MeshInstance>();
		Node * col = mi->create_trimesh_collision_node();

		ERR_FAIL_COND_V(!col,NULL);
		col->set_name(_fixstr(name,"colonly"));
		col->cast_to<Spatial>()->set_transform(mi->get_transform());
		p_node->replace_by(col);
		memdelete(p_node);
		p_node=col;

	} else if (p_flags&SCENE_FLAG_CREATE_COLLISIONS &&_teststr(name,"col") && p_node->cast_to<MeshInstance>()) {


		MeshInstance *mi = p_node->cast_to<MeshInstance>();

		mi->set_name(_fixstr(name,"col"));
		mi->create_trimesh_collision();
	} else if (p_flags&SCENE_FLAG_CREATE_ROOMS && _teststr(name,"room") && p_node->cast_to<MeshInstance>()) {


		if (isroot)
			return p_node;

		MeshInstance *mi = p_node->cast_to<MeshInstance>();
		DVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);


		BSP_Tree bsptree(faces);

		Ref<RoomBounds> area = memnew( RoomBounds );
		area->set_bounds(faces);
		area->set_geometry_hint(faces);


		Room * room = memnew( Room );
		room->set_name(_fixstr(name,"room"));
		room->set_transform(mi->get_transform());
		room->set_room(area);

		p_node->replace_by(room);
		memdelete(p_node);
		p_node=room;

	} else if (p_flags&SCENE_FLAG_CREATE_ROOMS &&_teststr(name,"room")) {

		if (isroot)
			return p_node;

		Spatial *dummy = p_node->cast_to<Spatial>();
		ERR_FAIL_COND_V(!dummy,NULL);

		Room * room = memnew( Room );
		room->set_name(_fixstr(name,"room"));
		room->set_transform(dummy->get_transform());

		p_node->replace_by(room);
		memdelete(p_node);
		p_node=room;

		room->compute_room_from_subtree();

	} else if (p_flags&SCENE_FLAG_CREATE_PORTALS &&_teststr(name,"portal") && p_node->cast_to<MeshInstance>()) {

		if (isroot)
			return p_node;

		MeshInstance *mi = p_node->cast_to<MeshInstance>();
		DVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);

		ERR_FAIL_COND_V(faces.size()==0,NULL);
		//step 1 compute the plane
		Set<Vector3> points;
		Plane plane;

		Vector3 center;

		for(int i=0;i<faces.size();i++) {

			Face3 f = faces.get(i);
			Plane p = f.get_plane();
			plane.normal+=p.normal;
			plane.d+=p.d;

			for(int i=0;i<3;i++) {

				Vector3 v = f.vertex[i].snapped(0.01);
				if (!points.has(v)) {
					points.insert(v);
					center+=v;
				}
			}
		}

		plane.normal.normalize();
		plane.d/=faces.size();
		center/=points.size();

		//step 2, create points

		Transform t;
		t.basis.from_z(plane.normal);
		t.basis.transpose();
		t.origin=center;

		Vector<Point2> portal_points;

		for(Set<Vector3>::Element *E=points.front();E;E=E->next()) {

			Vector3 local = t.xform_inv(E->get());
			portal_points.push_back(Point2(local.x,local.y));
		}
		// step 3 bubbly sort points

		int swaps=0;

		do {
			swaps=0;

			for(int i=0;i<portal_points.size()-1;i++) {

				float a = portal_points[i].atan2();
				float b = portal_points[i+1].atan2();

				if (a>b) {
					SWAP( portal_points[i], portal_points[i+1] );
					swaps++;
				}

			}

		} while(swaps);


		Portal *portal = memnew( Portal );

		portal->set_shape(portal_points);
		portal->set_transform( mi->get_transform() * t);

		p_node->replace_by(portal);
		memdelete(p_node);
		p_node=portal;

	} else if (p_node->cast_to<MeshInstance>()) {

		//last attempt, maybe collision insde the mesh data

		MeshInstance *mi = p_node->cast_to<MeshInstance>();

		Ref<Mesh> mesh = mi->get_mesh();
		if (!mesh.is_null()) {

			if (p_flags&SCENE_FLAG_CREATE_COLLISIONS && _teststr(mesh->get_name(),"col")) {

				mesh->set_name( _fixstr(mesh->get_name(),"col") );
				Ref<Shape> shape;

				if (collision_map.has(mesh)) {
					shape = collision_map[mesh];

