void BuildMessage( bf_write& buf, byte msgtype, char const *mapname, unsigned int uSessionID ) { bf_write encrypted; byte encrypted_data[ 2048 ]; buf.WriteByte( C2M_PHONEHOME ); buf.WriteByte( '\n' ); buf.WriteByte( C2M_PHONEHOME_PROTOCOL_VERSION ); buf.WriteLong( uSessionID ); // sessionid (request new id by sending 0) // encryption object IceKey cipher(1); /* medium encryption level */ unsigned char ucEncryptionKey[8] = { 191, 1, 0, 222, 85, 39, 154, 1 }; cipher.set( ucEncryptionKey ); encrypted.StartWriting( encrypted_data, sizeof( encrypted_data ) ); byte corruption_identifier = 0x01; encrypted.WriteByte( corruption_identifier ); // Data version protocol encrypted.WriteByte( 1 ); // Write the "build identifier" -- unique to each person we give a build to. encrypted.WriteString( m_szBuildIdentifier ); { char computername[ 64 ]; Q_memset( computername, 0, sizeof( computername ) ); #if defined ( _WIN32 ) DWORD length = sizeof( computername ) - 1; if ( !GetComputerName( computername, &length ) ) { Q_strncpy( computername, "???", sizeof( computername ) ); } #else if ( gethostname( computername, sizeof(computername) ) == -1 ) { Q_strncpy( computername, "Linux????", sizeof( computername ) ); } computername[sizeof(computername)-1] = '\0'; #endif encrypted.WriteString( computername ); } { char username[ 64 ]; Q_memset( username, 0, sizeof( username ) ); #if defined ( _WIN32 ) DWORD length = sizeof( username ) - 1; if ( !GetUserName( username, &length ) ) { Q_strncpy( username, "???", sizeof( username ) ); } #else struct passwd *pass = getpwuid( getuid() ); if ( pass ) { Q_strncpy( username, pass->pw_name, sizeof( username ) ); } else { Q_strncpy( username, "LinuxUser??", sizeof( username ) ); } username[sizeof(username)-1] = '\0'; #endif encrypted.WriteString( username ); } char gamedir[ 64 ]; Q_FileBase( com_gamedir, gamedir, sizeof( gamedir ) ); encrypted.WriteString( gamedir ); unsigned int uBuildNumber = build_number(); encrypted.WriteLong( (int)uBuildNumber ); // WRite timestamp of engine encrypted.WriteFloat( (float)realtime ); encrypted.WriteByte( msgtype ); if ( mapname != NULL ) { encrypted.WriteString( mapname ); } int isDebugUser = ( Sys_IsDebuggerPresent() || CommandLine()->FindParm( "-allowdebug" ) ) ? 1 : 0; encrypted.WriteByte( isDebugUser ); while ( encrypted.GetNumBytesWritten() % 8 ) { encrypted.WriteByte( 0 ); } EncryptBuffer( cipher, (unsigned char *)encrypted.GetData(), encrypted.GetNumBytesWritten() ); buf.WriteShort( (int)encrypted.GetNumBytesWritten() ); buf.WriteBytes( (unsigned char *)encrypted.GetData(), encrypted.GetNumBytesWritten() ); }
inline bool NET_SendDatagram(bool subchans = false) { if (senddata.GetNumBytesWritten() == 0) { return false; } unsigned char flags = 0; netdatagram.WriteLong(netchan->m_nOutSequenceNr); // outgoing sequence netdatagram.WriteLong(netchan->m_nInSequenceNr); // incoming sequence bf_write flagpos = netdatagram; netdatagram.WriteByte(0); // flags netdatagram.WriteWord(0); // crc16 int nCheckSumStart = netdatagram.GetNumBytesWritten(); netdatagram.WriteByte(netchan->m_nInReliableState); if (subchans) { flags |= PACKET_FLAG_RELIABLE; } netdatagram.WriteBits(senddata.GetData(), senddata.GetNumBitsWritten()); // Data int nMinRoutablePayload = MIN_ROUTABLE_PAYLOAD; while ((netdatagram.GetNumBytesWritten() < MIN_ROUTABLE_PAYLOAD&&netdatagram.GetNumBitsWritten() % 8 != 0)) { netdatagram.WriteUBitLong(0, NETMSG_TYPE_BITS); } flagpos.WriteByte(flags); void *pvData = datagram + nCheckSumStart; if (pvData) { int nCheckSumBytes = netdatagram.GetNumBytesWritten() - nCheckSumStart; if (nCheckSumBytes > 0) { unsigned short usCheckSum = BufferToShortChecksum(pvData, nCheckSumBytes); flagpos.WriteUBitLong(usCheckSum, 16); netchan->m_nOutSequenceNr++; net.SendTo(serverip, serverport, datagram, netdatagram.GetNumBytesWritten()); } } NET_ResetDatagram(); return true; }
void* sendthread(void* shit) { bool lastrecdiff = false; while (true) { _sleep(1); int recdiff = (int)abs((double)diffclock(last_packet_received, clock())); if (recdiff > 20000) { NET_Reconnect(); } if (bconnectstep) { if (bconnectstep == 1) { char challengepkg[100]; bf_write writechallenge(challengepkg, sizeof(challengepkg)); writechallenge.WriteLong(-1); writechallenge.WriteByte('q'); writechallenge.WriteLong(ourchallenge); writechallenge.WriteString("0000000000"); net.SendTo(serverip, serverport, challengepkg, writechallenge.GetNumBytesWritten()); _sleep(500); } _sleep(500); } if (!bconnectstep && !netchan->NeedsFragments() && recdiff >= 15 && !lastrecdiff) { NET_ResetDatagram(); senddata.WriteOneBit(0); senddata.WriteOneBit(0); NET_SendDatagram(true); lastrecdiff = true; } else { lastrecdiff = false; } if (netchan->m_nInSequenceNr < 130) { NET_SendDatagram();//netchan is volatile without this for some reason continue; } static int skipwalks = 0; if(skipwalks) skipwalks--; if (!skipwalks ) { /* senddata.WriteUBitLong(9, 6); senddata.WriteUBitLong(1, 4); senddata.WriteUBitLong(0, 3); int curbit = senddata.m_iCurBit; senddata.WriteWord(1337); int len = 21; for (int a = 1; a < 22; a++) { if ( a == 3)//pitch { senddata.WriteOneBit(1); static float pitch = 90; static bool bdown = true; if (bdown) pitch -= 2; else pitch += 2; if (pitch < -89 ) bdown = false; if (pitch > 89) bdown = true; senddata.WriteFloat(pitch); len += 32; continue; } if (a == 6&&GetAsyncKeyState(VK_UP)) { senddata.WriteOneBit(1); senddata.WriteFloat(500); len += 32; continue; } else { if (a == 6 && GetAsyncKeyState(VK_DOWN)) { senddata.WriteOneBit(1); senddata.WriteFloat(-500); len += 32; continue; } } if (a == 7 && GetAsyncKeyState(VK_RIGHT)) { senddata.WriteOneBit(1); senddata.WriteFloat(500); len += 32; continue; } else { if (a == 7 && GetAsyncKeyState(VK_LEFT)) { senddata.WriteOneBit(1); senddata.WriteFloat(-500); len += 32; continue; } } if (a == 8) { senddata.WriteOneBit(1); senddata.WriteFloat(500); len += 32; continue;att } senddata.WriteOneBit(0); } int now = senddata.m_iCurBit; senddata.m_iCurBit = curbit; senddata.WriteWord(len); senddata.m_iCurBit = now; */ senddata.WriteUBitLong(3, 6); senddata.WriteLong(net_tick); senddata.WriteUBitLong(net_hostframetime, 16); senddata.WriteUBitLong(net_hostframedeviation, 16); skipwalks = 50;//12 seems best } { /* enum types_t { TYPE_NONE = 0, TYPE_STRING = 1, TYPE_INT = 2, TYPE_FLOAT = 3, TYPE_PTR = 4, TYPE_WSTRING = 5, TYPE_COLOR = 6, TYPE_UINT64 = 7, TYPE_NUMTYPES = 8, }; */ /* CUtlBuffer sheet(0, 8); sheet.PutUnsignedChar(1); sheet.PutString("AchievementEarned"); sheet.PutUnsignedChar(0); int