Ejemplo n.º 1
0
void SpriteManager::HighlightPrevious()
	{
	activatedHighlighted_ = false;
	Sprite* lowest = FindLowestIndex();
	Sprite* highest = FindHighestIndex();
	if( !currentHighlighted_ )
		{
		currentHighlighted_ = highest;
		}
	else if( currentHighlighted_->GetSelectionIndex() == lowest->GetSelectionIndex() )
		{
		currentHighlighted_ = highest;
		}
	else
		{
		Sprite* bestMatch = 0;
		for (int i=0; i<sprites_.GetItemCount(); i++)
			{
			Sprite* sprite=sprites_.Get(i);
			if( sprite != currentHighlighted_ && sprite->GetSelectionIndex() >=0 && sprite->GetSelectionIndex() < currentHighlighted_->GetSelectionIndex() )
				{
				if( !bestMatch)
					{
					bestMatch = sprite;
					}
				else if( sprite->GetSelectionIndex() > bestMatch->GetSelectionIndex() )
					{
					bestMatch = sprite;
					}
				}
			}
		currentHighlighted_ = bestMatch;
		}
	}
Ejemplo n.º 2
0
Sprite* SpriteManager::FindHighestIndex()
	{
	Sprite* bestMatch = 0;
	for (int i=0; i<sprites_.GetItemCount(); i++)
		{
		Sprite* sprite=sprites_.Get(i);
		int index = sprite->GetSelectionIndex();
		if( index >=0 )
			{
			if( !bestMatch )
				{
				bestMatch = sprite;
				}
			else if( index > bestMatch->GetSelectionIndex() )
				{
				bestMatch = sprite;
				}
			}
		}
	return bestMatch;
	}