Ejemplo n.º 1
0
void
nsTableCellFrame::Reflow(nsPresContext*           aPresContext,
                         ReflowOutput&     aDesiredSize,
                         const ReflowInput& aReflowInput,
                         nsReflowStatus&          aStatus)
{
  MarkInReflow();
  DO_GLOBAL_REFLOW_COUNT("nsTableCellFrame");
  DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);

  if (aReflowInput.mFlags.mSpecialBSizeReflow) {
    FirstInFlow()->AddStateBits(NS_TABLE_CELL_HAD_SPECIAL_REFLOW);
  }

  // see if a special bsize reflow needs to occur due to having a pct height
  nsTableFrame::CheckRequestSpecialBSizeReflow(aReflowInput);

  aStatus = NS_FRAME_COMPLETE;
  WritingMode wm = aReflowInput.GetWritingMode();
  LogicalSize availSize(wm, aReflowInput.AvailableISize(),
                            aReflowInput.AvailableBSize());

  LogicalMargin borderPadding = aReflowInput.ComputedLogicalPadding();
  LogicalMargin border = GetBorderWidth(wm);
  borderPadding += border;

  // reduce available space by insets, if we're in a constrained situation
  availSize.ISize(wm) -= borderPadding.IStartEnd(wm);
  if (NS_UNCONSTRAINEDSIZE != availSize.BSize(wm)) {
    availSize.BSize(wm) -= borderPadding.BStartEnd(wm);
  }

  // Try to reflow the child into the available space. It might not
  // fit or might need continuing.
  if (availSize.BSize(wm) < 0) {
    availSize.BSize(wm) = 1;
  }

  ReflowOutput kidSize(wm, aDesiredSize.mFlags);
  kidSize.ClearSize();
  SetPriorAvailISize(aReflowInput.AvailableISize());
  nsIFrame* firstKid = mFrames.FirstChild();
  NS_ASSERTION(firstKid, "Frame construction error, a table cell always has an inner cell frame");
  nsTableFrame* tableFrame = GetTableFrame();

  if (aReflowInput.mFlags.mSpecialBSizeReflow) {
    const_cast<ReflowInput&>(aReflowInput).
      SetComputedBSize(BSize(wm) - borderPadding.BStartEnd(wm));
    DISPLAY_REFLOW_CHANGE();
  }
  else if (aPresContext->IsPaginated()) {
    nscoord computedUnpaginatedBSize =
      CalcUnpaginatedBSize((nsTableCellFrame&)*this,
                           *tableFrame, borderPadding.BStartEnd(wm));
    if (computedUnpaginatedBSize > 0) {
      const_cast<ReflowInput&>(aReflowInput).SetComputedBSize(computedUnpaginatedBSize);
      DISPLAY_REFLOW_CHANGE();
    }
  }
  else {
    SetHasPctOverBSize(false);
  }

  WritingMode kidWM = firstKid->GetWritingMode();
  ReflowInput kidReflowInput(aPresContext, aReflowInput, firstKid,
                                   availSize.ConvertTo(kidWM, wm));

  // Don't be a percent height observer if we're in the middle of
  // special-bsize reflow, in case we get an accidental NotifyPercentBSize()
  // call (which we shouldn't honor during special-bsize reflow)
  if (!aReflowInput.mFlags.mSpecialBSizeReflow) {
    // mPercentBSizeObserver is for children of cells in quirks mode,
    // but only those than are tables in standards mode.  NeedsToObserve
    // will determine how far this is propagated to descendants.
    kidReflowInput.mPercentBSizeObserver = this;
  }
  // Don't propagate special bsize reflow state to our kids
  kidReflowInput.mFlags.mSpecialBSizeReflow = false;

  if (aReflowInput.mFlags.mSpecialBSizeReflow ||
      FirstInFlow()->HasAnyStateBits(NS_TABLE_CELL_HAD_SPECIAL_REFLOW)) {
    // We need to force the kid to have mBResize set if we've had a
    // special reflow in the past, since the non-special reflow needs to
    // resize back to what it was without the special bsize reflow.
    kidReflowInput.SetBResize(true);
  }

  nsSize containerSize =
    aReflowInput.ComputedSizeAsContainerIfConstrained();

