Ejemplo n.º 1
0
void __UtilityShutdown()
{
	saveDialog.Shutdown();
	msgDialog.Shutdown();
	oskDialog.Shutdown();
	netDialog.Shutdown();
}
Ejemplo n.º 2
0
void __UtilityShutdown() {
	saveDialog.Shutdown(true);
	msgDialog.Shutdown(true);
	oskDialog.Shutdown(true);
	netDialog.Shutdown(true);
	screenshotDialog.Shutdown(true);
	gamedataInstallDialog.Shutdown(true);
}
Ejemplo n.º 3
0
int sceUtilityMsgDialogShutdownStart()
{
	if (currentDialogType != UTILITY_DIALOG_MSG)
	{
		WARN_LOG(HLE, "sceUtilityMsgDialogShutdownStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	currentDialogActive = false;

	DEBUG_LOG(HLE, "sceUtilityMsgDialogShutdownStart()");
	return msgDialog.Shutdown();
}
Ejemplo n.º 4
0
static int sceUtilityMsgDialogShutdownStart()
{
	if (currentDialogType != UTILITY_DIALOG_MSG)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogShutdownStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogActive = false;
	int ret = msgDialog.Shutdown();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogShutdownStart()", ret);
	return ret;
}
Ejemplo n.º 5
0
int sceUtilityMsgDialogShutdownStart(u32 unknown)
{
	DEBUG_LOG(HLE,"sceUtilityMsgDialogShutdownStart(%i)", unknown);
	return msgDialog.Shutdown();
}