Ejemplo n.º 1
0
	void BuildMessage( bf_write& buf, byte msgtype, char const *mapname, unsigned int uSessionID )
	{
	
		bf_write	encrypted;
		byte		encrypted_data[ 2048 ];

		buf.WriteByte( C2M_PHONEHOME );
		buf.WriteByte( '\n' );
		buf.WriteByte( C2M_PHONEHOME_PROTOCOL_VERSION );
		buf.WriteLong( uSessionID ); // sessionid (request new id by sending 0)

		// encryption object
		IceKey cipher(1); /* medium encryption level */
		unsigned char ucEncryptionKey[8] = { 191, 1, 0, 222, 85, 39, 154, 1 };
		cipher.set( ucEncryptionKey );

		encrypted.StartWriting( encrypted_data, sizeof( encrypted_data ) );

		byte corruption_identifier = 0x01;

		encrypted.WriteByte( corruption_identifier );

		// Data version protocol
		encrypted.WriteByte( 1 );

		// Write the "build identifier"  -- unique to each person we give a build to.
		encrypted.WriteString( m_szBuildIdentifier ); 
		{
			char computername[ 64 ];
			Q_memset( computername, 0, sizeof( computername ) );
#if defined ( _WIN32 )
			DWORD length = sizeof( computername ) - 1;
			if ( !GetComputerName( computername, &length ) )
			{
				Q_strncpy( computername, "???", sizeof( computername )  );
			}
#else
			if ( gethostname( computername, sizeof(computername) ) == -1 )
			{
				Q_strncpy( computername, "Linux????", sizeof( computername ) );
			}
			computername[sizeof(computername)-1] = '\0';
#endif
			encrypted.WriteString( computername );
		}

		{
			char username[ 64 ];
			Q_memset( username, 0, sizeof( username ) );
#if defined ( _WIN32 )
			DWORD length = sizeof( username ) - 1;
			if ( !GetUserName( username, &length ) )
			{
				Q_strncpy( username, "???", sizeof( username )  );
			}
#else
			struct passwd *pass = getpwuid( getuid() );
			if ( pass )
			{
				Q_strncpy( username, pass->pw_name, sizeof( username ) );
			}
			else
			{
				Q_strncpy( username, "LinuxUser??", sizeof( username ) );
			}
			username[sizeof(username)-1] = '\0';
#endif
			encrypted.WriteString( username );
		}

		char gamedir[ 64 ];
		Q_FileBase( com_gamedir, gamedir, sizeof( gamedir ) );
		encrypted.WriteString( gamedir );

		unsigned int uBuildNumber = build_number();

		encrypted.WriteLong( (int)uBuildNumber );

		// WRite timestamp of engine
		encrypted.WriteFloat( (float)realtime );

		encrypted.WriteByte( msgtype );
		if ( mapname != NULL )
		{
			encrypted.WriteString( mapname );
		}

		int isDebugUser = ( Sys_IsDebuggerPresent() || CommandLine()->FindParm( "-allowdebug" ) ) ? 1 : 0;

		encrypted.WriteByte( isDebugUser );

		while ( encrypted.GetNumBytesWritten() % 8 )
		{
			encrypted.WriteByte( 0 );
		}

		EncryptBuffer( cipher, (unsigned char *)encrypted.GetData(), encrypted.GetNumBytesWritten() );

		buf.WriteShort( (int)encrypted.GetNumBytesWritten() );
		buf.WriteBytes( (unsigned char *)encrypted.GetData(), encrypted.GetNumBytesWritten() );
	}
Ejemplo n.º 2
0
inline bool NET_SendDatagram(bool subchans = false)
{
	if (senddata.GetNumBytesWritten() == 0)
	{
		return false;
	}
	unsigned char flags = 0;

	netdatagram.WriteLong(netchan->m_nOutSequenceNr); // outgoing sequence
	netdatagram.WriteLong(netchan->m_nInSequenceNr); // incoming sequence

	bf_write flagpos = netdatagram;

	netdatagram.WriteByte(0); // flags
	netdatagram.WriteWord(0); // crc16

	int nCheckSumStart = netdatagram.GetNumBytesWritten();



	netdatagram.WriteByte(netchan->m_nInReliableState);


	if (subchans)
	{
		flags |= PACKET_FLAG_RELIABLE;
	}



	netdatagram.WriteBits(senddata.GetData(), senddata.GetNumBitsWritten()); // Data

	int nMinRoutablePayload = MIN_ROUTABLE_PAYLOAD;


