DepthLayer(BugFixSceneLayerID theLayerID){ CCSize aScreenSize = CCDirector::sharedDirector()->getWinSize(); if (theLayerID == kBugFixSceneLayerDepth1) { mLayerId = kBugFixSceneLayerDepth1; std::string anAnimFileFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(SAM_ATTACK_FRONT); mAnimNode = SuperAnimNode::create(anAnimFileFullPath, 0, this); addChild(mAnimNode); mAnimNode->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f)); mAnimNode->PlaySection("attack"); CCLabelTTF* aLayer = CCLabelTTF::create("Beard is OK", "Arial", 24); addChild(aLayer); aLayer->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.35f)); } else if (theLayerID == kBugFixSceneLayerDepth2){ mLayerId = kBugFixSceneLayerDepth2; std::string anAnimFileFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(SAM_FADEIN_TAP); mAnimNode = SuperAnimNode::create(anAnimFileFullPath, 0, this); addChild(mAnimNode); mAnimNode->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f)); mAnimNode->PlaySection("fadein"); CCLabelTTF* aLayer = CCLabelTTF::create("Tap animation must be played", "Arial", 24); addChild(aLayer); aLayer->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.35f)); } else { CCAssert(false, "error"); } }
FadeinTapAnimLayer(){ CCSize aScreenSize = CCDirector::sharedDirector()->getWinSize(); std::string anAnimFileFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(SAM_FADEIN_TAP); mAnimNode = SuperAnimNode::create(anAnimFileFullPath, 0, this); addChild(mAnimNode); mAnimNode->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f)); mAnimNode->PlaySection("fadein"); }
AttackAnimLayer(){ CCSize aScreenSize = CCDirector::sharedDirector()->getWinSize(); std::string anAnimFileFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(SAM_ATTACK_FRONT); mAnimNode = SuperAnimNode::create(anAnimFileFullPath, 0, NULL); addChild(mAnimNode); mAnimNode->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f)); mAnimNode->PlaySection("attack", true); }
AlphaBlendLayer(BugFixSceneLayerID theLayerID){ CCSize aScreenSize = CCDirector::sharedDirector()->getWinSize(); std::string anAnimFileFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(SAM_FISH); mAnimNode = SuperAnimNode::create(anAnimFileFullPath, 0, this); addChild(mAnimNode, 1); mAnimNode->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f)); mAnimNode->PlaySection("idle"); CCSprite* aSprite = CCSprite::create("HelloWorld.png"); if (theLayerID == kBugFixSceneLayerAlphaBlend1) { addChild(aSprite, 0); aSprite->setAnchorPoint(ccp(1.0f, 0.5f)); aSprite->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f)); } else if (theLayerID == kBugFixSceneLayerAlphaBlend2){ addChild(aSprite, 2); aSprite->setAnchorPoint(ccp(0.0f, 0.5f)); aSprite->setPosition(ccp(aScreenSize.width * 0.5f, aScreenSize.height * 0.5f)); } }
NoFlickerLayer(){ CCSize aScreenSize = CCDirector::sharedDirector()->getWinSize(); std::string anAnimFileFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(SAM_NO_FLICKER); mAnimNode = SuperAnimNode::create(anAnimFileFullPath, 0, this); addChild(mAnimNode); mAnimNode->setPosition(ccp(aScreenSize.width * 0.5f, \ aScreenSize.height * 0.5f)); mCurSection = kSectionRightGo; mAnimNode->PlaySection(gSectionNames[mCurSection]); mLabelCurSection = CCLabelTTF::create(gSectionNames[mCurSection], "Arial", 24); addChild(mLabelCurSection); mLabelCurSection->setPosition(ccp(aScreenSize.width * 0.5f, \ aScreenSize.height * 0.85f)); CCLabelTTF* aLabelTip = CCLabelTTF::create("Tap the screen to play next section.\n no section flicker.", "Arial", 24); addChild(aLabelTip); aLabelTip->setPosition(ccp(aScreenSize.width * 0.5f, \ aScreenSize.height * 0.25f)); CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, -1, false); }