id = rand() % 30; sheet.PutUnsignedChar(1); sheet.PutString("achievementID"); sheet.PutUnsignedChar(2); sheet.PutInt(id); sheet.PutUnsignedChar(8); sheet.PutUnsignedChar(8); senddata.WriteUBitLong(16, 6); senddata.WriteLong(sheet.TellPut()); senddata.WriteBytes(sheet.Base(), sheet.TellPut()); */ } if (strlen(runcmd) > 0) { printf("Sending cmd: %s\n", runcmd); senddata.WriteUBitLong(4, 6); senddata.WriteString(runcmd); memset(runcmd, 0, sizeof(runcmd)); } NET_SendDatagram(); } }
bool HandleMessage(bf_read &msg, int type) { if (type == 0) // nop { // printf("NOP\n"); return true; } if (type == 1) // disconnect { char dcreason[1024]; msg.ReadString(dcreason, sizeof(dcreason)); printf("Disconnected: %s\n", dcreason); printf("Reconnecting in 5000 ms ..."); _sleep(5000); NET_Reconnect(); return true; } if (type == 2)//net_File { long transferid = msg.ReadUBitLong(32); char filename[255]; msg.ReadString(filename, sizeof(filename)); bool requested = (bool)(msg.ReadOneBit()==1); if (requested) printf("net_File: Server requested file: %s::%i\n", filename, transferid); else printf("net_File: Server is not sending file: %s::%i\n", filename, transferid); return true; } if (type == 3)//net_Tick { net_tick = msg.ReadLong(); net_hostframetime = msg.ReadUBitLong(16); net_hostframedeviation = msg.ReadUBitLong(16); //printf("Tick: %i - hostframetime: %i ( deviation: %i )\n", net_tick, net_hostframedeviation, net_hostframedeviation); return true; } if (type == 4)//net_StringCmd { char cmd[1024]; msg.ReadString(cmd, sizeof(cmd)); printf("net_StringCmd: %s\n", cmd); return true; } if (type == 5)//net_SetConVar { int count = msg.ReadByte(); char cmdname[255]; char cmdval[255]; printf("net_SetConVar: %i\n", count); for (int i = 0; i < count; i++) { msg.ReadString(cmdname, sizeof(cmdname)); msg.ReadString(cmdval, sizeof(cmdval)); printf("%s to: %s\n", cmdname, cmdval); } printf("net_SetConVar_end, left: %i\n", msg.GetNumBytesLeft()); return true; } if (type == 6)// net_SignonState { int state = msg.ReadByte(); long aservercount = msg.ReadLong(); printf("Received net_SignOnState: %i, count: %i\n", state, bconnectstep); if (netchan->m_iSignOnState == state) { printf("Ignored signonstate!\n"); return true; } netchan->m_iServerCount = aservercount; netchan->m_iSignOnState = state; printf("KK __ %i\n", state); if (state == 3) { senddata.WriteUBitLong(8, 6); senddata.WriteLong(netchan->m_iServerCount); senddata.WriteLong(518790445);//clc_ClientInfo crc senddata.WriteOneBit(1);//ishltv senddata.WriteLong(1337); static int shit = 20; shit++; printf("LOL: %i\n", shit); senddata.WriteUBitLong(0, shit); NET_SendDatagram(0); senddata.WriteUBitLong(0, 6); senddata.WriteUBitLong(6, 6); senddata.WriteByte(state); senddata.WriteLong(aservercount); NET_SendDatagram(0); return true; } if (bconnectstep) { if (state == 4 && false) { senddata.WriteUBitLong(12, 6); for (int i = 0; i < 32; i++) { senddata.WriteUBitLong(1, 32); } } senddata.WriteUBitLong(6, 6); senddata.WriteByte(state); senddata.WriteLong(aservercount); NET_SendDatagram(false); return true; } senddata.WriteUBitLong(6, 6); senddata.WriteByte(state); senddata.WriteLong(aservercount); return true; } if (type == 7) // svc_Print { char