Ejemplo n.º 1
0
void GameStateItem::PutFloatParam(const string& name, PredicateList& pList)
{
    float value;
    if (! SoccerBase::GetSoccerVar(*this,name,value))
    {
        return;
    }

    Predicate& pred = pList.AddPredicate();
    pred.name = name;
    pred.parameter.AddValue(value);
}
Ejemplo n.º 2
0
void GameStateItem::GetInitialPredicates(PredicateList& pList)
{
    ResetSentFlags();

    // field geometry parameter
    PutFloatParam("FieldLength",pList);
    PutFloatParam("FieldWidth",pList);
    PutFloatParam("FieldHeight",pList);
    PutFloatParam("GoalWidth",pList);
    PutFloatParam("GoalDepth",pList);
    PutFloatParam("GoalHeight",pList);
    PutFloatParam("BorderSize",pList);
    PutFloatParam("FreeKickDistance",pList);
    PutFloatParam("WaitBeforeKickOff",pList);

    // agent parameter
    PutFloatParam("AgentMass",pList);
    PutFloatParam("AgentRadius",pList);
    PutFloatParam("AgentMaxSpeed",pList);

    // ball parameter
    PutFloatParam("BallRadius",pList);
    PutFloatParam("BallMass",pList);

    // soccer rule parameters
    PutFloatParam("RuleGoalPauseTime",pList);
    PutFloatParam("RuleKickInPauseTime",pList);
    PutFloatParam("RuleHalfTime",pList);

    // play modes
    Predicate& pred = pList.AddPredicate();
    pred.name = "play_modes";

    for (int i=0; i<PM_NONE; ++i)
    {
        pred.parameter.AddValue
            (SoccerBase::PlayMode2Str(static_cast<TPlayMode>(i)));
    }
}
void SparkMonitorClient::ParseCustomPredicates(sexp_t* sexp, PredicateList& pList)
{
    if (
        (sexp == 0) ||
        (sexp->ty != SEXP_VALUE)
        )
        {
            return;
        }

    Predicate& pred = pList.AddPredicate();
    pred.name = sexp->val;

    sexp = sexp->next;
    while (sexp != 0)
        {
            if (sexp->ty == SEXP_VALUE)
                {
                    pred.parameter.AddValue(sexp->val);
                }

            sexp = sexp->next;
        }
}
Ejemplo n.º 4
0
void GameStateItem::GetPredicates(PredicateList& pList)
{
    if (mGameState.get() == 0)
        {
            return;
        }

    Predicate& timePred = pList.AddPredicate();
    timePred.name = "time";
    timePred.parameter.AddValue(mGameState->GetTime());

    if (! mSentLeftTeamname)
        {
            // team names
            string name = mGameState->GetTeamName(TI_LEFT);
            if (! name.empty())
                {
                    Predicate& teamPredLeft = pList.AddPredicate();
                    teamPredLeft.name = "team_left";
                    teamPredLeft.parameter.AddValue(name);
                    mSentLeftTeamname = true;
                }
        }

    if (! mSentRightTeamname)
        {
            // team names
            string name = mGameState->GetTeamName(TI_RIGHT);
            if (! name.empty())
                {
                    Predicate& teamPredRight = pList.AddPredicate();
                    teamPredRight.name = "team_right";
                    teamPredRight.parameter.AddValue(name);
                    mSentRightTeamname = true;
                }
        }

    // game half
    TGameHalf half = mGameState->GetGameHalf();
    if (half != mLastHalf)
        {
            mLastHalf = half;
            Predicate& halfPred = pList.AddPredicate();
            halfPred.name = "half";
            halfPred.parameter.AddValue(static_cast<int>(half));
        }

    // scores
    int left_score = mGameState->GetScore(TI_LEFT);
    if (left_score != mLastLeftScore)
        {
            mLastLeftScore = left_score;
            Predicate& scoreLeftPred = pList.AddPredicate();
            scoreLeftPred.name = "score_left";
            scoreLeftPred.parameter.AddValue(left_score);
        }

    int right_score = mGameState->GetScore(TI_RIGHT);
    if (right_score != mLastRightScore)
        {
            mLastRightScore = right_score;
            Predicate& scoreRightPred = pList.AddPredicate();
            scoreRightPred.name = "score_right";
            scoreRightPred.parameter.AddValue(right_score);
        }

    // gamestate
    TPlayMode play_mode = mGameState->GetPlayMode();
    if (play_mode != mLastPlayMode)
        {
            mLastPlayMode = play_mode;
            Predicate& modePred = pList.AddPredicate();
            modePred.name = "play_mode";
            modePred.parameter.AddValue(static_cast<int>(play_mode));
        }
}