Ejemplo n.º 1
0
void Kolf::initPlugins()
{
	//kdDebug(12007) << "initPlugins" << endl;
	if (game)
		game->pause();

	obj->setAutoDelete(true);
	obj->clear();
	plugins.setAutoDelete(false);
	plugins.clear();

	// add prefab objects
	obj->append(new SlopeObj());
	obj->append(new PuddleObj());
	obj->append(new WallObj());
	obj->append(new CupObj());
	obj->append(new SandObj());
	obj->append(new WindmillObj());
	obj->append(new BlackHoleObj());
	obj->append(new FloaterObj());
	obj->append(new BridgeObj());
	obj->append(new SignObj());
	obj->append(new BumperObj());

	ObjectList *other = PluginLoader::loadAll();
	Object *object = 0;
	for (object = other->first(); object; object = other->next())
	{
		obj->append(object);
		plugins.append(object);
	}

	if (game)
	{
		game->setObjects(obj);
		game->unPause();
	}

	//kdDebug(12007) << "end of initPlugins" << endl;
}