	while ((netdatagram.GetNumBytesWritten() < MIN_ROUTABLE_PAYLOAD&&netdatagram.GetNumBitsWritten() % 8 != 0))
	{
		netdatagram.WriteUBitLong(0, NETMSG_TYPE_BITS);
	}

	flagpos.WriteByte(flags);

	void *pvData = datagram + nCheckSumStart;

	if (pvData)
	{


		int nCheckSumBytes = netdatagram.GetNumBytesWritten() - nCheckSumStart;
		if (nCheckSumBytes > 0)
		{

			unsigned short usCheckSum = BufferToShortChecksum(pvData, nCheckSumBytes);
			flagpos.WriteUBitLong(usCheckSum, 16);

			netchan->m_nOutSequenceNr++;

			net.SendTo(serverip, serverport, datagram, netdatagram.GetNumBytesWritten());
		}
	}

	NET_ResetDatagram();

	return true;
}
Ejemplo n.º 3
0
void* sendthread(void* shit)
{

	bool lastrecdiff = false;

	while (true)
	{


		_sleep(1);

		int recdiff = (int)abs((double)diffclock(last_packet_received, clock()));

		if (recdiff > 20000)
		{
			NET_Reconnect();
		}


		if (bconnectstep)
		{
			if (bconnectstep == 1)
			{
				char challengepkg[100];

				bf_write writechallenge(challengepkg, sizeof(challengepkg));
				writechallenge.WriteLong(-1);
				writechallenge.WriteByte('q');
				writechallenge.WriteLong(ourchallenge);
				writechallenge.WriteString("0000000000");

				net.SendTo(serverip, serverport, challengepkg, writechallenge.GetNumBytesWritten());
				_sleep(500);
			}

			_sleep(500);

		}




		if (!bconnectstep && !netchan->NeedsFragments() && recdiff >= 15 && !lastrecdiff)
		{

			NET_ResetDatagram();


			senddata.WriteOneBit(0);
			senddata.WriteOneBit(0);

			NET_SendDatagram(true);
			lastrecdiff = true;
		}
		else {
			lastrecdiff = false;
		}

		if (netchan->m_nInSequenceNr < 130)
		{
			NET_SendDatagram();//netchan is volatile without this for some reason
			continue;
		}

		static int skipwalks = 0;

		if(skipwalks)
			skipwalks--;


		if (!skipwalks )
		{
			/*
			senddata.WriteUBitLong(9, 6);
			senddata.WriteUBitLong(1, 4);
			senddata.WriteUBitLong(0, 3);

			int curbit = senddata.m_iCurBit;
			senddata.WriteWord(1337);

			int len = 21;


			for (int a = 1; a < 22; a++)
			{

				if ( a == 3)//pitch
				{
					senddata.WriteOneBit(1);

					static float pitch = 90;
					static bool bdown = true;
					
					if (bdown)
						pitch -= 2;
					else
						pitch += 2;

					if (pitch < -89 )
						bdown = false;

					if (pitch > 89)
						bdown = true;

					senddata.WriteFloat(pitch);
					len += 32;

					continue;
				}

				if (a == 6&&GetAsyncKeyState(VK_UP))
				{
					senddata.WriteOneBit(1);
					senddata.WriteFloat(500);
					len += 32;
					continue;
				}
				else {
					if (a == 6 && GetAsyncKeyState(VK_DOWN))
					{
						senddata.WriteOneBit(1);
						senddata.WriteFloat(-500);
						len += 32;
						continue;
					}
				}

				if (a == 7 && GetAsyncKeyState(VK_RIGHT))
				{
					senddata.WriteOneBit(1);
					senddata.WriteFloat(500);
					len += 32;

					continue;
				}
				else {
					if (a == 7 && GetAsyncKeyState(VK_LEFT))
					{
						senddata.WriteOneBit(1);
						senddata.WriteFloat(-500);
						len += 32;
						continue;
					}
				}

				if (a == 8)
				{
					senddata.WriteOneBit(1);
					senddata.WriteFloat(500);
					len += 32;

					continue;att
				}

				senddata.WriteOneBit(0);
			}

			int now = senddata.m_iCurBit;
			senddata.m_iCurBit = curbit;
			senddata.WriteWord(len);
			senddata.m_iCurBit = now;
			*/
			senddata.WriteUBitLong(3, 6);
			senddata.WriteLong(net_tick);
			senddata.WriteUBitLong(net_hostframetime, 16);
			senddata.WriteUBitLong(net_hostframedeviation, 16);

			skipwalks = 50;//12 seems best
		}
		


		{

			/*
			enum types_t
			{
			TYPE_NONE = 0,
			TYPE_STRING = 1,
			TYPE_INT = 2,
			TYPE_FLOAT = 3,
			TYPE_PTR = 4,
			TYPE_WSTRING = 5,
			TYPE_COLOR = 6,
			TYPE_UINT64 = 7,
			TYPE_NUMTYPES = 8,
			};
			*/

