DepthLayer(BugFixSceneLayerID theLayerID){
		CCSize aScreenSize = CCDirector::sharedDirector()->getWinSize();
		if (theLayerID == kBugFixSceneLayerDepth1) {
			mLayerId = kBugFixSceneLayerDepth1;
			std::string anAnimFileFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(SAM_ATTACK_FRONT);
			mAnimNode = SuperAnimNode::create(anAnimFileFullPath, 0, this);
			addChild(mAnimNode);
			mAnimNode->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f));
			mAnimNode->PlaySection("attack");
			CCLabelTTF* aLayer = CCLabelTTF::create("Beard is OK", "Arial", 24);
			addChild(aLayer);
			aLayer->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.35f));
		} else if (theLayerID == kBugFixSceneLayerDepth2){
			mLayerId = kBugFixSceneLayerDepth2;
			std::string anAnimFileFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(SAM_FADEIN_TAP);
			mAnimNode = SuperAnimNode::create(anAnimFileFullPath, 0, this);
			addChild(mAnimNode);
			mAnimNode->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f));
			mAnimNode->PlaySection("fadein");
			CCLabelTTF* aLayer = CCLabelTTF::create("Tap animation must be played", "Arial", 24);
			addChild(aLayer);
			aLayer->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.35f));
		} else {
			CCAssert(false, "error");
		}
	}
	FadeinTapAnimLayer(){
		CCSize aScreenSize = CCDirector::sharedDirector()->getWinSize();
		std::string anAnimFileFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(SAM_FADEIN_TAP);
		mAnimNode = SuperAnimNode::create(anAnimFileFullPath, 0, this);
		addChild(mAnimNode);
		mAnimNode->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f));
		mAnimNode->PlaySection("fadein");
	}
	AttackAnimLayer(){
		CCSize aScreenSize = CCDirector::sharedDirector()->getWinSize();
		std::string anAnimFileFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(SAM_ATTACK_FRONT);
		mAnimNode = SuperAnimNode::create(anAnimFileFullPath, 0, NULL);
		addChild(mAnimNode);
		mAnimNode->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f));
		mAnimNode->PlaySection("attack", true);
	}
	AlphaBlendLayer(BugFixSceneLayerID theLayerID){
		CCSize aScreenSize = CCDirector::sharedDirector()->getWinSize();
		std::string anAnimFileFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(SAM_FISH);
		mAnimNode = SuperAnimNode::create(anAnimFileFullPath, 0, this);
		addChild(mAnimNode, 1);
		mAnimNode->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f));
		mAnimNode->PlaySection("idle");
		
		CCSprite* aSprite = CCSprite::create("HelloWorld.png");
		if (theLayerID == kBugFixSceneLayerAlphaBlend1) {
			addChild(aSprite, 0);
			aSprite->setAnchorPoint(ccp(1.0f, 0.5f));
			aSprite->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f));
		} else if (theLayerID == kBugFixSceneLayerAlphaBlend2){
			addChild(aSprite, 2);
			aSprite->setAnchorPoint(ccp(0.0f, 0.5f));
			aSprite->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f));

		}
	}
	NoFlickerLayer(){
		CCSize aScreenSize = CCDirector::sharedDirector()->getWinSize();
		std::string anAnimFileFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(SAM_NO_FLICKER);
		mAnimNode = SuperAnimNode::create(anAnimFileFullPath, 0, this);
		addChild(mAnimNode);
		mAnimNode->setPosition(ccp(aScreenSize.width * 0.5f, \
								   aScreenSize.height * 0.5f));
		mCurSection = kSectionRightGo;
		mAnimNode->PlaySection(gSectionNames[mCurSection]);
		
		mLabelCurSection = CCLabelTTF::create(gSectionNames[mCurSection], "Arial", 24);
		addChild(mLabelCurSection);
		mLabelCurSection->setPosition(ccp(aScreenSize.width * 0.5f, \
										  aScreenSize.height * 0.85f));
		CCLabelTTF* aLabelTip = CCLabelTTF::create("Tap the screen to play next section.\n no section flicker.", "Arial", 24);
		addChild(aLabelTip);
		aLabelTip->setPosition(ccp(aScreenSize.width * 0.5f, \
								   aScreenSize.height * 0.25f));
		
		CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, -1, false);
	}