void U2MaxCameraExport::ExtractFromViewport(Interface* pIf)
{
	ViewExp* viewport = pIf->GetActiveViewport();
	if(viewport)
	{
		Matrix3 modelView, invModelView;

		viewport->GetAffineTM(modelView);

		invModelView = Inverse(modelView);

		Point3 up = invModelView.GetRow(0);	// up
		Point3 right = invModelView.GetRow(1); // right
		Point3 look = invModelView.GetRow(2);
		Point3 eye = invModelView.GetRow(3);

		float fFov = viewport->GetFOV();
		BOOL bIsPerp = viewport->IsPerspView();

		pIf->ReleaseViewport(viewport);

		if(bIsPerp)
		{
			;
		}
		else 
		{
			;
		}
	}
}
Ejemplo n.º 2
0
static BOOL clipgrid(Point3 wp, ViewExp& vpt)
{
	if ( ! vpt.IsAlive() )
	{
		// why are we here
		DbgAssert(!_T("Invalid viewport!"));
		return FALSE;
	}

	if(!vpt.IsPerspView())
		return TRUE;

	float minx, miny, maxx, maxy;
	vpt.GetGridDims(&minx, &maxx, &miny, &maxy);
	if(wp.x > minx && wp.x < maxx && wp.y > miny && wp.y < maxy)
		return TRUE;
	
	return FALSE;
}