				} else {

					shape = mesh->create_trimesh_shape();
					if (!shape.is_null())
						collision_map[mesh]=shape;


				}

				if (!shape.is_null()) {
#if 0
					StaticBody* static_body = memnew( StaticBody );
					ERR_FAIL_COND_V(!static_body,NULL);
					static_body->set_name( String(mesh->get_name()) + "_col" );
					shape->set_name(static_body->get_name());
					static_body->add_shape(shape);

					mi->add_child(static_body);
					if (mi->get_owner())
						static_body->set_owner( mi->get_owner() );
#endif
				}

			}

			for(int i=0;i<mesh->get_surface_count();i++) {

				Ref<FixedMaterial> fm = mesh->surface_get_material(i);
				if (fm.is_valid()) {
					String name = fm->get_name();
					if (_teststr(name,"alpha")) {
						fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
						name=_fixstr(name,"alpha");
					}

					if (_teststr(name,"vcol")) {
						fm->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);
						name=_fixstr(name,"vcol");
					}
					fm->set_name(name);
				}
			}

		}

	}




	return p_node;
}
Ejemplo n.º 4
0
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {

	FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);

	if (r_err) {
		*r_err = ERR_CANT_OPEN;
	}

	ERR_FAIL_COND_V(!f, NULL);

	if (r_err) {
		*r_err = OK;
	}

	Spatial *scene = memnew(Spatial);

	Ref<ArrayMesh> mesh;
	mesh.instance();

	Map<String, Ref<Material> > name_map;

	bool generate_tangents = p_flags & IMPORT_GENERATE_TANGENT_ARRAYS;
	bool flip_faces = false;
	//bool flip_faces = p_options["force/flip_faces"];
	//bool force_smooth = p_options["force/smooth_shading"];
	//bool weld_vertices = p_options["force/weld_vertices"];
	//float weld_tolerance = p_options["force/weld_tolerance"];

	Vector<Vector3> vertices;
	Vector<Vector3> normals;
	Vector<Vector2> uvs;
	String name;

	Map<String, Map<String, Ref<SpatialMaterial> > > material_map;

	Ref<SurfaceTool> surf_tool = memnew(SurfaceTool);
	surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);

	String current_material_library;
	String current_material;
	String current_group;

	while (true) {

		String l = f->get_line().strip_edges();

		if (l.begins_with("v ")) {
			//vertex
			Vector<String> v = l.split(" ", false);
			ERR_FAIL_COND_V(v.size() < 4, NULL);
			Vector3 vtx;
			vtx.x = v[1].to_float();
			vtx.y = v[2].to_float();
			vtx.z = v[3].to_float();
			vertices.push_back(vtx);
		} else if (l.begins_with("vt ")) {
			//uv
			Vector<String> v = l.split(" ", false);
			ERR_FAIL_COND_V(v.size() < 3, NULL);
			Vector2 uv;
			uv.x = v[1].to_float();
			uv.y = 1.0 - v[2].to_float();
			uvs.push_back(uv);

		} else if (l.begins_with("vn ")) {
			//normal
			Vector<String> v = l.split(" ", false);
			ERR_FAIL_COND_V(v.size() < 4, NULL);
			Vector3 nrm;
			nrm.x = v[1].to_float();
			nrm.y = v[2].to_float();
			nrm.z = v[3].to_float();
			normals.push_back(nrm);
		} else if (l.begins_with("f ")) {
			//vertex

			Vector<String> v = l.split(" ", false);
			ERR_FAIL_COND_V(v.size() < 4, NULL);

