/*! \brief Called when a player asks to select a kart.
 *  \param event : Event providing the information.
 *
 *  Format of the data :
 *  Byte 0   1            5                    6           N+6
 *       ---------------------------------------------------
 *  Size | 1 |      4     |          1         |     N     |
 *  Data | 4 | priv token | N (kart name size) | kart name |
 *       ---------------------------------------------------
 */
void ServerLobbyRoomProtocol::kartSelectionRequested(Event* event)
{
    NetworkString data = event->data();
    STKPeer* peer = *(event->peer);
    if (!checkDataSizeAndToken(event, 6))
        return;

    uint8_t kart_name_size = data.gui8(5);
    std::string kart_name = data.gs(6, kart_name_size);
    if (kart_name.size() != kart_name_size)
    {
        Log::error("ServerLobbyRoomProtocol", "Kart names sizes differ: told:"
                   "%d, real: %d.", kart_name_size, kart_name.size());
        return;
    }
    // check if selection is possible
    if (!m_selection_enabled)
    {
        NetworkString answer;
        answer.ai8(0x82).ai8(1).ai8(2); // selection still not started
        m_listener->sendMessage(this, peer, answer);
        return;
    }
    // check if somebody picked that kart
    if (!m_setup->isKartAvailable(kart_name))
    {
        NetworkString answer;
        answer.ai8(0x82).ai8(1).ai8(0); // kart is already taken
        m_listener->sendMessage(this, peer, answer);
        return;
    }
    // check if this kart is authorized
    if (!m_setup->isKartAllowed(kart_name))
    {
        NetworkString answer;
        answer.ai8(0x82).ai8(1).ai8(1); // kart is not authorized
        m_listener->sendMessage(this, peer, answer);
        return;
    }
    // send a kart update to everyone
    NetworkString answer;
    // kart update (3), 1, race id
    answer.ai8(0x03).ai8(1).ai8(peer->getPlayerProfile()->race_id);
    //  kart name size, kart name
    answer.ai8(kart_name.size()).as(kart_name);
    m_listener->sendMessage(this, answer);
    m_setup->setPlayerKart(peer->getPlayerProfile()->race_id, kart_name);
}
Ejemplo n.º 2
0
void ProtocolManager::sendMessageExcept(Protocol* sender, STKPeer* peer, const NetworkString& message, bool reliable)
{
    NetworkString newMessage;
    newMessage.ai8(sender->getProtocolType()); // add one byte to add protocol type
    newMessage += message;
    NetworkManager::getInstance()->sendPacketExcept(peer, newMessage, reliable);
}
/*! \brief Called when a player votes for a minor race mode.
 *  \param event : Event providing the information.
 *
 *  Format of the data :
 *  Byte 0   1            5   6                 7
 *       ----------------------------------------
 *  Size | 1 |      4     | 1 |        1        |
 *  Data | 4 | priv token | 1 | minor mode vote |
 *       ----------------------------------------
 */
void ServerLobbyRoomProtocol::playerMinorVote(Event* event)
{
    NetworkString data = event->data();
    STKPeer* peer = *(event->peer);
    if (!checkDataSizeAndToken(event, 7))
        return;
    if (!isByteCorrect(event, 5, 1))
        return;
    uint8_t player_id = peer->getPlayerProfile()->race_id;
    m_setup->getRaceConfig()->setPlayerMinorVote(player_id, data[6]);
    // Send the vote to everybody (including the sender)
    NetworkString other;
    other.ai8(1).ai8(player_id); // add the player id
    data.removeFront(5); // remove the token
    other += data; // add the data
    NetworkString prefix;
    prefix.ai8(0xc2); // prefix the token with the ype
    sendMessageToPeersChangingToken(prefix, other);
}
void ServerLobbyRoomProtocol::startSelection()
{
    std::vector<STKPeer*> peers = NetworkManager::getInstance()->getPeers();
    for (unsigned int i = 0; i < peers.size(); i++)
    {
        NetworkString ns;
        ns.ai8(0x05).ai8(4).ai32(peers[i]->getClientServerToken()); // start selection
        m_listener->sendMessage(this, peers[i], ns, true); // reliably
    }
    m_selection_enabled = true;
}
void ServerLobbyRoomProtocol::startGame()
{
    std::vector<STKPeer*> peers = NetworkManager::getInstance()->getPeers();
    for (unsigned int i = 0; i < peers.size(); i++)
    {
        NetworkString ns;
        ns.ai8(0x04).ai8(4).ai32(peers[i]->getClientServerToken()); // start game
        m_listener->sendMessage(this, peers[i], ns, true); // reliably
    }
    m_listener->requestStart(new StartGameProtocol(m_setup));
    m_in_race = true;
}
Ejemplo n.º 6
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void SynchronizationProtocol::asynchronousUpdate()
{
    static double timer = StkTime::getRealTime();
    double current_time = StkTime::getRealTime();
    if (m_countdown_activated)
    {
        m_countdown -= (current_time - m_last_countdown_update);
        m_last_countdown_update = current_time;
        Log::debug("SynchronizationProtocol", "Update! Countdown remaining : %f", m_countdown);
        if (m_countdown < 0.0 && !m_has_quit)
        {
            m_has_quit = true;
            Log::info("SynchronizationProtocol", "Countdown finished. Starting now.");
            m_listener->requestStart(new KartUpdateProtocol());
            m_listener->requestStart(new ControllerEventsProtocol());
            m_listener->requestStart(new GameEventsProtocol());
            m_listener->requestTerminate(this);
            return;
        }
        static int seconds = -1;
        if (seconds == -1)
        {
            seconds = (int)(ceil(m_countdown));
        }
        else if (seconds != (int)(ceil(m_countdown)))
        {
            seconds = (int)(ceil(m_countdown));
            Log::info("SynchronizationProtocol", "Starting in %d seconds.", seconds);
        }
    }
    if (current_time > timer+0.1)
    {
        std::vector<STKPeer*> peers = NetworkManager::getInstance()->getPeers();
        for (unsigned int i = 0; i < peers.size(); i++)
        {
            NetworkString ns;
            ns.ai8(i).addUInt32(peers[i]->getClientServerToken()).addUInt8(1).addUInt32(m_pings[i].size());
            // now add the countdown if necessary
            if (m_countdown_activated && m_listener->isServer())
            {
                ns.addUInt32((int)(m_countdown*1000.0));
                Log::debug("SynchronizationProtocol", "CNTActivated: Countdown value : %f", m_countdown);
            }
            Log::verbose("SynchronizationProtocol", "Added sequence number %u for peer %d", m_pings[i].size(), i);
            timer = current_time;
            m_pings[i].insert(std::pair<int,double>(m_pings_count[i], timer));
            m_listener->sendMessage(this, peers[i], ns, false);
            m_pings_count[i]++;
        }
    }