			/*

			CUtlBuffer sheet(0, 8);

			sheet.PutUnsignedChar(1);
			sheet.PutString("AchievementEarned");

			sheet.PutUnsignedChar(0);

			int id = rand() % 30;

			sheet.PutUnsignedChar(1);
			sheet.PutString("achievementID");

			sheet.PutUnsignedChar(2);
			sheet.PutInt(id);






			sheet.PutUnsignedChar(8);

			sheet.PutUnsignedChar(8);

				senddata.WriteUBitLong(16, 6);
				senddata.WriteLong(sheet.TellPut());
				senddata.WriteBytes(sheet.Base(), sheet.TellPut());

				*/
		}


		if (strlen(runcmd) > 0)
		{
			printf("Sending cmd: %s\n", runcmd);

			senddata.WriteUBitLong(4, 6);
			senddata.WriteString(runcmd);	

			memset(runcmd, 0, sizeof(runcmd));
		}

		NET_SendDatagram();

	}

}
Ejemplo n.º 4
0
bool HandleMessage(bf_read &msg, int type)
{

	if (type == 0) // nop
	{
		//	printf("NOP\n");
		return true;
	}

	if (type == 1) // disconnect
	{
		char dcreason[1024];
		msg.ReadString(dcreason, sizeof(dcreason));
		printf("Disconnected: %s\n", dcreason);
		printf("Reconnecting in 5000 ms ...");

		_sleep(5000);
		NET_Reconnect();
		return true;
	}

	if (type == 2)//net_File
	{
		long transferid = msg.ReadUBitLong(32);
		char filename[255];
		msg.ReadString(filename, sizeof(filename));
		bool requested = (bool)(msg.ReadOneBit()==1);

		if (requested)
			printf("net_File: Server requested file: %s::%i\n", filename, transferid);
		else
			printf("net_File: Server is not sending file: %s::%i\n", filename, transferid);

		return true;
	}
	if (type == 3)//net_Tick
	{
		net_tick = msg.ReadLong();
		net_hostframetime = msg.ReadUBitLong(16);
		net_hostframedeviation = msg.ReadUBitLong(16);
		//printf("Tick: %i - hostframetime: %i ( deviation: %i )\n", net_tick, net_hostframedeviation, net_hostframedeviation);

		return true;
	}

	if (type == 4)//net_StringCmd
	{
		char cmd[1024];
		msg.ReadString(cmd, sizeof(cmd));

		printf("net_StringCmd: %s\n", cmd);
		return true;
	}

	if (type == 5)//net_SetConVar
	{

		int count = msg.ReadByte();

		char cmdname[255];
		char cmdval[255];

		printf("net_SetConVar: %i\n", count);
		for (int i = 0; i < count; i++)
		{
			msg.ReadString(cmdname, sizeof(cmdname));
			msg.ReadString(cmdval, sizeof(cmdval));
			printf("%s to: %s\n", cmdname, cmdval);

		}
		printf("net_SetConVar_end, left: %i\n", msg.GetNumBytesLeft());
		return true;

	}

	if (type == 6)// net_SignonState
	{
		int state = msg.ReadByte();
		long aservercount = msg.ReadLong();


		printf("Received net_SignOnState: %i, count: %i\n", state, bconnectstep);

		if (netchan->m_iSignOnState == state)
		{
			printf("Ignored signonstate!\n");
			return true;
		}

		netchan->m_iServerCount = aservercount;
		netchan->m_iSignOnState = state;

		printf("KK __ %i\n", state);
		if (state == 3)
		{

			senddata.WriteUBitLong(8, 6);
			senddata.WriteLong(netchan->m_iServerCount);
			senddata.WriteLong(518790445);//clc_ClientInfo crc
			senddata.WriteOneBit(1);//ishltv
			senddata.WriteLong(1337);

			static int shit = 20;
			shit++;
			printf("LOL: %i\n", shit);

			senddata.WriteUBitLong(0, shit);

