Ejemplo n.º 1
0
	void SpellCast(float val)
	{
        if(_unit->GetCurrentSpell() == NULL && _unit->GetAIInterface()->GetNextTarget())
        {
			float comulativeperc = 0;
		    UnitPointer target = NULLUNIT;
			for(int i=0;i<nrspells;i++)
			{
				spells[i].casttime--;
				
				if (m_spellcheck[i])
				{					
					spells[i].casttime = spells[i].cooldown;
					target = _unit->GetAIInterface()->GetNextTarget();
					switch(spells[i].targettype)
					{
						case TARGET_SELF:
						case TARGET_VARIOUS:
							_unit->CastSpell(_unit, spells[i].info, spells[i].instant); break;
						case TARGET_ATTACKING:
							_unit->CastSpell(target, spells[i].info, spells[i].instant); break;
						case TARGET_DESTINATION:
							_unit->CastSpellAoF(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), spells[i].info, spells[i].instant); break;
					}

					if (spells[i].speech != "")
					{
						_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, spells[i].speech.c_str());
						_unit->PlaySoundToSet(spells[i].soundid); 
					}

					m_spellcheck[i] = false;
					return;
				}

				if ((val > comulativeperc && val <= (comulativeperc + spells[i].perctrigger)) || !spells[i].casttime)
				{
					_unit->setAttackTimer(spells[i].attackstoptimer, false);
					m_spellcheck[i] = true;
				}
				comulativeperc += spells[i].perctrigger;
			}
		}
	}
    void SpellCast(uint32 val)
    {
        if(_unit->GetCurrentSpell() == NULL && _unit->GetAIInterface()->GetNextTarget())//_unit->getAttackTarget())
        {
			UnitPointer target = _unit->GetAIInterface()->GetNextTarget();
            if(m_shadowbolt)
            {
                _unit->CastSpell(target, infoshadowbolt, true);
                m_shadowbolt = false;
                return;
            }
            
            if(m_gehennascurse)
            {
                _unit->CastSpell(_unit, infogehennascurse, false);
                m_gehennascurse = false;
                return;
            }

			if(m_rainoffire)
            {
                _unit->CastSpellAoF(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), inforainoffire, false);
                m_rainoffire = false;
                return;
            }  

            if(val >= 100 && val <= 180)
            {
                _unit->setAttackTimer(3000, false);
                m_shadowbolt = true;
            }
            if(val > 180 && val <= 260)
            {
                _unit->setAttackTimer(1000, false);
                m_gehennascurse = true;
            }
			if(val > 260 && val <= 300)
            {
                _unit->setAttackTimer(1000, false);
                m_rainoffire = true;
            }
        }
    }
    void SpellCast(float val)
    {
        if(_unit->GetCurrentSpell() == NULL && _unit->GetAIInterface()->GetNextTarget())
        {
			float comulativeperc = 0;
		    UnitPointer target = NULLUNIT;
			for(int i=0;i<nrspells;i++)
			{
				if(!spells[i].perctrigger) continue;
				
				if(m_spellcheck[i])
				{
					target = _unit->GetAIInterface()->GetNextTarget();
					switch(spells[i].targettype)
					{
						case TARGET_SELF:
						case TARGET_VARIOUS:
							_unit->CastSpell(_unit, spells[i].info, spells[i].instant); break;
						case TARGET_ATTACKING:
							_unit->CastSpell(target, spells[i].info, spells[i].instant); break;
						case TARGET_DESTINATION:
							_unit->CastSpellAoF(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), spells[i].info, spells[i].instant); break;
						case TARGET_RANDOM_FRIEND:
						case TARGET_RANDOM_SINGLE:
						case TARGET_RANDOM_DESTINATION:
							CastSpellOnRandomTarget(i, spells[i].mindist2cast, spells[i].maxdist2cast, spells[i].minhp2cast, spells[i].maxhp2cast); break;
					}

					m_spellcheck[i] = false;
					return;
				}

				uint32 t = (uint32)time(NULL);
				if(val > comulativeperc && val <= (comulativeperc + spells[i].perctrigger) && t > spells[i].casttime)
				{
					_unit->setAttackTimer(spells[i].attackstoptimer, false);
					spells[i].casttime = t + spells[i].cooldown;
					m_spellcheck[i] = true;
				}
				comulativeperc += spells[i].perctrigger;
			}
        }
    }
    void SpellCast(float val)
    {
        if(_unit->GetCurrentSpell() == NULL && _unit->GetAIInterface()->GetNextTarget())
        {
			float comulativeperc = 0;
		    UnitPointer target = NULLUNIT;
			for(int i=0;i<nrspells;i++)
			{
				if(!spells[i].perctrigger) continue;
				
				if(m_spellcheck[i])
				{
					if (!spells[i].instant)
						_unit->GetAIInterface()->StopMovement(1);

					target = _unit->GetAIInterface()->GetNextTarget();
					switch(spells[i].targettype)
					{
						case TARGET_SELF:
						case TARGET_VARIOUS:
							_unit->CastSpell(_unit, spells[i].info, spells[i].instant); break;
						case TARGET_ATTACKING:
							_unit->CastSpell(target, spells[i].info, spells[i].instant); break;
						case TARGET_DESTINATION:
							_unit->CastSpellAoF(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), spells[i].info, spells[i].instant); break;
					}
					m_spellcheck[i] = false;
					return;
				}

				if(val > comulativeperc && val <= (comulativeperc + spells[i].perctrigger))
				{
					_unit->setAttackTimer(spells[i].attackstoptimer, false);
					m_spellcheck[i] = true;
				}
				comulativeperc += spells[i].perctrigger;
			}
        }
    }