Ejemplo n.º 1
0
//--------------------------------------------------------------------------
void bltBlendRect(Surface &dest, const iRect &r)
{
    if (GameConfig::interface_viewdrawbackgroundmode == VIEW_BACKGROUND_DARK_GRAY_BLEND) {
        dest.BltRoundRect(r, 10, Palette::darkGray256.getColorArray());
    } else if (GameConfig::interface_viewdrawbackgroundmode == VIEW_BACKGROUND_LIGHT_GRAY_BLEND) {
        dest.BltRoundRect(r, 10, Palette::gray256.getColorArray());
    } else if (GameConfig::interface_viewdrawbackgroundmode == VIEW_BACKGROUND_SOLID_BLACK) {
        dest.fillRect(r, Color::black);
    } else if (GameConfig::interface_viewdrawbackgroundmode == VIEW_BACKGROUND_TRANSPARENT) {}
}
// doDraw
//---------------------------------------------------------------------------
void EndRoundView::doDraw(Surface &viewArea, Surface &clientArea)
{
    unsigned int flagHeight = ResourceManager::getFlag(0)->getHeight();
    clientArea.BltRoundRect(RectWinner, 14, Palette::green256.getColorArray());
    clientArea.RoundRect(RectWinner,14, Color::gray);
    
    clientArea.BltRoundRect(RectStates, 14, Palette::darkGray256.getColorArray());
    clientArea.RoundRect(RectStates, 14, Color::gray);
    
    drawPlayerStats(clientArea, flagHeight);

    View::doDraw(viewArea, clientArea);
} // end doDraw
void GFlagSelectionView::doDraw(Surface &viewArea, Surface &clientArea)
{
    clientArea.BltRoundRect(rect, 14, Palette::darkGray256.getColorArray());
    clientArea.RoundRect(rect,14, Color::gray);

    ResourceManager::getFlag(PlayerInterface::getLocalPlayerIndex())->blt(clientArea, loc_player_flag.x, loc_player_flag.y);

    View::doDraw(viewArea, clientArea);
} // end doDraw