  LogicalPoint kidOrigin(wm, borderPadding.IStart(wm),
                         borderPadding.BStart(wm));
  nsRect origRect = firstKid->GetRect();
  nsRect origVisualOverflow = firstKid->GetVisualOverflowRect();
  bool firstReflow = firstKid->HasAnyStateBits(NS_FRAME_FIRST_REFLOW);

  ReflowChild(firstKid, aPresContext, kidSize, kidReflowInput,
              wm, kidOrigin, containerSize, 0, aStatus);
  if (NS_FRAME_OVERFLOW_IS_INCOMPLETE(aStatus)) {
    // Don't pass OVERFLOW_INCOMPLETE through tables until they can actually handle it
    //XXX should paginate overflow as overflow, but not in this patch (bug 379349)
    NS_FRAME_SET_INCOMPLETE(aStatus);
    printf("Set table cell incomplete %p\n", static_cast<void*>(this));
  }

  // XXXbz is this invalidate actually needed, really?
  if (HasAnyStateBits(NS_FRAME_IS_DIRTY)) {
    InvalidateFrameSubtree();
  }

#ifdef DEBUG
  DebugCheckChildSize(firstKid, kidSize);
#endif

  // 0 dimensioned cells need to be treated specially in Standard/NavQuirks mode
  // see testcase "emptyCells.html"
  nsIFrame* prevInFlow = GetPrevInFlow();
  bool isEmpty;
  if (prevInFlow) {
    isEmpty = static_cast<nsTableCellFrame*>(prevInFlow)->GetContentEmpty();
  } else {
    isEmpty = !CellHasVisibleContent(kidSize.Height(), tableFrame, firstKid);
  }
  SetContentEmpty(isEmpty);

  // Place the child
  FinishReflowChild(firstKid, aPresContext, kidSize, &kidReflowInput,
                    wm, kidOrigin, containerSize, 0);

  nsTableFrame::InvalidateTableFrame(firstKid, origRect, origVisualOverflow,
                                     firstReflow);

  // first, compute the bsize which can be set w/o being restricted by
  // available bsize
  LogicalSize cellSize(wm);
  cellSize.BSize(wm) = kidSize.BSize(wm);

  if (NS_UNCONSTRAINEDSIZE != cellSize.BSize(wm)) {
    cellSize.BSize(wm) += borderPadding.BStartEnd(wm);
  }

  // next determine the cell's isize
  cellSize.ISize(wm) = kidSize.ISize(wm);      // at this point, we've factored in the cell's style attributes

  // factor in border and padding
  if (NS_UNCONSTRAINEDSIZE != cellSize.ISize(wm)) {
    cellSize.ISize(wm) += borderPadding.IStartEnd(wm);
  }

  // set the cell's desired size and max element size
  aDesiredSize.SetSize(wm, cellSize);

  // the overflow area will be computed when BlockDirAlignChild() gets called

  if (aReflowInput.mFlags.mSpecialBSizeReflow) {
    if (aDesiredSize.BSize(wm) > BSize(wm)) {
      // set a bit indicating that the pct bsize contents exceeded
      // the height that they could honor in the pass 2 reflow
      SetHasPctOverBSize(true);
    }
    if (NS_UNCONSTRAINEDSIZE == aReflowInput.AvailableBSize()) {
      aDesiredSize.BSize(wm) = BSize(wm);
    }
  }

  // If our parent is in initial reflow, it'll handle invalidating our
  // entire overflow rect.
  if (!GetParent()->HasAnyStateBits(NS_FRAME_FIRST_REFLOW) &&
      nsSize(aDesiredSize.Width(), aDesiredSize.Height()) != mRect.Size()) {
    InvalidateFrame();
  }

  // remember the desired size for this reflow
  SetDesiredSize(aDesiredSize);

  // Any absolutely-positioned children will get reflowed in
  // nsFrame::FixupPositionedTableParts in another pass, so propagate our
  // dirtiness to them before our parent clears our dirty bits.
  PushDirtyBitToAbsoluteFrames();

  NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
}
Ejemplo n.º 2
0
bool
nsColumnSetFrame::ReflowChildren(ReflowOutput&     aDesiredSize,
                                 const ReflowInput& aReflowInput,
                                 nsReflowStatus&          aStatus,
                                 const ReflowConfig&      aConfig,
                                 bool                     aUnboundedLastColumn,
                                 nsCollapsingMargin*      aCarriedOutBEndMargin,
                                 ColumnBalanceData&       aColData)
{
  aColData.Reset();
  bool allFit = true;
  WritingMode wm = GetWritingMode();
  bool isVertical = wm.IsVertical();
  bool isRTL = !wm.IsBidiLTR();
  bool shrinkingBSizeOnly = !NS_SUBTREE_DIRTY(this) &&
    mLastBalanceBSize > aConfig.mColMaxBSize;

#ifdef DEBUG_roc
  printf("*** Doing column reflow pass: mLastBalanceBSize=%d, mColMaxBSize=%d, RTL=%d\n"
         "    mBalanceColCount=%d, mColISize=%d, mColGap=%d\n",
         mLastBalanceBSize, aConfig.mColMaxBSize, isRTL, aConfig.mBalanceColCount,
         aConfig.mColISize, aConfig.mColGap);
#endif

  DrainOverflowColumns();

  const bool colBSizeChanged = mLastBalanceBSize != aConfig.mColMaxBSize;

  if (colBSizeChanged) {
    mLastBalanceBSize = aConfig.mColMaxBSize;
    // XXX Seems like this could fire if incremental reflow pushed the column set
    // down so we reflow incrementally with a different available height.
    // We need a way to do an incremental reflow and be sure availableHeight
    // changes are taken account of! Right now I think block frames with absolute
    // children might exit early.
    //NS_ASSERTION(aKidReason != eReflowReason_Incremental,
    //             "incremental reflow should not have changed the balance height");
  }

  // get our border and padding
  LogicalMargin borderPadding = aReflowInput.ComputedLogicalBorderPadding();
  borderPadding.ApplySkipSides(GetLogicalSkipSides(&aReflowInput));

  nsRect contentRect(0, 0, 0, 0);
  nsOverflowAreas overflowRects;

  nsIFrame* child = mFrames.FirstChild();
  LogicalPoint childOrigin(wm, borderPadding.IStart(wm),
                           borderPadding.BStart(wm));
  // In vertical-rl mode, columns will not be correctly placed if the
  // reflowInput's ComputedWidth() is UNCONSTRAINED (in which case we'll get
  // a containerSize.width of zero here). In that case, the column positions
  // will be adjusted later, after our correct contentSize is known.
  nsSize containerSize = aReflowInput.ComputedSizeAsContainerIfConstrained();

  // For RTL, since the columns might not fill the frame exactly, we
  // need to account for the slop. Otherwise we'll waste time moving the
  // columns by some tiny amount

  // XXX when all of layout is converted to logical coordinates, we
  //     probably won't need to do this hack any more. For now, we
  //     confine it to the legacy horizontal-rl case
  if (!isVertical && isRTL) {
    nscoord availISize = aReflowInput.AvailableISize();
    if (aReflowInput.ComputedISize() != NS_INTRINSICSIZE) {
      availISize = aReflowInput.ComputedISize();
    }
    if (availISize != NS_INTRINSICSIZE) {
      childOrigin.I(wm) = containerSize.width - borderPadding.Left(wm) -
                          availISize;
#ifdef DEBUG_roc
      printf("*** childOrigin.iCoord = %d\n", childOrigin.I(wm));
#endif
    }
  }

  int columnCount = 0;
  int contentBEnd = 0;
  bool reflowNext = false;

