Ejemplo n.º 1
0
SkBitmapProcShader::SkBitmapProcShader(SkFlattenableReadBuffer& buffer)
        : INHERITED(buffer) {
    buffer.readBitmap(&fRawBitmap);
    fState.fTileModeX = buffer.readUInt();
    fState.fTileModeY = buffer.readUInt();
    fFlags = 0; // computed in setContext
}