Пример #1
0
NiNodeRef Exporter::createNode()
{
	NiNodeRef node = CreateNiObject<NiNode>();
	if (IsFallout3() || IsSkyrim()) {
		node->SetFlags(14);
	}
	return node;
}
Пример #2
0
NiNodeRef Exporter::getNode(const string& name)
{
   NodeMap::iterator itr = mNameMap.find(name);
   if (itr != mNameMap.end())
      return (*itr).second;
   NiNodeRef node = CreateNiObject<NiNode>();
   if ( IsFallout3() || IsSkyrim() ) {
      node->SetFlags( 14 );
   }
   node->SetName(name);
   mNameMap[name] = node;
   return node;
}