Ejemplo n.º 1
0
TEST(Render, DefaultBackgroundModeWithNonzeroTransparentIndex)
{
  Document* doc = new Document;
  doc->sprites().add(Sprite::createBasicSprite(ImageSpec(ColorMode::INDEXED, 2, 2)));
  doc->sprite()->setTransparentColor(2); // Transparent color is index 2

  EXPECT_TRUE(!doc->sprite()->root()->firstLayer()->isBackground());
  Image* src = doc->sprite()->root()->firstLayer()->cel(0)->image();
  clear_image(src, 2);
  put_pixel(src, 1, 1, 1);

  std::unique_ptr<Image> dst(Image::create(IMAGE_INDEXED, 2, 2));
  clear_image(dst.get(), 1);
  EXPECT_2X2_PIXELS(dst.get(), 1, 1, 1, 1);

  Render render;
  render.renderSprite(dst.get(), doc->sprite(), frame_t(0));
  EXPECT_2X2_PIXELS(dst.get(), 2, 2, 2, 1); // Indexed transparent

  dst.reset(Image::create(IMAGE_RGB, 2, 2));
  clear_image(dst.get(), 1);
  EXPECT_2X2_PIXELS(dst.get(), 1, 1, 1, 1);
  render.renderSprite(dst.get(), doc->sprite(), frame_t(0));
  color_t c1 = doc->sprite()->palette(0)->entry(1);
  EXPECT_NE(0, c1);
  EXPECT_2X2_PIXELS(dst.get(), 0, 0, 0, c1); // RGB transparent
}
Ejemplo n.º 2
0
TEST(Render, ZoomAndDstBounds)
{
  // Create this image:
  // 0 0 0
  // 0 4 4
  // 0 4 4
  Document* doc = new Document;
  doc->sprites().add(Sprite::createBasicSprite(ImageSpec(ColorMode::INDEXED, 3, 3)));
  Image* src = doc->sprite()->root()->firstLayer()->cel(0)->image();
  clear_image(src, 0);
  fill_rect(src, 1, 1, 2, 2, 4);

  std::unique_ptr<Image> dst(Image::create(IMAGE_INDEXED, 4, 4));
  clear_image(dst.get(), 0);

  Render render;
  render.setBgType(BgType::CHECKED);
  render.setBgZoom(true);
  render.setBgColor1(1);
  render.setBgColor2(2);
  render.setBgCheckedSize(gfx::Size(1, 1));

  render.renderSprite(
    dst.get(), doc->sprite(), frame_t(0),
    gfx::Clip(1, 1, 0, 0, 2, 2));
  EXPECT_4X4_PIXELS(dst.get(),
    0, 0, 0, 0,
    0, 1, 2, 0,
    0, 2, 4, 0,
    0, 0, 0, 0);
}
Ejemplo n.º 3
0
TEST(Render, CheckedBackground)
{
  Document* doc = new Document;
  doc->sprites().add(Sprite::createBasicSprite(ImageSpec(ColorMode::INDEXED, 4, 4)));

  std::unique_ptr<Image> dst(Image::create(IMAGE_INDEXED, 4, 4));
  clear_image(dst.get(), 0);

  Render render;
  render.setBgType(BgType::CHECKED);
  render.setBgZoom(true);
  render.setBgColor1(1);
  render.setBgColor2(2);

  render.setBgCheckedSize(gfx::Size(1, 1));
  render.renderSprite(dst.get(), doc->sprite(), frame_t(0));
  EXPECT_4X4_PIXELS(dst.get(),
    1, 2, 1, 2,
    2, 1, 2, 1,
    1, 2, 1, 2,
    2, 1, 2, 1);

  render.setBgCheckedSize(gfx::Size(2, 2));
  render.renderSprite(dst.get(), doc->sprite(), frame_t(0));
  EXPECT_4X4_PIXELS(dst.get(),
    1, 1, 2, 2,
    1, 1, 2, 2,
    2, 2, 1, 1,
    2, 2, 1, 1);

  render.setBgCheckedSize(gfx::Size(3, 3));
  render.renderSprite(dst.get(), doc->sprite(), frame_t(0));
  EXPECT_4X4_PIXELS(dst.get(),
    1, 1, 1, 2,
    1, 1, 1, 2,
    1, 1, 1, 2,
    2, 2, 2, 1);

