void Creature::updateWalkingTile() { // determine new walking tile TilePtr newWalkingTile; Rect virtualCreatureRect(Otc::TILE_PIXELS + (m_walkOffset.x - getDisplacementX()), Otc::TILE_PIXELS + (m_walkOffset.y - getDisplacementY()), Otc::TILE_PIXELS, Otc::TILE_PIXELS); for(int xi = -1; xi <= 1 && !newWalkingTile; ++xi) { for(int yi = -1; yi <= 1 && !newWalkingTile; ++yi) { Rect virtualTileRect((xi+1)*Otc::TILE_PIXELS, (yi+1)*Otc::TILE_PIXELS, Otc::TILE_PIXELS, Otc::TILE_PIXELS); // only render creatures where bottom right is inside tile rect if(virtualTileRect.contains(virtualCreatureRect.bottomRight())) { newWalkingTile = g_map.getOrCreateTile(m_position.translated(xi, yi, 0)); } } } if(newWalkingTile != m_walkingTile) { if(m_walkingTile) m_walkingTile->removeWalkingCreature(static_self_cast<Creature>()); if(newWalkingTile) { newWalkingTile->addWalkingCreature(static_self_cast<Creature>()); // recache visible tiles in map views if(newWalkingTile->isEmpty()) g_map.notificateTileUpdate(newWalkingTile->getPosition()); } m_walkingTile = newWalkingTile; } }
void House::setTile(const TilePtr& tile) { tile->setFlags(TILESTATE_HOUSE); m_tiles.insert(std::make_pair(tile->getPosition(), tile)); }