Ejemplo n.º 1
0
void Arena::OnStart()
{
	/* remove arena readyness buff */
	for(uint32 i = 0; i < 2; ++i) {
		for(set<PlayerPointer  >::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) {
			PlayerPointer plr = *itr;
			plr->RemoveAura(ARENA_PREPARATION);
		}
	}

	/* open gates */
	for(set< GameObjectPointer >::iterator itr = m_gates.begin(); itr != m_gates.end(); ++itr)
	{
		(*itr)->SetUInt32Value(GAMEOBJECT_FLAGS, 64);
		(*itr)->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 0);
	}

	m_started = true;

	/* Incase all players left */
	UpdatePlayerCounts();

	// soundz!
	PlaySoundToAll(SOUND_BATTLEGROUND_BEGIN);

	sEventMgr.RemoveEvents(shared_from_this(), EVENT_ARENA_SHADOW_SIGHT);
	sEventMgr.AddEvent(TO_CBATTLEGROUND(shared_from_this()), &CBattleground::HookOnShadowSight, EVENT_ARENA_SHADOW_SIGHT, 90000, 1,0);
}
Ejemplo n.º 2
0
void Arena::OnRemovePlayer(PlayerPointer plr)
{
	/* remove arena readyness buff */
	plr->m_deathVision = false;

	if( plr->m_isGmInvisible )
		return;

	plr->RemoveAura(ARENA_PREPARATION);

	/* plr left arena, call HookOnPlayerDeath as if he died */
	HookOnPlayerDeath(plr);
	
	plr->RemoveAura(32724+plr->m_bgTeam);
	plr->RemoveFFAPvPFlag();
	plr->m_bgRatedQueue = false;
}
Ejemplo n.º 3
0
void AreatriggerHook(PlayerPointer pPlayer, uint32 triggerID)
{
	if(!pPlayer)
		return;

	if(triggerID == ALLIANCE_RETURN ||
	        triggerID == HORDE_RETURN)
	{
		if(pPlayer->HasAura(SILITHYST_SPELL))     // if we doesn't have it, do nothing
		{
			pPlayer->RemoveAura(SILITHYST_SPELL);

			/* Rewards */
			pPlayer->CastSpell(pPlayer, TRACES_OF_SILITHYST, true);
			pPlayer->m_honorPoints += REWARD_HONOR;
			pPlayer->ModStanding(REWARD_REPUTATION_FACTION, REWARD_REPUTATION_VALUE);

			uint32 quest = pPlayer->GetTeam() == ALLIANCE ? ALLIANCE_SILITHYST_QUEST : HORDE_SILITHYST_QUEST;
			QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(quest);
			if(qle)
				qle->SendQuestComplete();
			/***********/

			if(locked)
				return;
			silithyst_gathered[ pPlayer->GetTeam() ]++;
			uint32 worldstate = pPlayer->GetTeam() == ALLIANCE ? WORLDSTATE_SILITHUS_GATHERED_ALLIANCE : WORLDSTATE_SILITHUS_GATHERED_HORDE;
			pPlayer->GetMapMgr()->GetStateManager().UpdateWorldState(worldstate , silithyst_gathered[ pPlayer->GetTeam() ]);
			if(silithyst_gathered[ pPlayer->GetTeam() ] >= SILITHYST_MAX)
			{
				locked = true; // we win, so opposite team must wait for server restart
				winners = pPlayer->GetTeam();
				pPlayer->GetMapMgr()->CastSpellOnPlayers(winners, CENARION_FAVOR);
				pPlayer->GetMapMgr()->RemovePositiveAuraFromPlayers(winners == ALLIANCE ? HORDE : ALLIANCE, CENARION_FAVOR);
			}
		}
	}
}
Ejemplo n.º 4
0
void ArathiBasin::OnRemovePlayer(PlayerPointer plr)
{
	plr->RemoveAura(BG_PREPARATION);
}