			//not very fast, could be sped up

			Vector<String> face[3];
			face[0] = v[1].split("/");
			face[1] = v[2].split("/");
			ERR_FAIL_COND_V(face[0].size() == 0, NULL);
			ERR_FAIL_COND_V(face[0].size() != face[1].size(), NULL);
			for (int i = 2; i < v.size() - 1; i++) {

				face[2] = v[i + 1].split("/");
				ERR_FAIL_COND_V(face[0].size() != face[2].size(), NULL);
				for (int j = 0; j < 3; j++) {

					int idx = j;

					if (!flip_faces && idx < 2) {
						idx = 1 ^ idx;
					}

					if (face[idx].size() == 3) {
						int norm = face[idx][2].to_int() - 1;
						if (norm < 0)
							norm += normals.size() + 1;
						ERR_FAIL_INDEX_V(norm, normals.size(), NULL);
						surf_tool->add_normal(normals[norm]);
					}

					if (face[idx].size() >= 2 && face[idx][1] != String()) {
						int uv = face[idx][1].to_int() - 1;
						if (uv < 0)
							uv += uvs.size() + 1;
						ERR_FAIL_INDEX_V(uv, uvs.size(), NULL);
						surf_tool->add_uv(uvs[uv]);
					}

					int vtx = face[idx][0].to_int() - 1;
					if (vtx < 0)
						vtx += vertices.size() + 1;
					ERR_FAIL_INDEX_V(vtx, vertices.size(), NULL);

					Vector3 vertex = vertices[vtx];
					//if (weld_vertices)
					//	vertex.snap(Vector3(weld_tolerance, weld_tolerance, weld_tolerance));
					surf_tool->add_vertex(vertex);
				}

				face[1] = face[2];
			}
		} else if (l.begins_with("s ")) { //smoothing
			String what = l.substr(2, l.length()).strip_edges();
			if (what == "off")
				surf_tool->add_smooth_group(false);
			else
				surf_tool->add_smooth_group(true);
		} else if (/*l.begins_with("g ") ||*/ l.begins_with("usemtl ") || (l.begins_with("o ") || f->eof_reached())) { //commit group to mesh
			//groups are too annoying
			if (surf_tool->get_vertex_array().size()) {
				//another group going on, commit it
				if (normals.size() == 0) {
					surf_tool->generate_normals();
				}

				if (generate_tangents && uvs.size()) {
					surf_tool->generate_tangents();
				}

				surf_tool->index();

				print_line("current material library " + current_material_library + " has " + itos(material_map.has(current_material_library)));
				print_line("current material " + current_material + " has " + itos(material_map.has(current_material_library) && material_map[current_material_library].has(current_material)));

				if (material_map.has(current_material_library) && material_map[current_material_library].has(current_material)) {
					surf_tool->set_material(material_map[current_material_library][current_material]);
				}

				mesh = surf_tool->commit(mesh);

				if (current_material != String()) {
					mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename());
				} else if (current_group != String()) {
					mesh->surface_set_name(mesh->get_surface_count() - 1, current_group);
				}

				print_line("Added surface :" + mesh->surface_get_name(mesh->get_surface_count() - 1));
				surf_tool->clear();
				surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
			}

			if (l.begins_with("o ") || f->eof_reached()) {

				MeshInstance *mi = memnew(MeshInstance);
				mi->set_name(name);
				mi->set_mesh(mesh);

				scene->add_child(mi);
				mi->set_owner(scene);

				mesh.instance();
				current_group = "";
				current_material = "";
			}

			if (f->eof_reached()) {
				break;
			}

			if (l.begins_with("o ")) {
				name = l.substr(2, l.length()).strip_edges();
			}

			if (l.begins_with("usemtl ")) {

				current_material = l.replace("usemtl", "").strip_edges();
			}

			if (l.begins_with("g ")) {

				current_group = l.substr(2, l.length()).strip_edges();
			}

		} else if (l.begins_with("mtllib ")) { //parse material

			current_material_library = l.replace("mtllib", "").strip_edges();
			if (!material_map.has(current_material_library)) {
				Map<String, Ref<SpatialMaterial> > lib;
				Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
				if (err == ERR_CANT_OPEN) {
					String dir = p_path.get_base_dir();
					err = _parse_material_library(dir.plus_file(current_material_library), lib, r_missing_deps);
				}
				if (err == OK) {
					material_map[current_material_library] = lib;
				}
			}
		}
	}

	/*
	TODO, check existing materials and merge?
	//re-apply materials if exist
	for(int i=0;i<mesh->get_surface_count();i++) {

		String n = mesh->surface_get_name(i);
		if (name_map.has(n))
			mesh->surface_set_material(i,name_map[n]);
	}
*/

	return scene;
}