			NET_SendDatagram(0);

			senddata.WriteUBitLong(0, 6);

			senddata.WriteUBitLong(6, 6);
			senddata.WriteByte(state);
			senddata.WriteLong(aservercount);
			NET_SendDatagram(0);

			return true;
		}

		if (bconnectstep)
		{


			if (state == 4 && false)
			{
				senddata.WriteUBitLong(12, 6);

				for (int i = 0; i < 32; i++)
				{
					senddata.WriteUBitLong(1, 32);
				}

			}

			senddata.WriteUBitLong(6, 6);
			senddata.WriteByte(state);
			senddata.WriteLong(aservercount);



			NET_SendDatagram(false);

			return true;
		}

		senddata.WriteUBitLong(6, 6);
		senddata.WriteByte(state);
		senddata.WriteLong(aservercount);




		return true;
	}

	if (type == 7) // svc_Print
	{
		char print[2048];
		msg.ReadString(print, sizeof(print));
		//	printf("svc_Print: %s", print);
		printf("%s", print);
		return true;
	}

	if (type == 8)//svc_ServerInfo
	{
		unsigned short protoversion = msg.ReadShort();
		long servercount = msg.ReadLong();

		bool srctv = (bool)(msg.ReadOneBit() == 1);
		bool dedicated = (bool)(msg.ReadOneBit() == 1);
		long crc = msg.ReadLong();
		short maxclasses = msg.ReadWord();
		char mapmd5[16];
		msg.ReadBytes(mapmd5, 16);

		char players = msg.ReadByte();
		char maxplayers = msg.ReadByte();
		float tickinterval = msg.ReadFloat();
		char platform = msg.ReadChar();

		char gamedir[255];
		char levelname[255];
		char skyname[255];
		char hostname[255];
		char loadingurl[255];
		char gamemode[255];

		msg.ReadString(gamedir, sizeof(gamedir));
		msg.ReadString(levelname, sizeof(levelname));
		msg.ReadString(skyname, sizeof(skyname));
		msg.ReadString(hostname, sizeof(hostname));
		msg.ReadString(loadingurl, sizeof(loadingurl));
		msg.ReadString(gamemode, sizeof(gamemode));

		printf("ServerInfo, players: %lu/%lu | map: %s | name: %s | gm: %s | count: %i | left: %i | step: %i\n", players, maxplayers, levelname, hostname, gamemode, servercount, msg.GetNumBitsLeft(), bconnectstep);

		netchan->m_iServerCount = servercount;
		bconnectstep = 4;

		return true;
	}

	if (type == 10)//svc_ClassInfo
	{
		int classes = msg.ReadShort();
		int useclientclasses = msg.ReadOneBit();

		unsigned int size = (int)(log2(classes) + 1);


		if (useclientclasses == 0)
		{
			printf("Received svc_ClassInfo | classes: %i: \n", classes);
			for (int i = 0; i < classes; i++)
			{
				int classid = msg.ReadUBitLong(size);

				char classname[255];
				char dtname[255];

				msg.ReadString(classname, sizeof(classname));
				msg.ReadString(dtname, sizeof(dtname));

				printf("Classname: %s | DTname: %s | ClassID: %i\n", classname, dtname, classid);
			}
			printf("svc_ClassInfo end\n");
		}
		else {
			printf("Received svc_ClassInfo, classes: %i\n", classes);
		}

		return true;
	}

	if (type == 11)//svc_SetPause
	{
		int state = msg.ReadOneBit();
		printf("Received svc_SetPause, state: %i\n", state);

		return true;
	}

	if (type == 12)//svc_CreateStringTable
	{

		char name[500];
		msg.ReadString(name, sizeof(name));

		short maxentries = msg.ReadWord();

		unsigned int size = (int)(log2(maxentries) + 1);
		int entries = msg.ReadUBitLong(size);

		int bits = msg.ReadVarInt32();
		int userdata = msg.ReadOneBit();

