NiNodeRef Exporter::createNode() { NiNodeRef node = CreateNiObject<NiNode>(); if (IsFallout3() || IsSkyrim()) { node->SetFlags(14); } return node; }
NiNodeRef Exporter::getNode(const string& name) { NodeMap::iterator itr = mNameMap.find(name); if (itr != mNameMap.end()) return (*itr).second; NiNodeRef node = CreateNiObject<NiNode>(); if ( IsFallout3() || IsSkyrim() ) { node->SetFlags( 14 ); } node->SetName(name); mNameMap[name] = node; return node; }