print[2048]; msg.ReadString(print, sizeof(print)); // printf("svc_Print: %s", print); printf("%s", print); return true; } if (type == 8)//svc_ServerInfo { unsigned short protoversion = msg.ReadShort(); long servercount = msg.ReadLong(); bool srctv = (bool)(msg.ReadOneBit() == 1); bool dedicated = (bool)(msg.ReadOneBit() == 1); long crc = msg.ReadLong(); short maxclasses = msg.ReadWord(); char mapmd5[16]; msg.ReadBytes(mapmd5, 16); char players = msg.ReadByte(); char maxplayers = msg.ReadByte(); float tickinterval = msg.ReadFloat(); char platform = msg.ReadChar(); char gamedir[255]; char levelname[255]; char skyname[255]; char hostname[255]; char loadingurl[255]; char gamemode[255]; msg.ReadString(gamedir, sizeof(gamedir)); msg.ReadString(levelname, sizeof(levelname)); msg.ReadString(skyname, sizeof(skyname)); msg.ReadString(hostname, sizeof(hostname)); msg.ReadString(loadingurl, sizeof(loadingurl)); msg.ReadString(gamemode, sizeof(gamemode)); printf("ServerInfo, players: %lu/%lu | map: %s | name: %s | gm: %s | count: %i | left: %i | step: %i\n", players, maxplayers, levelname, hostname, gamemode, servercount, msg.GetNumBitsLeft(), bconnectstep); netchan->m_iServerCount = servercount; bconnectstep = 4; return true; } if (type == 10)//svc_ClassInfo { int classes = msg.ReadShort(); int useclientclasses = msg.ReadOneBit(); unsigned int size = (int)(log2(classes) + 1); if (useclientclasses == 0) { printf("Received svc_ClassInfo | classes: %i: \n", classes); for (int i = 0; i < classes; i++) { int classid = msg.ReadUBitLong(size); char classname[255]; char dtname[255]; msg.ReadString(classname, sizeof(classname)); msg.ReadString(dtname, sizeof(dtname)); printf("Classname: %s | DTname: %s | ClassID: %i\n", classname, dtname, classid); } printf("svc_ClassInfo end\n"); } else { printf("Received svc_ClassInfo, classes: %i\n", classes); } return true; } if (type == 11)//svc_SetPause { int state = msg.ReadOneBit(); printf("Received svc_SetPause, state: %i\n", state); return true; } if (type == 12)//svc_CreateStringTable { char name[500]; msg.ReadString(name, sizeof(name)); short maxentries = msg.ReadWord(); unsigned int size = (int)(log2(maxentries) + 1); int entries = msg.ReadUBitLong(size); int bits = msg.ReadVarInt32(); int userdata = msg.ReadOneBit(); //if (m_bUserDataFixedSize) //{ // buffer.WriteUBitLong(m_nUserDataSize, 12); // buffer.WriteUBitLong(m_nUserDataSizeBits, 4); //} if (userdata == 1) { int userdatasize = msg.ReadUBitLong(12); int userdatabits = msg.ReadUBitLong(4); } int compressed = msg.ReadOneBit(); if (bits < 1) return true; unsigned int sz = (bits / 8) + 2; unsigned char* data = new unsigned char[sz*8]; //TODO: why is 8x the space required. (heap corruption otherwise) msg.ReadBits(data, bits); bool really_compressed = false; unsigned int actual_size; CLZSS s; printf("\n"); { unsigned int remaining = sz; unsigned char* ptr = data; ptr += + 8; // unknown data remaining -= 8; really_compressed = s.IsCompressed(ptr); actual_size = really_compressed?s.GetActualSize(ptr):0; if (really_compressed) { unsigned char* data_dec = new unsigned char[actual_size]; s.Uncompress(ptr, data_dec); // probably reuses the substring system used by old stringtable implementation. Shift the data by a bit or two to see the first entry of