		//if (m_bUserDataFixedSize)
		//{
		//	buffer.WriteUBitLong(m_nUserDataSize, 12);
		//	buffer.WriteUBitLong(m_nUserDataSizeBits, 4);
		//}

		if (userdata == 1)
		{
			int userdatasize = msg.ReadUBitLong(12);

			int userdatabits = msg.ReadUBitLong(4);
		}

		int compressed = msg.ReadOneBit();

		if (bits < 1) return true;

		unsigned int sz = (bits / 8) + 2;

		unsigned char* data = new unsigned char[sz*8]; //TODO: why is 8x the space required. (heap corruption otherwise)

		msg.ReadBits(data, bits);
		bool really_compressed = false;
		unsigned int actual_size;
		CLZSS s;
		printf("\n");
		{
			unsigned int remaining = sz;
			unsigned char* ptr = data;
			
			ptr += + 8; // unknown data

			remaining -= 8;
			really_compressed = s.IsCompressed(ptr);
			actual_size = really_compressed?s.GetActualSize(ptr):0;
			if (really_compressed) {
				unsigned char* data_dec = new unsigned char[actual_size];

				s.Uncompress(ptr, data_dec);

				// probably reuses the substring system used by old stringtable implementation. Shift the data by a bit or two to see the first entry of modelprecache for example.
				hexdump(data_dec, actual_size);

				delete[] data_dec;
				printf("\n");
			}
		}

		hexdump(data, bits / 8);
		

		delete[] data;


		printf("Received svc_CreateStringTable, name: %s | maxentries: %i | size: %d | entries: %i | compressed: %i,%s,%i | "							"bits: %i (%i bytes)\n", 
												name,		maxentries,		 size,		 entries,	compressed, really_compressed?"y":"n", actual_size, bits,bits/8);

		return true;
	}

	if (type == 13)//svc_UpdateStringTable
	{
		int tableid = msg.ReadUBitLong((int)MAX_TABLES_BITS);

		int changed = 1;

		if (msg.ReadOneBit() != 0)
		{
			changed = msg.ReadWord();
		}

		int bits = msg.ReadUBitLong(20);

		if (bits < 1)
			return true;

		char *data = new char[bits];

		msg.ReadBits(data, bits);

		delete[] data;


		printf("Received svc_UpdateStringTable, id: %i | changed: %i | bits: %i\n", tableid, changed, bits);

		return true;
	}

	if (type == 14)//svc_VoiceInit
	{
		char codec[255];
		msg.ReadString(codec, sizeof(codec));

		int quality = msg.ReadByte();


		printf("Received svc_VoiceInit, codec: %s | quality: %i\n", codec, quality);

		return true;
	}

	if (type == 15)//svc_VoiceData
	{

		//FIX ME PLEASE

		int client = msg.ReadByte();
		int proximity = msg.ReadByte();
		int bits = msg.ReadWord();

		if (msg.GetNumBitsLeft() < bits)
			bits = msg.GetNumBitsLeft();

		//if (!bits)//its just us talking
		//	return true;

		printf("Received svc_VoiceData, client: %i | proximity: %i | bits: %i\n", client, proximity, bits);



		char* voicedata = new char[(bits+8)/8];
		msg.ReadBits(voicedata, bits);

		if(voicetoggle)
		{
			char*uncompressed = new char[0xFFFF];
			unsigned int uncompressed_size = 0;
			
			
			EVoiceResult worked = clientaudio->DecompressVoice(voicedata, bits / 8, uncompressed, 0xFFFF, &uncompressed_size, clientaudio->GetVoiceOptimalSampleRate());

			if (worked == k_EVoiceResultOK)
			{
				HWAVEOUT hWaveOut = 0;
				WAVEHDR header = { uncompressed, uncompressed_size, 0, 0, 0, 0, 0, 0 };

				WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, clientaudio->GetVoiceOptimalSampleRate(), clientaudio->GetVoiceOptimalSampleRate()*2, 2, 16, sizeof(WAVEFORMATEX) };
				waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);

				waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
				waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));

				waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
				waveOutClose(hWaveOut);
			}else{
				printf("RIP AUDIO: %i\n", worked);
				delete[] uncompressed;
			}
		

			delete[] voicedata;
			
		}





		if (voicemimic)
		{

			senddata.WriteUBitLong(10, 6);
			senddata.WriteWord(bits);
			senddata.WriteBits(voicedata, bits);

		}

		delete[] voicedata;


		return true;
	}

	if (type == 17)//svc_Sounds
	{
		int reliable = msg.ReadOneBit();

		int num = 1;
		int bits = 0;

		if (reliable == 0)
		{
			num = msg.ReadUBitLong(8);
			bits = msg.ReadUBitLong(16);
		}
		else {
			bits = msg.ReadUBitLong(8);
		}

		if (bits < 1)
			return true;

		char*data = new char[bits];
		msg.ReadBits(data, bits);

		delete[] data;