}
void ServerLobbyRoomProtocol::kartDisconnected(Event* event)
{
    STKPeer* peer = *(event->peer);
    if (peer->getPlayerProfile() != NULL) // others knew him
    {
        NetworkString msg;
        msg.ai8(0x02).ai8(1).ai8(peer->getPlayerProfile()->race_id);
        m_listener->sendMessage(this, msg);
        Log::info("ServerLobbyRoomProtocol", "Player disconnected : id %d",
                  peer->getPlayerProfile()->race_id);
        m_setup->removePlayer(peer->getPlayerProfile()->race_id);
        NetworkManager::getInstance()->removePeer(peer);
    }
    else
        Log::info("ServerLobbyRoomProtocol", "The DC peer wasn't registered.");
}
Ejemplo n.º 8
0
bool SynchronizationProtocol::notifyEventAsynchronous(Event* event)
{
    if (event->type != EVENT_TYPE_MESSAGE)
        return true;
    NetworkString data = event->data();
    if (data.size() < 10)
    {
        Log::warn("SynchronizationProtocol", "Received a message too short.");
        return true;
    }
    uint8_t talk_id = data.gui8();
    uint32_t token = data.gui32(1);
    uint32_t request = data.gui8(5);
    uint32_t sequence = data.gui32(6);

    std::vector<STKPeer*> peers = NetworkManager::getInstance()->getPeers();
    assert(peers.size() > 0);