modelprecache for example. hexdump(data_dec, actual_size); delete[] data_dec; printf("\n"); } } hexdump(data, bits / 8); delete[] data; printf("Received svc_CreateStringTable, name: %s | maxentries: %i | size: %d | entries: %i | compressed: %i,%s,%i | " "bits: %i (%i bytes)\n", name, maxentries, size, entries, compressed, really_compressed?"y":"n", actual_size, bits,bits/8); return true; } if (type == 13)//svc_UpdateStringTable { int tableid = msg.ReadUBitLong((int)MAX_TABLES_BITS); int changed = 1; if (msg.ReadOneBit() != 0) { changed = msg.ReadWord(); } int bits = msg.ReadUBitLong(20); if (bits < 1) return true; char *data = new char[bits]; msg.ReadBits(data, bits); delete[] data; printf("Received svc_UpdateStringTable, id: %i | changed: %i | bits: %i\n", tableid, changed, bits); return true; } if (type == 14)//svc_VoiceInit { char codec[255]; msg.ReadString(codec, sizeof(codec)); int quality = msg.ReadByte(); printf("Received svc_VoiceInit, codec: %s | quality: %i\n", codec, quality); return true; } if (type == 15)//svc_VoiceData { //FIX ME PLEASE int client = msg.ReadByte(); int proximity = msg.ReadByte(); int bits = msg.ReadWord(); if (msg.GetNumBitsLeft() < bits) bits = msg.GetNumBitsLeft(); //if (!bits)//its just us talking // return true; printf("Received svc_VoiceData, client: %i | proximity: %i | bits: %i\n", client, proximity, bits); char* voicedata = new char[(bits+8)/8]; msg.ReadBits(voicedata, bits); if(voicetoggle) { char*uncompressed = new char[0xFFFF]; unsigned int uncompressed_size = 0; EVoiceResult worked = clientaudio->DecompressVoice(voicedata, bits / 8, uncompressed, 0xFFFF, &uncompressed_size, clientaudio->GetVoiceOptimalSampleRate()); if (worked == k_EVoiceResultOK) { HWAVEOUT hWaveOut = 0; WAVEHDR header = { uncompressed, uncompressed_size, 0, 0, 0, 0, 0, 0 }; WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, clientaudio->GetVoiceOptimalSampleRate(), clientaudio->GetVoiceOptimalSampleRate()*2, 2, 16, sizeof(WAVEFORMATEX) }; waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); waveOutClose(hWaveOut); }else{ printf("RIP AUDIO: %i\n", worked); delete[] uncompressed; } delete[] voicedata; } if (voicemimic) { senddata.WriteUBitLong(10, 6); senddata.WriteWord(bits); senddata.WriteBits(voicedata, bits); } delete[] voicedata; return true; } if (type == 17)//svc_Sounds { int reliable = msg.ReadOneBit(); int num = 1; int bits = 0; if (reliable == 0) { num = msg.ReadUBitLong(8); bits = msg.ReadUBitLong(16); } else { bits = msg.ReadUBitLong(8); } if (bits < 1) return true; char*data = new char[bits]; msg.ReadBits(data, bits); delete[] data; //printf("Received svc_Sounds, reliable: %i, bits: %i, num: %i\n", reliable, bits, num); return true; } if (type == 18)//svc_SetView { int ent = msg.ReadUBitLong(MAX_EDICT_BITS); printf("Received svc_SetView, ent: %i\n", ent); return true; } if (type == 19)//svc_FixAngle { int relative = msg.ReadOneBit(); float x = msg.ReadBitAngle(16); float y = msg.ReadBitAngle(16); float z = msg.ReadBitAngle(16); printf("Received svc_FixAngle, x:%f y: %f z: %f | relative: %i\n", x, y, z, relative); return true; } if (type == 20)//svc_CrosshairAngle { int p = msg.ReadUBitLong(16); int y = msg.ReadUBitLong(16); int r = msg.ReadUBitLong(16); printf("Received