Ejemplo n.º 1
0
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
{
    GraphicsContext* gc = scratchContext();
    QPainterPathStroker stroke;
    if (applier) {
        applier->strokeStyle(gc);

        QPen pen = gc->pen();
        stroke.setWidth(pen.widthF());
        stroke.setCapStyle(pen.capStyle());
        stroke.setJoinStyle(pen.joinStyle());
        stroke.setMiterLimit(pen.miterLimit());
        stroke.setDashPattern(pen.dashPattern());
        stroke.setDashOffset(pen.dashOffset());
    }
    return stroke.createStroke(m_path).boundingRect();
}
Ejemplo n.º 2
0
bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
{
    ASSERT(applier);

    QPainterPathStroker stroke;
    GraphicsContext* gc = scratchContext();
    applier->strokeStyle(gc);

    QPen pen = gc->pen();
    stroke.setWidth(pen.widthF());
    stroke.setCapStyle(pen.capStyle());
    stroke.setJoinStyle(pen.joinStyle());
    stroke.setMiterLimit(pen.miterLimit());
    stroke.setDashPattern(pen.dashPattern());
    stroke.setDashOffset(pen.dashOffset());

    return stroke.createStroke(m_path).contains(point);
}
Ejemplo n.º 3
0
void tst_QPainterPath::testStroker()
{
    QFETCH(QPainterPath, path);
    QFETCH(QPen, pen);
    QFETCH(QPainterPath, stroke);

    QPainterPathStroker stroker;
    stroker.setWidth(pen.widthF());
    stroker.setCapStyle(pen.capStyle());
    stroker.setJoinStyle(pen.joinStyle());
    stroker.setMiterLimit(pen.miterLimit());
    stroker.setDashPattern(pen.style());
    stroker.setDashOffset(pen.dashOffset());

    QPainterPath result = stroker.createStroke(path);

    // check if stroke == result
    QVERIFY(result.subtracted(stroke).isEmpty());
    QVERIFY(stroke.subtracted(result).isEmpty());
}
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
{
    // FIXME: We should try to use a 'shared Context' instead of creating a new ImageBuffer
    // on each call.
    OwnPtr<ImageBuffer> scratchImage = ImageBuffer::create(IntSize(1, 1));
    GraphicsContext* gc = scratchImage->context();
    QPainterPathStroker stroke;
    if (applier) {
        applier->strokeStyle(gc);

        QPen pen = gc->pen();
        stroke.setWidth(pen.widthF());
        stroke.setCapStyle(pen.capStyle());
        stroke.setJoinStyle(pen.joinStyle());
        stroke.setMiterLimit(pen.miterLimit());
        stroke.setDashPattern(pen.dashPattern());
        stroke.setDashOffset(pen.dashOffset());
    }
    return stroke.createStroke(m_path).boundingRect();
}
bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
{
    ASSERT(applier);

    // FIXME: We should try to use a 'shared Context' instead of creating a new ImageBuffer
    // on each call.
    OwnPtr<ImageBuffer> scratchImage = ImageBuffer::create(IntSize(1, 1));
    GraphicsContext* gc = scratchImage->context();
    QPainterPathStroker stroke;
    applier->strokeStyle(gc);

    QPen pen = gc->pen();
    stroke.setWidth(pen.widthF());
    stroke.setCapStyle(pen.capStyle());
    stroke.setJoinStyle(pen.joinStyle());
    stroke.setMiterLimit(pen.miterLimit());
    stroke.setDashPattern(pen.dashPattern());
    stroke.setDashOffset(pen.dashOffset());

    return stroke.createStroke(m_path).contains(point);
}