    if (m_listener->isServer())
    {
        if (talk_id > peers.size())
        {
            Log::warn("SynchronizationProtocol", "The ID isn't known.");
            return true;
        }
    }

    uint8_t peer_id = 0;
    for (unsigned int i = 0; i < peers.size(); i++)
    {
        if (peers[i]->isSamePeer(*event->peer))
        {
            peer_id = i;
        }
    }
    if (peers[peer_id]->getClientServerToken() != token)
    {
        Log::warn("SynchronizationProtocol", "Bad token from peer %d", talk_id);
        return true;
    }

    if (request)
    {
        NetworkString response;
        response.ai8(data.gui8(talk_id)).ai32(token).ai8(0).ai32(sequence);
        m_listener->sendMessage(this, peers[peer_id], response, false);
        Log::verbose("SynchronizationProtocol", "Answering sequence %u", sequence);
        if (data.size() == 14 && !m_listener->isServer()) // countdown time in the message
        {
            uint32_t time_to_start = data.gui32(10);
            Log::debug("SynchronizationProtocol", "Request to start game in %d.", time_to_start);
            if (!m_countdown_activated)
                startCountdown(time_to_start);
            else
                m_countdown = (double)(time_to_start/1000.0);
        }
        else
            Log::verbose("SynchronizationProtocol", "No countdown for now.");
    }
    else // response
    {
        if (sequence >= m_pings[peer_id].size())
        {
            Log::warn("SynchronizationProtocol", "The sequence# %u isn't known.", sequence);
            return true;
        }
        double current_time = StkTime::getRealTime();
        m_total_diff[peer_id] += current_time - m_pings[peer_id][sequence];
        Log::verbose("SynchronizationProtocol", "InstantPing is %u",
            (unsigned int)((current_time - m_pings[peer_id][sequence])*1000));
        m_successed_pings[peer_id]++;
        m_average_ping[peer_id] = (int)((m_total_diff[peer_id]/m_successed_pings[peer_id])*1000.0);

        Log::debug("SynchronizationProtocol", "Ping is %u", m_average_ping[peer_id]);
    }
    return true;
}
/*! \brief Called when a player asks for a connection.
 *  \param event : Event providing the information.
 *
 *  Format of the data :
 *  Byte 0   1                  5
 *       ------------------------
 *  Size | 1 |          4       |
 *  Data | 4 | global player id |
 *       ------------------------
 */
void ServerLobbyRoomProtocol::connectionRequested(Event* event)
{
    STKPeer* peer = *(event->peer);
    NetworkString data = event->data();
    if (data.size() != 5 || data[0] != 4)
    {
        Log::warn("ServerLobbyRoomProtocol", "Receiving badly formated message. Size is %d and first byte %d", data.size(), data[0]);
        return;
    }
    uint32_t player_id = 0;
    player_id = data.getUInt32(1);
    // can we add the player ?
    if (m_setup->getPlayerCount() <
        ServerNetworkManager::getInstance()->getMaxPlayers()) //accept
    {
        // add the player to the game setup
        m_next_id = m_setup->getPlayerCount();
        // notify everybody that there is a new player
        NetworkString message;
        // new player (1) -- size of id -- id -- size of local id -- local id;
        message.ai8(1).ai8(4).ai32(player_id).ai8(1).ai8(m_next_id);
        m_listener->sendMessageExcept(this, peer, message);

        /// now answer to the peer that just connected
        RandomGenerator token_generator;
        // use 4 random numbers because rand_max is probably 2^15-1.
        uint32_t token = (uint32_t)(((token_generator.get(RAND_MAX)<<24) & 0xff) +
                                    ((token_generator.get(RAND_MAX)<<16) & 0xff) +
                                    ((token_generator.get(RAND_MAX)<<8)  & 0xff) +
                                    ((token_generator.get(RAND_MAX)      & 0xff)));