svc_CrosshairAngle p: %d y: %d r: %d\n", p, y, r); } if (type == 21)//svc_BSPDecal { Vector vec; msg.ReadBitVec3Coord(vec); int texture = msg.ReadUBitLong(9); int useentity = msg.ReadOneBit(); int ent = 0; int modulation = 0; if (useentity == 1) { ent = msg.ReadUBitLong(MAX_EDICT_BITS); modulation = msg.ReadUBitLong(12);//fix me } int lowpriority = msg.ReadOneBit(); printf("Received svc_BSPDecal: pos: %f:%f:%f | tex: %i | useent: %i\n", vec.x, vec.y, vec.z, texture, useentity); return true; } if (type == 23)//svc_UserMessage { int msgtype = msg.ReadByte(); int bits = msg.ReadUBitLong(MAX_USERMESSAGE_BITS); if (bits < 1) return true; char* data = new char[bits]; msg.ReadBits(data, bits); bf_read userMsg(data, bits); if (msgtype == 3) { int client = userMsg.ReadByte(); //int bWantsChat = userMsg.ReadByte(); char readstr[MAX_USER_MSG_DATA]; userMsg.ReadString(readstr, sizeof(readstr)); int something3 = userMsg.ReadByte(); //idk, sometimes 1, might be bchat int something4 = userMsg.ReadByte(); //seems to be 1 when teamchatting int something5 = userMsg.ReadByte(); //idk, sometimes 1 printf("Chat message: %i:%s __ %i\n", client, readstr, userMsg.GetNumBytesLeft()); delete[] data; return true; } if (msgtype == 5) { userMsg.ReadByte(); char readstr[MAX_USER_MSG_DATA]; userMsg.ReadString(readstr, sizeof(readstr)); printf("umsg print: %s\n", readstr); } if (msgtype == 44)//nwvar { int c**k = userMsg.ReadUBitLong(32); int cock2 = userMsg.ReadByte(); char str[255]; userMsg.ReadString(str, sizeof(str)); char str2[255]; userMsg.ReadString(str2, sizeof(str2)); //printf("cock1:%i cock2: %i name: %s str2: %s | left: %i\n", c**k, cock2, str, str2, userMsg.GetNumBytesLeft()); delete[] data; return true; } delete[] data; printf("Received svc_UserMessage, type: %i | bits: %i\n", msgtype, bits); return true; } if (type == 24)//svc_EntityMessage { int ent = msg.ReadUBitLong(MAX_EDICT_BITS); int entclass = msg.ReadUBitLong(MAX_SERVER_CLASS_BITS); int bits = msg.ReadUBitLong(MAX_ENTITYMESSAGE_BITS); if (bits < 1) return true; char *data = new char[bits]; msg.ReadBits(data, bits); delete[] data; printf("Received svc_EntityMessage, ent: %i | class: %i | bits: %i\n", ent, entclass, bits); return true; } if (type == 25)//svc_GameEvent { int bits = msg.ReadUBitLong(11); if (bits < 1) return true; char *data = new char[bits]; msg.ReadBits(data, bits); delete[] data; printf("Received svc_GameEvent, bits: %i\n", bits); return true; } if (type == 26)//svc_PacketEntities { int max = msg.ReadUBitLong(MAX_EDICT_BITS); int isdelta = msg.ReadOneBit(); int delta = -1; if (isdelta) { delta = msg.ReadLong(); } int baseline = msg.ReadUBitLong(1); int changed = msg.ReadUBitLong(MAX_EDICT_BITS); int bits = msg.ReadUBitLong(20); int updatebaseline = msg.ReadOneBit(); int bytes = bits / 8; if (bits < 1) return true; char *data = new char[bits]; msg.ReadBits(data, bits); delete[] data; //printf("Received svc_PacketEntities, max: %i | isdelta: %i | line: %i | changed: %i | bits: %i | update: %i\n", max, isdelta, baseline, changed, bits, updatebaseline); return true; } if (type == 27)//svc_TempEntities { int num = msg.ReadUBitLong(8); int bits = msg.ReadVarInt32(); if (bits < 1) return true; char *data = new