		//printf("Received svc_Sounds, reliable: %i, bits: %i, num: %i\n", reliable, bits, num);
		return true;
	}

	if (type == 18)//svc_SetView
	{
		int ent = msg.ReadUBitLong(MAX_EDICT_BITS);

		printf("Received svc_SetView, ent: %i\n", ent);
		return true;
	}

	if (type == 19)//svc_FixAngle
	{
		int relative = msg.ReadOneBit();

		float x = msg.ReadBitAngle(16);
		float y = msg.ReadBitAngle(16);
		float z = msg.ReadBitAngle(16);

		printf("Received svc_FixAngle, x:%f y: %f z: %f | relative: %i\n", x, y, z, relative);

		return true;
	}

	if (type == 20)//svc_CrosshairAngle
	{
		int p = msg.ReadUBitLong(16);
		int y = msg.ReadUBitLong(16);
		int r = msg.ReadUBitLong(16);
		
		printf("Received svc_CrosshairAngle p: %d y: %d r: %d\n", p, y, r);
	}

	if (type == 21)//svc_BSPDecal
	{

		Vector vec;
		msg.ReadBitVec3Coord(vec);

		int texture = msg.ReadUBitLong(9);
		int useentity = msg.ReadOneBit();

		int ent = 0;
		int modulation = 0;

		if (useentity == 1)
		{
			ent = msg.ReadUBitLong(MAX_EDICT_BITS);

			modulation = msg.ReadUBitLong(12);//fix me	

		}

		int lowpriority = msg.ReadOneBit();

		printf("Received svc_BSPDecal: pos: %f:%f:%f | tex: %i | useent: %i\n", vec.x, vec.y, vec.z, texture, useentity);

		return true;
	}

	if (type == 23)//svc_UserMessage
	{
		int msgtype = msg.ReadByte();
		int bits = msg.ReadUBitLong(MAX_USERMESSAGE_BITS);

		if (bits < 1)
			return true;

		char* data = new char[bits];

		msg.ReadBits(data, bits);

		bf_read userMsg(data, bits);

		if (msgtype == 3)
		{


			int client = userMsg.ReadByte();
			//int bWantsChat = userMsg.ReadByte();
			char readstr[MAX_USER_MSG_DATA];
			userMsg.ReadString(readstr, sizeof(readstr));

			int something3 = userMsg.ReadByte(); //idk, sometimes 1, might be bchat
			int something4 = userMsg.ReadByte(); //seems to be 1 when teamchatting
			int something5 = userMsg.ReadByte(); //idk, sometimes 1

			printf("Chat message: %i:%s __ %i\n", client, readstr, userMsg.GetNumBytesLeft());

			delete[] data;
			return true;
		}

		if (msgtype == 5)
		{
			userMsg.ReadByte();
			char readstr[MAX_USER_MSG_DATA];
			userMsg.ReadString(readstr, sizeof(readstr));

			printf("umsg print: %s\n", readstr);
		}
		if (msgtype == 44)//nwvar
		{
			int c**k = userMsg.ReadUBitLong(32);
			int cock2 = userMsg.ReadByte();

			char str[255];
			userMsg.ReadString(str, sizeof(str));

			char str2[255];
			userMsg.ReadString(str2, sizeof(str2));

			//printf("cock1:%i cock2: %i name: %s str2: %s | left: %i\n", c**k, cock2, str, str2,  userMsg.GetNumBytesLeft());

			delete[] data;
			return true;
		}

		delete[] data;

		printf("Received svc_UserMessage, type: %i | bits: %i\n", msgtype, bits);

		return true;
	}

	if (type == 24)//svc_EntityMessage
	{
		int ent = msg.ReadUBitLong(MAX_EDICT_BITS);
		int entclass = msg.ReadUBitLong(MAX_SERVER_CLASS_BITS);
		int bits = msg.ReadUBitLong(MAX_ENTITYMESSAGE_BITS);

		if (bits < 1)
			return true;

		char *data = new char[bits];
		msg.ReadBits(data, bits);

		delete[] data;

		printf("Received svc_EntityMessage, ent: %i | class: %i | bits: %i\n", ent, entclass, bits);

		return true;
	}

	if (type == 25)//svc_GameEvent
	{
		int bits = msg.ReadUBitLong(11);

		if (bits < 1)
			return true;

		char *data = new char[bits];
		msg.ReadBits(data, bits);

		delete[] data;

