void Source::render(Painter &painter, util::ptr<StyleLayer> layer_desc) { gl::group group(std::string("layer: ") + layer_desc->id); for (const std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair : tiles) { Tile &tile = *pair.second; if (tile.data && tile.data->state == TileData::State::parsed) { painter.renderTileLayer(tile, layer_desc, tile.matrix); } } }
void Source::render(Painter &painter, util::ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix) { auto it = tiles.find(id); if (it != tiles.end() && it->second->data && it->second->data->state == TileData::State::parsed) { painter.renderTileLayer(*it->second, layer_desc, matrix); } }