  render.setProjection(Projection(PixelRatio(1, 1), Zoom(2, 1)));
  render.setBgCheckedSize(gfx::Size(1, 1));
  render.renderSprite(dst.get(), doc->sprite(), frame_t(0));
  EXPECT_4X4_PIXELS(dst.get(),
    1, 1, 2, 2,
    1, 1, 2, 2,
    2, 2, 1, 1,
    2, 2, 1, 1);
}
Ejemplo n.º 4
0
TEST(Render, BugWithMultiplesOf3ZoomFactors)
{
  Document* doc = new Document;
  doc->sprites().add(Sprite::createBasicSprite(ImageSpec(ColorMode::RGB, 4, 4)));
  Image* src = doc->sprite()->root()->firstLayer()->cel(0)->image();
  clear_image(src, 0);
  draw_line(src, 0, 0, 3, 3, rgba(255, 0, 0, 255));

  // Added other factors (like 1, 2, 4, etc.) too
  int zooms[] = { 1, 2, 3, 4, 6, 8, 9, 12, 15, 16, 18, 21, 24, 27,
                  30, 32, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60,
                  63, 66, 69, 72, 75, 78, 81 };
  for (int zoom : zooms) {
    std::unique_ptr<Image> dst(Image::create(IMAGE_RGB, 4*zoom, 4*zoom));
    clear_image(dst.get(), 0);

    Render render;
    render.setBgType(BgType::CHECKED);
    render.setBgZoom(false);
    render.setBgColor1(rgba(128, 128, 128, 255));
    render.setBgColor2(rgba(64, 64, 64, 255));
    render.setBgCheckedSize(gfx::Size(2, 2));
    render.setProjection(Projection(PixelRatio(1, 1), Zoom(zoom, 1)));
    render.renderSprite(
      dst.get(), doc->sprite(), frame_t(0),
      gfx::Clip(0, 0, 0, 0, 4*zoom, 4*zoom));

    for (int y=0; y<dst->height(); ++y) {
      for (int x=0; x<dst->width(); ++x) {
        color_t c = get_pixel(dst.get(), x, y);

        if (x / zoom == y / zoom) {
          EXPECT_EQ(c, rgba(255, 0, 0, 255))
            << " zoom=" << zoom << " x=" << x << " y=" << y;
        }
        else {
          EXPECT_NE(c, rgba(255, 0, 0, 255))
            << " zoom=" << zoom << " x=" << x << " y=" << y;

          int gridBg = ((x / 2) + (y / 2)) % 2;
          if (gridBg == 0) {
            EXPECT_EQ(c, rgba(128, 128, 128, 255))
              << " zoom=" << zoom << " x=" << x << " y=" << y;
          }
          else {
            EXPECT_EQ(c, rgba(64, 64, 64, 255))
              << " zoom=" << zoom << " x=" << x << " y=" << y;
          }
        }
      }
    }
  }
}
Ejemplo n.º 5
0
TEST(Render, Basic)
{
  Document* doc = new Document;
  doc->sprites().add(Sprite::createBasicSprite(ImageSpec(ColorMode::INDEXED, 2, 2)));

  Image* src = doc->sprite()->root()->firstLayer()->cel(0)->image();
  clear_image(src, 2);

  std::unique_ptr<Image> dst(Image::create(IMAGE_INDEXED, 2, 2));
  clear_image(dst.get(), 1);
  EXPECT_2X2_PIXELS(dst.get(), 1, 1, 1, 1);

  Render render;
  render.renderSprite(dst.get(), doc->sprite(), frame_t(0));
  EXPECT_2X2_PIXELS(dst.get(), 2, 2, 2, 2);
}
Ejemplo n.º 6
0
TYPED_TEST(RenderAllModes, CheckDefaultBackgroundMode)
{
  typedef TypeParam ImageTraits;

  Document* doc = new Document;
  doc->sprites().add(Sprite::createBasicSprite(ImageSpec(ImageTraits::color_mode, 2, 2)));

  EXPECT_TRUE(!doc->sprite()->root()->firstLayer()->isBackground());
  Image* src = doc->sprite()->root()->firstLayer()->cel(0)->image();
  clear_image(src, 0);
  put_pixel(src, 1, 1, 1);

  std::unique_ptr<Image> dst(Image::create(ImageTraits::pixel_format, 2, 2));
  clear_image(dst.get(), 1);
  EXPECT_2X2_PIXELS(dst.get(), 1, 1, 1, 1);

  Render render;
  render.renderSprite(dst.get(), doc->sprite(), frame_t(0));
  // Default background mode is to set all pixels to transparent color
  EXPECT_2X2_PIXELS(dst.get(), 0, 0, 0, 1);
}