FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) { GraphicsContext* gc = scratchContext(); QPainterPathStroker stroke; if (applier) { applier->strokeStyle(gc); QPen pen = gc->pen(); stroke.setWidth(pen.widthF()); stroke.setCapStyle(pen.capStyle()); stroke.setJoinStyle(pen.joinStyle()); stroke.setMiterLimit(pen.miterLimit()); stroke.setDashPattern(pen.dashPattern()); stroke.setDashOffset(pen.dashOffset()); } return stroke.createStroke(m_path).boundingRect(); }
bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const { ASSERT(applier); QPainterPathStroker stroke; GraphicsContext* gc = scratchContext(); applier->strokeStyle(gc); QPen pen = gc->pen(); stroke.setWidth(pen.widthF()); stroke.setCapStyle(pen.capStyle()); stroke.setJoinStyle(pen.joinStyle()); stroke.setMiterLimit(pen.miterLimit()); stroke.setDashPattern(pen.dashPattern()); stroke.setDashOffset(pen.dashOffset()); return stroke.createStroke(m_path).contains(point); }
void tst_QPainterPath::testStroker() { QFETCH(QPainterPath, path); QFETCH(QPen, pen); QFETCH(QPainterPath, stroke); QPainterPathStroker stroker; stroker.setWidth(pen.widthF()); stroker.setCapStyle(pen.capStyle()); stroker.setJoinStyle(pen.joinStyle()); stroker.setMiterLimit(pen.miterLimit()); stroker.setDashPattern(pen.style()); stroker.setDashOffset(pen.dashOffset()); QPainterPath result = stroker.createStroke(path); // check if stroke == result QVERIFY(result.subtracted(stroke).isEmpty()); QVERIFY(stroke.subtracted(result).isEmpty()); }
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) { // FIXME: We should try to use a 'shared Context' instead of creating a new ImageBuffer // on each call. OwnPtr<ImageBuffer> scratchImage = ImageBuffer::create(IntSize(1, 1)); GraphicsContext* gc = scratchImage->context(); QPainterPathStroker stroke; if (applier) { applier->strokeStyle(gc); QPen pen = gc->pen(); stroke.setWidth(pen.widthF()); stroke.setCapStyle(pen.capStyle()); stroke.setJoinStyle(pen.joinStyle()); stroke.setMiterLimit(pen.miterLimit()); stroke.setDashPattern(pen.dashPattern()); stroke.setDashOffset(pen.dashOffset()); } return stroke.createStroke(m_path).boundingRect(); }
bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const { ASSERT(applier); // FIXME: We should try to use a 'shared Context' instead of creating a new ImageBuffer // on each call. OwnPtr<ImageBuffer> scratchImage = ImageBuffer::create(IntSize(1, 1)); GraphicsContext* gc = scratchImage->context(); QPainterPathStroker stroke; applier->strokeStyle(gc); QPen pen = gc->pen(); stroke.setWidth(pen.widthF()); stroke.setCapStyle(pen.capStyle()); stroke.setJoinStyle(pen.joinStyle()); stroke.setMiterLimit(pen.miterLimit()); stroke.setDashPattern(pen.dashPattern()); stroke.setDashOffset(pen.dashOffset()); return stroke.createStroke(m_path).contains(point); }