Ejemplo n.º 1
0
bool StartGameProtocol::notifyEventAsynchronous(Event* event)
{
    NetworkString data = event->data();
    if (data.size() < 5)
    {
        Log::error("StartGameProtocol", "Too short message.");
        return true;
    }
    uint32_t token = data.gui32();
    uint8_t ready = data.gui8(4);
    STKPeer* peer = (*(event->peer));
    if (peer->getClientServerToken() != token)
    {
        Log::error("StartGameProtocol", "Bad token received.");
        return true;
    }
    if (m_listener->isServer() && ready) // on server, player is ready
    {
        Log::info("StartGameProtocol", "One of the players is ready.");
        m_player_states[peer->getPlayerProfile()] = READY;
        m_ready_count++;
        if (m_ready_count == m_game_setup->getPlayerCount())
        {
            // everybody ready, synchronize
            SynchronizationProtocol* protocol = static_cast<SynchronizationProtocol*>(m_listener->getProtocol(PROTOCOL_SYNCHRONIZATION));
            if (protocol)
            {
                protocol->startCountdown(5000); // 5 seconds countdown
                Log::info("StartGameProtocol", "All players ready, starting countdown.");
                m_ready = true;
                return true;
            }
            else
                Log::error("StartGameProtocol", "The Synchronization protocol hasn't been started.");
        }
    }
    else // on the client, we shouldn't even receive messages.
    {
        Log::error("StartGameProtocol", "Received a message with bad format.");
    }
    return true;
}
Ejemplo n.º 2
0
bool SynchronizationProtocol::notifyEventAsynchronous(Event* event)
{
    if (event->type != EVENT_TYPE_MESSAGE)
        return true;
    NetworkString data = event->data();
    if (data.size() < 10)
    {
        Log::warn("SynchronizationProtocol", "Received a message too short.");
        return true;
    }
    uint8_t talk_id = data.gui8();
    uint32_t token = data.gui32(1);
    uint32_t request = data.gui8(5);
    uint32_t sequence = data.gui32(6);

    std::vector<STKPeer*> peers = NetworkManager::getInstance()->getPeers();
    assert(peers.size() > 0);

    if (m_listener->isServer())
    {
        if (talk_id > peers.size())
        {
            Log::warn("SynchronizationProtocol", "The ID isn't known.");
            return true;
        }
    }

    uint8_t peer_id = 0;
    for (unsigned int i = 0; i < peers.size(); i++)
    {
        if (peers[i]->isSamePeer(*event->peer))
        {
            peer_id = i;
        }
    }
    if (peers[peer_id]->getClientServerToken() != token)
    {
        Log::warn("SynchronizationProtocol", "Bad token from peer %d", talk_id);
        return true;
    }

    if (request)
    {
        NetworkString response;
        response.ai8(data.gui8(talk_id)).ai32(token).ai8(0).ai32(sequence);
        m_listener->sendMessage(this, peers[peer_id], response, false);
        Log::verbose("SynchronizationProtocol", "Answering sequence %u", sequence);
        if (data.size() == 14 && !m_listener->isServer()) // countdown time in the message
        {
            uint32_t time_to_start = data.gui32(10);
            Log::debug("SynchronizationProtocol", "Request to start game in %d.", time_to_start);
            if (!m_countdown_activated)
                startCountdown(time_to_start);
            else
                m_countdown = (double)(time_to_start/1000.0);
        }
        else
            Log::verbose("SynchronizationProtocol", "No countdown for now.");
    }
    else // response
    {
        if (sequence >= m_pings[peer_id].size())
        {
            Log::warn("SynchronizationProtocol", "The sequence# %u isn't known.", sequence);
            return true;
        }
        double current_time = StkTime::getRealTime();
        m_total_diff[peer_id] += current_time - m_pings[peer_id][sequence];
        Log::verbose("SynchronizationProtocol", "InstantPing is %u",
            (unsigned int)((current_time - m_pings[peer_id][sequence])*1000));
        m_successed_pings[peer_id]++;
        m_average_ping[peer_id] = (int)((m_total_diff[peer_id]/m_successed_pings[peer_id])*1000.0);

        Log::debug("SynchronizationProtocol", "Ping is %u", m_average_ping[peer_id]);
    }
    return true;
}