bool operator()(const Triangle& tri) const
		{
			bool b = tri.CCEncompasses(m_iterVertex);
			
			if (b)
			{
				HandleEdge(tri.GetVertex(0), tri.GetVertex(1));
				HandleEdge(tri.GetVertex(1), tri.GetVertex(2));
				HandleEdge(tri.GetVertex(2), tri.GetVertex(0));
			}

			return b;
		}