  while (child) {
    // Try to skip reflowing the child. We can't skip if the child is dirty. We also can't
    // skip if the next column is dirty, because the next column's first line(s)
    // might be pullable back to this column. We can't skip if it's the last child
    // because we need to obtain the bottom margin. We can't skip
    // if this is the last column and we're supposed to assign unbounded
    // height to it, because that could change the available height from
    // the last time we reflowed it and we should try to pull all the
    // content from its next sibling. (Note that it might be the last
    // column, but not be the last child because the desired number of columns
    // has changed.)
    bool skipIncremental = !aReflowInput.ShouldReflowAllKids()
      && !NS_SUBTREE_DIRTY(child)
      && child->GetNextSibling()
      && !(aUnboundedLastColumn && columnCount == aConfig.mBalanceColCount - 1)
      && !NS_SUBTREE_DIRTY(child->GetNextSibling());
    // If we need to pull up content from the prev-in-flow then this is not just
    // a height shrink. The prev in flow will have set the dirty bit.
    // Check the overflow rect YMost instead of just the child's content height. The child
    // may have overflowing content that cares about the available height boundary.
    // (It may also have overflowing content that doesn't care about the available height
    // boundary, but if so, too bad, this optimization is defeated.)
    // We want scrollable overflow here since this is a calculation that
    // affects layout.
    bool skipResizeBSizeShrink = false;
    if (shrinkingBSizeOnly) {
      switch (wm.GetBlockDir()) {
      case WritingMode::eBlockTB:
        if (child->GetScrollableOverflowRect().YMost() <= aConfig.mColMaxBSize) {
          skipResizeBSizeShrink = true;
        }
        break;
      case WritingMode::eBlockLR:
        if (child->GetScrollableOverflowRect().XMost() <= aConfig.mColMaxBSize) {
          skipResizeBSizeShrink = true;
        }
        break;
      case WritingMode::eBlockRL:
        // XXX not sure how to handle this, so for now just don't attempt
        // the optimization
        break;
      default:
        NS_NOTREACHED("unknown block direction");
        break;
      }
    }

    nscoord childContentBEnd = 0;
    if (!reflowNext && (skipIncremental || skipResizeBSizeShrink)) {
      // This child does not need to be reflowed, but we may need to move it
      MoveChildTo(child, childOrigin, wm, containerSize);

      // If this is the last frame then make sure we get the right status
      nsIFrame* kidNext = child->GetNextSibling();
      if (kidNext) {
        aStatus = (kidNext->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER)
                  ? NS_FRAME_OVERFLOW_INCOMPLETE
                  : NS_FRAME_NOT_COMPLETE;
      } else {
        aStatus = mLastFrameStatus;
      }
      childContentBEnd = nsLayoutUtils::CalculateContentBEnd(wm, child);
#ifdef DEBUG_roc
      printf("*** Skipping child #%d %p (incremental %d, resize block-size shrink %d): status = %d\n",
             columnCount, (void*)child, skipIncremental, skipResizeBSizeShrink, aStatus);
#endif
    } else {
      LogicalSize availSize(wm, aConfig.mColISize, aConfig.mColMaxBSize);
      if (aUnboundedLastColumn && columnCount == aConfig.mBalanceColCount - 1) {
        availSize.BSize(wm) = GetAvailableContentBSize(aReflowInput);
      }

      LogicalSize computedSize = aReflowInput.ComputedSize(wm);

      if (reflowNext)
        child->AddStateBits(NS_FRAME_IS_DIRTY);

      LogicalSize kidCBSize(wm, availSize.ISize(wm), computedSize.BSize(wm));
      ReflowInput kidReflowInput(PresContext(), aReflowInput, child,
                                       availSize, &kidCBSize);
      kidReflowInput.mFlags.mIsTopOfPage = true;
      kidReflowInput.mFlags.mTableIsSplittable = false;
      kidReflowInput.mFlags.mIsColumnBalancing = aConfig.mBalanceColCount < INT32_MAX;

      // We need to reflow any float placeholders, even if our column height
      // hasn't changed.
      kidReflowInput.mFlags.mMustReflowPlaceholders = !colBSizeChanged;

#ifdef DEBUG_roc
      printf("*** Reflowing child #%d %p: availHeight=%d\n",
             columnCount, (void*)child,availSize.BSize(wm));
#endif

      // Note if the column's next in flow is not being changed by this incremental reflow.
      // This may allow the current column to avoid trying to pull lines from the next column.
      if (child->GetNextSibling() &&
          !(GetStateBits() & NS_FRAME_IS_DIRTY) &&
        !(child->GetNextSibling()->GetStateBits() & NS_FRAME_IS_DIRTY)) {
        kidReflowInput.mFlags.mNextInFlowUntouched = true;
      }

      ReflowOutput kidDesiredSize(wm, aDesiredSize.mFlags);

      // XXX it would be cool to consult the float manager for the
      // previous block to figure out the region of floats from the
      // previous column that extend into this column, and subtract
      // that region from the new float manager.  So you could stick a
      // really big float in the first column and text in following
      // columns would flow around it.

