void SpellCast(float val) { if(_unit->GetCurrentSpell() == NULL && _unit->GetAIInterface()->GetNextTarget()) { float comulativeperc = 0; UnitPointer target = NULLUNIT; for(int i=0;i<nrspells;i++) { spells[i].casttime--; if (m_spellcheck[i]) { spells[i].casttime = spells[i].cooldown; target = _unit->GetAIInterface()->GetNextTarget(); switch(spells[i].targettype) { case TARGET_SELF: case TARGET_VARIOUS: _unit->CastSpell(_unit, spells[i].info, spells[i].instant); break; case TARGET_ATTACKING: _unit->CastSpell(target, spells[i].info, spells[i].instant); break; case TARGET_DESTINATION: _unit->CastSpellAoF(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), spells[i].info, spells[i].instant); break; } if (spells[i].speech != "") { _unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, spells[i].speech.c_str()); _unit->PlaySoundToSet(spells[i].soundid); } m_spellcheck[i] = false; return; } if ((val > comulativeperc && val <= (comulativeperc + spells[i].perctrigger)) || !spells[i].casttime) { _unit->setAttackTimer(spells[i].attackstoptimer, false); m_spellcheck[i] = true; } comulativeperc += spells[i].perctrigger; } } }
void SpellCast(uint32 val) { if(_unit->GetCurrentSpell() == NULL && _unit->GetAIInterface()->GetNextTarget())//_unit->getAttackTarget()) { UnitPointer target = _unit->GetAIInterface()->GetNextTarget(); if(m_shadowbolt) { _unit->CastSpell(target, infoshadowbolt, true); m_shadowbolt = false; return; } if(m_gehennascurse) { _unit->CastSpell(_unit, infogehennascurse, false); m_gehennascurse = false; return; } if(m_rainoffire) { _unit->CastSpellAoF(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), inforainoffire, false); m_rainoffire = false; return; } if(val >= 100 && val <= 180) { _unit->setAttackTimer(3000, false); m_shadowbolt = true; } if(val > 180 && val <= 260) { _unit->setAttackTimer(1000, false); m_gehennascurse = true; } if(val > 260 && val <= 300) { _unit->setAttackTimer(1000, false); m_rainoffire = true; } } }
void SpellCast(float val) { if(_unit->GetCurrentSpell() == NULL && _unit->GetAIInterface()->GetNextTarget()) { float comulativeperc = 0; UnitPointer target = NULLUNIT; for(int i=0;i<nrspells;i++) { if(!spells[i].perctrigger) continue; if(m_spellcheck[i]) { target = _unit->GetAIInterface()->GetNextTarget(); switch(spells[i].targettype) { case TARGET_SELF: case TARGET_VARIOUS: _unit->CastSpell(_unit, spells[i].info, spells[i].instant); break; case TARGET_ATTACKING: _unit->CastSpell(target, spells[i].info, spells[i].instant); break; case TARGET_DESTINATION: _unit->CastSpellAoF(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), spells[i].info, spells[i].instant); break; case TARGET_RANDOM_FRIEND: case TARGET_RANDOM_SINGLE: case TARGET_RANDOM_DESTINATION: CastSpellOnRandomTarget(i, spells[i].mindist2cast, spells[i].maxdist2cast, spells[i].minhp2cast, spells[i].maxhp2cast); break; } m_spellcheck[i] = false; return; } uint32 t = (uint32)time(NULL); if(val > comulativeperc && val <= (comulativeperc + spells[i].perctrigger) && t > spells[i].casttime) { _unit->setAttackTimer(spells[i].attackstoptimer, false); spells[i].casttime = t + spells[i].cooldown; m_spellcheck[i] = true; } comulativeperc += spells[i].perctrigger; } } }
void SpellCast(float val) { if(_unit->GetCurrentSpell() == NULL && _unit->GetAIInterface()->GetNextTarget()) { float comulativeperc = 0; UnitPointer target = NULLUNIT; for(int i=0;i<nrspells;i++) { if(!spells[i].perctrigger) continue; if(m_spellcheck[i]) { if (!spells[i].instant) _unit->GetAIInterface()->StopMovement(1); target = _unit->GetAIInterface()->GetNextTarget(); switch(spells[i].targettype) { case TARGET_SELF: case TARGET_VARIOUS: _unit->CastSpell(_unit, spells[i].info, spells[i].instant); break; case TARGET_ATTACKING: _unit->CastSpell(target, spells[i].info, spells[i].instant); break; case TARGET_DESTINATION: _unit->CastSpellAoF(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), spells[i].info, spells[i].instant); break; } m_spellcheck[i] = false; return; } if(val > comulativeperc && val <= (comulativeperc + spells[i].perctrigger)) { _unit->setAttackTimer(spells[i].attackstoptimer, false); m_spellcheck[i] = true; } comulativeperc += spells[i].perctrigger; } } }