		printf("Received svc_GameEvent, bits: %i\n", bits);
		return true;
	}

	if (type == 26)//svc_PacketEntities
	{
		int max = msg.ReadUBitLong(MAX_EDICT_BITS);

		int isdelta = msg.ReadOneBit();

		int delta = -1;

		if (isdelta)
		{
			delta = msg.ReadLong();
		}

		int baseline = msg.ReadUBitLong(1);
		int changed = msg.ReadUBitLong(MAX_EDICT_BITS);
		int bits = msg.ReadUBitLong(20);

		int updatebaseline = msg.ReadOneBit();

		int bytes = bits / 8;

		if (bits < 1)
			return true;

		char *data = new char[bits];
		msg.ReadBits(data, bits);

		delete[] data;

		//printf("Received svc_PacketEntities, max: %i | isdelta: %i | line: %i | changed: %i | bits: %i | update: %i\n", max, isdelta, baseline, changed, bits, updatebaseline);


		return true;
	}

	if (type == 27)//svc_TempEntities
	{
		int num = msg.ReadUBitLong(8);
		int bits = msg.ReadVarInt32();

		if (bits < 1)
			return true;

		char *data = new char[bits];

		msg.ReadBits(data, bits);

		delete[] data;

		printf("Received svc_TempEntities, num: %i | bits: %i\n", num, bits);

		if (bconnectstep)
		{
			/*
			
			leynet_tcp tcp;
			printf("TCP TIME2\n");
			tcp.OpenConnection(serverip, serverport);//is that really the tcp port
			printf("CONNECTED: %s __ %i\n", serverip, serverport);

			senddata.Reset();

			memset(netsendbuffer, 0xFF, NETBUFFER_SIZE);

			tcp.Send("\x09", 1);
			Sleep(100);

			
			senddata.WriteUBitLong(10, 6);
			senddata.WriteWord(0xFFFF);

		

			for (int i = 0; i < 1000; i++)
			{
				senddata.WriteOneBit(i%2==0);
			}


				tcp.Send((const char*)senddata.GetData(), senddata.GetNumBytesWritten());

				*/
			senddata.WriteUBitLong(6, 6);
			senddata.WriteByte(6);
			senddata.WriteLong(netchan->m_iServerCount);

			senddata.WriteUBitLong(11, 6);
			senddata.WriteLong(net_tick);
			senddata.WriteUBitLong(1, 1);



			Sleep(2000);
			bconnectstep = 0;

		}

		return true;
	}

	if (type == 28)//svc_Prefetch
	{
		int index = msg.ReadUBitLong(4);

		printf("Received svc_Prefetch, index: %i\n", index);

		return true;
	}
	if (type == 30)//svc_GameEventList
	{
		int num = msg.ReadUBitLong(9);
		int bits = msg.ReadUBitLong(20);

		if (bits < 1)
			return true;

		char *data = new char[bits];
		msg.ReadBits(data, bits);

		printf("Received svc_GameEventList, num: %i | bits: %i\n", num, bits);

		delete[] data;

		return true;
	}

	if (type == 31)//svc_GetCvarValue
	{
		int cookie = msg.ReadUBitLong(32);


		char cvarname[255];
		msg.ReadString(cvarname, sizeof(cvarname));

		printf("Received svc_GetCvarValue, cookie: %i | name: %s\n", cookie, cvarname);

		return true;
	}

	if (type == 33)//svc_GMod_ServerToClient
	{
		int bits = msg.ReadUBitLong(20);
		int type = msg.ReadByte(); // 4= probably server telling about files

		if (bits < 1)
			return true;


		if (bits < 0)
		{
			printf("Received svc_Gmod_ServerToClient || Invalid!\n");

			return true;
		}

		if (type == 4)
		{
			
			char* data = new char[bits];


			int id = msg.ReadWord();

			int toread = bits - 8 - 16;
			if (toread > 0)
			{
				msg.ReadBits(data, toread);
			}



			printf("Received svc_GMod_ServerToClient, type: %i |  bits: %i  | id: %i \n", type, bits, id);

			delete[] data;

			return true;