      // Reflow the frame
      LogicalPoint origin(wm,
                          childOrigin.I(wm) +
                          kidReflowInput.ComputedLogicalMargin().IStart(wm),
                          childOrigin.B(wm) +
                          kidReflowInput.ComputedLogicalMargin().BStart(wm));
      ReflowChild(child, PresContext(), kidDesiredSize, kidReflowInput,
                  wm, origin, containerSize, 0, aStatus);

      reflowNext = (aStatus & NS_FRAME_REFLOW_NEXTINFLOW) != 0;

#ifdef DEBUG_roc
      printf("*** Reflowed child #%d %p: status = %d, desiredSize=%d,%d CarriedOutBEndMargin=%d\n",
             columnCount, (void*)child, aStatus, kidDesiredSize.Width(), kidDesiredSize.Height(),
             kidDesiredSize.mCarriedOutBEndMargin.get());
#endif

      NS_FRAME_TRACE_REFLOW_OUT("Column::Reflow", aStatus);

      *aCarriedOutBEndMargin = kidDesiredSize.mCarriedOutBEndMargin;

      FinishReflowChild(child, PresContext(), kidDesiredSize,
                        &kidReflowInput, wm, childOrigin, containerSize, 0);

      childContentBEnd = nsLayoutUtils::CalculateContentBEnd(wm, child);
      if (childContentBEnd > aConfig.mColMaxBSize) {
        allFit = false;
      }
      if (childContentBEnd > availSize.BSize(wm)) {
        aColData.mMaxOverflowingBSize = std::max(childContentBEnd,
            aColData.mMaxOverflowingBSize);
      }
    }

    contentRect.UnionRect(contentRect, child->GetRect());

    ConsiderChildOverflow(overflowRects, child);
    contentBEnd = std::max(contentBEnd, childContentBEnd);
    aColData.mLastBSize = childContentBEnd;
    aColData.mSumBSize += childContentBEnd;

    // Build a continuation column if necessary
    nsIFrame* kidNextInFlow = child->GetNextInFlow();

    if (NS_FRAME_IS_FULLY_COMPLETE(aStatus) && !NS_FRAME_IS_TRUNCATED(aStatus)) {
      NS_ASSERTION(!kidNextInFlow, "next in flow should have been deleted");
      child = nullptr;
      break;
    } else {
      ++columnCount;
      // Make sure that the column has a next-in-flow. If not, we must
      // create one to hold the overflowing stuff, even if we're just
      // going to put it on our overflow list and let *our*
      // next in flow handle it.
      if (!kidNextInFlow) {
        NS_ASSERTION(aStatus & NS_FRAME_REFLOW_NEXTINFLOW,
                     "We have to create a continuation, but the block doesn't want us to reflow it?");

        // We need to create a continuing column
        kidNextInFlow = CreateNextInFlow(child);
      }

      // Make sure we reflow a next-in-flow when it switches between being
      // normal or overflow container
      if (NS_FRAME_OVERFLOW_IS_INCOMPLETE(aStatus)) {
        if (!(kidNextInFlow->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER)) {
          aStatus |= NS_FRAME_REFLOW_NEXTINFLOW;
          reflowNext = true;
          kidNextInFlow->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
        }
      }
      else if (kidNextInFlow->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) {
        aStatus |= NS_FRAME_REFLOW_NEXTINFLOW;
        reflowNext = true;
        kidNextInFlow->RemoveStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
      }

      if ((contentBEnd > aReflowInput.ComputedMaxBSize() ||
           contentBEnd > aReflowInput.ComputedBSize()) &&
           aConfig.mBalanceColCount < INT32_MAX) {
        // We overflowed vertically, but have not exceeded the number of
        // columns. We're going to go into overflow columns now, so balancing
        // no longer applies.
        aColData.mHasExcessBSize = true;
      }

      if (columnCount >= aConfig.mBalanceColCount) {
        // No more columns allowed here. Stop.
        aStatus |= NS_FRAME_REFLOW_NEXTINFLOW;
        kidNextInFlow->AddStateBits(NS_FRAME_IS_DIRTY);
        // Move any of our leftover columns to our overflow list. Our
        // next-in-flow will eventually pick them up.
        const nsFrameList& continuationColumns = mFrames.RemoveFramesAfter(child);
        if (continuationColumns.NotEmpty()) {
          SetOverflowFrames(continuationColumns);
        }
        child = nullptr;
        break;
      }
    }

    if (PresContext()->HasPendingInterrupt()) {
      // Stop the loop now while |child| still points to the frame that bailed
      // out.  We could keep going here and condition a bunch of the code in
      // this loop on whether there's an interrupt, or even just keep going and
      // trying to reflow the blocks (even though we know they'll interrupt
      // right after their first line), but stopping now is conceptually the
      // simplest (and probably fastest) thing.
      break;
    }

