Ejemplo n.º 1
0
bool Map::isCovered(const Position& pos, int firstFloor)
{
    // check for tiles on top of the postion
    Position tilePos = pos;
    while(tilePos.coveredUp() && tilePos.z >= firstFloor) {
        TilePtr tile = getTile(tilePos);
        // the below tile is covered when the above tile has a full ground
        if(tile && tile->isFullGround())
            return true;
    }
    return false;
}
Ejemplo n.º 2
0
bool Map::isCovered(const Position& pos, int firstFloor)
{
    Position tilePos = pos;
    tilePos.perspectiveUp();
    while(tilePos.z >= firstFloor) {
        TilePtr tile = m_tiles[tilePos];
        if(tile && tile->isFullGround())
            return true;
        tilePos.perspectiveUp();
    }
    return false;
}