		}

		if(type==3)
		{

			printf("Received svc_GMod_ServerToClient, type: %i |  bits: %i\n", type, bits);

			return true;
		}


		if (type == 0)
		{
		
			int id = msg.ReadWord();

			char* data = new char[bits];

			int toread = bits - 8 - 16;
			if (toread > 0)
			{
				msg.ReadBits(data, toread);
			}

			delete[] data;

			printf("Received svc_GMod_ServerToClient, type: %i |  bits: %i\n", type, bits);
			return true;
		}


		printf("Received svc_GMod_ServerToClient, type: %i |  bits: %i\n", type, bits);

		return true;
	}

	return false;
}
Ejemplo n.º 5
0
int HandleConnectionLessPacket(char*ip, short port, int connection_less, bf_read& recvdata)
{
	recvdata.ReadLong();

	int header = 0;
	int id = 0;
	int total = 0;
	int number = 0;
	short splitsize = 0;

	if (connection_less == 1)
	{
		header = recvdata.ReadByte();
	}
	else {
		id = recvdata.ReadLong();
		total = recvdata.ReadByte();
		number = recvdata.ReadByte();
		splitsize = recvdata.ReadByte();
	}

	switch (header)
	{

	case '9':
	{
		recvdata.ReadLong();

		char error[1024];
		recvdata.ReadString(error, 1024);
		printf("Connection refused! [%s]\n", error);

		NET_Reconnect();

		return 0;
	}
	case 'A': // A2A_GETCHALLENGE
	{
		bconnectstep = 2;
		long magicnumber = recvdata.ReadLong();

		serverchallenge = recvdata.ReadLong();
		ourchallenge = recvdata.ReadLong();
		authprotocol = recvdata.ReadLong();

		steamkey_encryptionsize = recvdata.ReadShort(); // gotta be 0

		recvdata.ReadBytes(steamkey_encryptionkey, steamkey_encryptionsize);
		recvdata.ReadBytes(serversteamid, sizeof(serversteamid));
		vacsecured = recvdata.ReadByte();

		printf("Challenge: %lu__%lu|Auth: %x|SKey: %lu|VAC: %x\n", serverchallenge, ourchallenge, authprotocol, steamkey_encryptionsize, vacsecured);

		char connectpkg[700];
		memset(connectpkg, 0, sizeof(connectpkg));

		bf_write writeconnect(connectpkg, sizeof(connectpkg));
		bf_read readsteamid(connectpkg, sizeof(connectpkg));

		writeconnect.WriteLong(-1);
		writeconnect.WriteByte('k');//C2S_CONNECT

		writeconnect.WriteLong(0x18);//protocol ver

		writeconnect.WriteLong(0x03);//auth protocol 0x03 = PROTOCOL_STEAM, 0x02 = PROTOCOL_HASHEDCDKEY, 0x01=PROTOCOL_AUTHCERTIFICATE
		writeconnect.WriteLong(serverchallenge);
		writeconnect.WriteLong(ourchallenge);

		writeconnect.WriteUBitLong(2729496039, 32);

		writeconnect.WriteString(nickname); //nick
		writeconnect.WriteString(password); // pass
		writeconnect.WriteString("2000"); // game version


		unsigned char steamkey[STEAM_KEYSIZE];
		unsigned int keysize = 0;

		steamuser->GetAuthSessionTicket(steamkey, STEAM_KEYSIZE, &keysize);

		CSteamID localsid = steamuser->GetSteamID();

		writeconnect.WriteShort(242);
		unsigned long long steamid64 = localsid.ConvertToUint64();
		writeconnect.WriteLongLong(steamid64);

		if (keysize)
			writeconnect.WriteBytes(steamkey, keysize);

		net.SendTo(ip, port, connectpkg, writeconnect.GetNumBytesWritten());


		return 0;

	}
	case 'B': // S2C_CONNECTION
	{

		if (bconnectstep == 2)
		{

			bconnectstep = 3;
			printf("Connected successfully\n");

			netchan->Initialize();



			senddata.WriteUBitLong(6, 6);
			senddata.WriteByte(2);
			senddata.WriteLong(-1);

			senddata.WriteUBitLong(4, 6);
			senddata.WriteString("VModEnable 1");
			senddata.WriteUBitLong(4, 6);
			senddata.WriteString("vban 0 0 0 0");

			/*
			senddata.WriteByte(31);
			for (int i = 0; i < 31; i++)
			{
			senddata.WriteString("gm_snapangles");
			senddata.WriteString("45");
			}s
			*/
			NET_SendDatagram();

			Sleep(3000);

		}


		return 0;
	}

	case 'I':
	{
		return 0;
	}
	default:
	{
		printf("Unknown message received from: %s, header: %i ( %c )\n", ip, header, header);
		break;
	}


	}
	return 0;
}