        // send a message to the one that asked to connect
        NetworkString message_ack;
        // connection success (129) -- size of token -- token
        message_ack.ai8(0x81).ai8(1).ai8(m_next_id).ai8(4).ai32(token).ai8(4).ai32(player_id);
        // add all players so that this user knows
        std::vector<NetworkPlayerProfile*> players = m_setup->getPlayers();
        for (unsigned int i = 0; i < players.size(); i++)
        {
            // do not duplicate the player into the message
            if (players[i]->race_id != m_next_id && players[i]->user_profile->getID() != player_id)
                message_ack.ai8(1).ai8(players[i]->race_id).ai8(4).ai32(players[i]->user_profile->getID());
        }
        m_listener->sendMessage(this, peer, message_ack);

        peer->setClientServerToken(token);

        NetworkPlayerProfile* profile = new NetworkPlayerProfile();
        profile->race_id = m_next_id;
        profile->kart_name = "";
        profile->user_profile = new Online::OnlineProfile(player_id, "");
        m_setup->addPlayer(profile);
        peer->setPlayerProfile(profile);
        Log::verbose("ServerLobbyRoomProtocol", "New player.");
    } // accept player
    else  // refuse the connection with code 0 (too much players)
    {
        NetworkString message;
        message.ai8(0x80);            // 128 means connection refused
        message.ai8(1);               // 1 bytes for the error code
        message.ai8(0);               // 0 = too much players
        // send only to the peer that made the request
        m_listener->sendMessage(this, peer, message);
        Log::verbose("ServerLobbyRoomProtocol", "Player refused");
    }
}
void ServerLobbyRoomProtocol::checkRaceFinished()
{
    assert(NetworkWorld::getInstance()->isRunning());
    assert(World::getWorld());
    // if race is over, give the final score to everybody
    if (NetworkWorld::getInstance()->isRaceOver())
    {
        // calculate karts ranks :
        int num_players = race_manager->getNumberOfKarts();
        std::vector<int> karts_results;
        std::vector<float> karts_times;
        for (int j = 0; j < num_players; j++)
        {
            float kart_time = race_manager->getKartRaceTime(j);
            for (unsigned int i = 0; i < karts_times.size(); i++)
            {
                if (kart_time < karts_times[i])
                {
                    karts_times.insert(karts_times.begin()+i, kart_time);
                    karts_results.insert(karts_results.begin()+i, j);
                    break;
                }
            }
        }

        std::vector<STKPeer*> peers = NetworkManager::getInstance()->getPeers();

        NetworkString queue;
        for (unsigned int i = 0; i < karts_results.size(); i++)
        {
            queue.ai8(1).ai8(karts_results[i]); // kart pos = i+1
            Log::info("ServerLobbyRoomProtocol", "Kart %d finished #%d", karts_results[i], i+1);
        }
        for (unsigned int i = 0; i < peers.size(); i++)
        {
            NetworkString ns;
            ns.ai8(0x06).ai8(4).ai32(peers[i]->getClientServerToken());
            NetworkString total = ns + queue;
            m_listener->sendMessage(this, peers[i], total, true);
        }
        Log::info("ServerLobbyRoomProtocol", "End of game message sent");
        m_in_race = false;

        // stop race protocols
        Protocol* protocol = NULL;
        protocol = m_listener->getProtocol(PROTOCOL_CONTROLLER_EVENTS);
        if (protocol)
            m_listener->requestTerminate(protocol);
        else
            Log::error("ClientLobbyRoomProtocol", "No controller events protocol registered.");

        protocol = m_listener->getProtocol(PROTOCOL_KART_UPDATE);
        if (protocol)
            m_listener->requestTerminate(protocol);
        else
            Log::error("ClientLobbyRoomProtocol", "No kart update protocol registered.");

        protocol = m_listener->getProtocol(PROTOCOL_GAME_EVENTS);
        if (protocol)
            m_listener->requestTerminate(protocol);
        else
            Log::error("ClientLobbyRoomProtocol", "No game events protocol registered.");

        // notify the network world that it is stopped
        NetworkWorld::getInstance()->stop();
        // exit the race now
        race_manager->exitRace();
        race_manager->setAIKartOverride("");
    }
    else
    {
        //Log::info("ServerLobbyRoomProtocol", "Phase is %d", World::getWorld()->getPhase());
    }
}