Ejemplo n.º 1
0
int ScriptBinding::sprite_addAnimation(lua_State * s)
{
	Sprite * sprite  = (Sprite*)lua_tointeger(s,1);
	Animation anim;
	anim.name = lua_tostring(s,2);
	anim.playStyle = (PlayStyle)lua_tointeger(s,3);
	anim.startFrame = lua_tointeger(s,4);
	anim.endFrame = lua_tointeger(s,5);

	sprite->AddAnimation(anim);

	return 0;
}