    // Advance to the next column
    child = child->GetNextSibling();

    if (child) {
      childOrigin.I(wm) += aConfig.mColISize + aConfig.mColGap;

#ifdef DEBUG_roc
      printf("*** NEXT CHILD ORIGIN.icoord = %d\n", childOrigin.I(wm));
#endif
    }
  }

  if (PresContext()->CheckForInterrupt(this) &&
      (GetStateBits() & NS_FRAME_IS_DIRTY)) {
    // Mark all our kids starting with |child| dirty

    // Note that this is a CheckForInterrupt call, not a HasPendingInterrupt,
    // because we might have interrupted while reflowing |child|, and since
    // we're about to add a dirty bit to |child| we need to make sure that
    // |this| is scheduled to have dirty bits marked on it and its ancestors.
    // Otherwise, when we go to mark dirty bits on |child|'s ancestors we'll
    // bail out immediately, since it'll already have a dirty bit.
    for (; child; child = child->GetNextSibling()) {
      child->AddStateBits(NS_FRAME_IS_DIRTY);
    }
  }

  aColData.mMaxBSize = contentBEnd;
  LogicalSize contentSize = LogicalSize(wm, contentRect.Size());
  contentSize.BSize(wm) = std::max(contentSize.BSize(wm), contentBEnd);
  mLastFrameStatus = aStatus;

  // Apply computed and min/max values
  if (aConfig.mComputedBSize != NS_INTRINSICSIZE) {
    if (aReflowInput.AvailableBSize() != NS_INTRINSICSIZE) {
      contentSize.BSize(wm) = std::min(contentSize.BSize(wm),
                                       aConfig.mComputedBSize);
    } else {
      contentSize.BSize(wm) = aConfig.mComputedBSize;
    }
  } else {
    // We add the "consumed" block-size back in so that we're applying
    // constraints to the correct bSize value, then subtract it again
    // after we've finished with the min/max calculation. This prevents us from
    // having a last continuation that is smaller than the min bSize. but which
    // has prev-in-flows, trigger a larger bSize than actually required.
    contentSize.BSize(wm) =
      aReflowInput.ApplyMinMaxBSize(contentSize.BSize(wm),
                                    aConfig.mConsumedBSize);
  }
  if (aReflowInput.ComputedISize() != NS_INTRINSICSIZE) {
    contentSize.ISize(wm) = aReflowInput.ComputedISize();
  } else {
    contentSize.ISize(wm) =
      aReflowInput.ApplyMinMaxISize(contentSize.ISize(wm));
  }

  contentSize.ISize(wm) += borderPadding.IStartEnd(wm);
  contentSize.BSize(wm) += borderPadding.BStartEnd(wm);
  aDesiredSize.SetSize(wm, contentSize);
  aDesiredSize.mOverflowAreas = overflowRects;
  aDesiredSize.UnionOverflowAreasWithDesiredBounds();

  // In vertical-rl mode, make a second pass if necessary to reposition the
  // columns with the correct container width. (In other writing modes,
  // correct containerSize was not required for column positioning so we don't
  // need this fixup.)
  if (wm.IsVerticalRL() && containerSize.width != contentSize.Width(wm)) {
    const nsSize finalContainerSize = aDesiredSize.PhysicalSize();
    for (nsIFrame* child : mFrames) {
      // Get the logical position as set previously using a provisional or
      // dummy containerSize, and reset with the correct container size.
      child->SetPosition(wm, child->GetLogicalPosition(wm, containerSize),
                         finalContainerSize);
    }
  }

#ifdef DEBUG_roc
  printf("*** DONE PASS feasible=%d\n", allFit && NS_FRAME_IS_FULLY_COMPLETE(aStatus)
         && !NS_FRAME_IS_TRUNCATED(aStatus));
#endif
  return allFit && NS_FRAME_IS_FULLY_COMPLETE(aStatus)
    && !NS_FRAME_IS_TRUNCATED(aStatus);
}