char[bits]; msg.ReadBits(data, bits); delete[] data; printf("Received svc_TempEntities, num: %i | bits: %i\n", num, bits); if (bconnectstep) { /* leynet_tcp tcp; printf("TCP TIME2\n"); tcp.OpenConnection(serverip, serverport);//is that really the tcp port printf("CONNECTED: %s __ %i\n", serverip, serverport); senddata.Reset(); memset(netsendbuffer, 0xFF, NETBUFFER_SIZE); tcp.Send("\x09", 1); Sleep(100); senddata.WriteUBitLong(10, 6); senddata.WriteWord(0xFFFF); for (int i = 0; i < 1000; i++) { senddata.WriteOneBit(i%2==0); } tcp.Send((const char*)senddata.GetData(), senddata.GetNumBytesWritten()); */ senddata.WriteUBitLong(6, 6); senddata.WriteByte(6); senddata.WriteLong(netchan->m_iServerCount); senddata.WriteUBitLong(11, 6); senddata.WriteLong(net_tick); senddata.WriteUBitLong(1, 1); Sleep(2000); bconnectstep = 0; } return true; } if (type == 28)//svc_Prefetch { int index = msg.ReadUBitLong(4); printf("Received svc_Prefetch, index: %i\n", index); return true; } if (type == 30)//svc_GameEventList { int num = msg.ReadUBitLong(9); int bits = msg.ReadUBitLong(20); if (bits < 1) return true; char *data = new char[bits]; msg.ReadBits(data, bits); printf("Received svc_GameEventList, num: %i | bits: %i\n", num, bits); delete[] data; return true; } if (type == 31)//svc_GetCvarValue { int cookie = msg.ReadUBitLong(32); char cvarname[255]; msg.ReadString(cvarname, sizeof(cvarname)); printf("Received svc_GetCvarValue, cookie: %i | name: %s\n", cookie, cvarname); return true; } if (type == 33)//svc_GMod_ServerToClient { int bits = msg.ReadUBitLong(20); int type = msg.ReadByte(); // 4= probably server telling about files if (bits < 1) return true; if (bits < 0) { printf("Received svc_Gmod_ServerToClient || Invalid!\n"); return true; } if (type == 4) { char* data = new char[bits]; int id = msg.ReadWord(); int toread = bits - 8 - 16; if (toread > 0) { msg.ReadBits(data, toread); } printf("Received svc_GMod_ServerToClient, type: %i | bits: %i | id: %i \n", type, bits, id); delete[] data; return true; } if(type==3) { printf("Received svc_GMod_ServerToClient, type: %i | bits: %i\n", type, bits); return true; } if (type == 0) { int id = msg.ReadWord(); char* data = new char[bits]; int toread = bits - 8 - 16; if (toread > 0) { msg.ReadBits(data, toread); } delete[] data; printf("Received svc_GMod_ServerToClient, type: %i | bits: %i\n", type, bits); return true; } printf("Received svc_GMod_ServerToClient, type: %i | bits: %i\n", type, bits); return true; } return false; }
int HandleConnectionLessPacket(char*ip, short port, int connection_less, bf_read& recvdata) { recvdata.ReadLong(); int header = 0; int id = 0; int total = 0; int number = 0; short splitsize = 0; if (connection_less == 1) { header = recvdata.ReadByte(); } else { id = recvdata.ReadLong(); total = recvdata.ReadByte(); number = recvdata.ReadByte(); splitsize = recvdata.ReadByte(); } switch (header) { case '9': { recvdata.ReadLong(); char error[1024]; recvdata.ReadString(error, 1024); printf("Connection refused! [%s]\n", error); NET_Reconnect(); return 0; } case 'A': // A2A_GETCHALLENGE { bconnectstep = 2; long magicnumber = recvdata.ReadLong(); serverchallenge = recvdata.ReadLong(); ourchallenge = recvdata.ReadLong(); authprotocol = recvdata.ReadLong(); steamkey_encryptionsize = recvdata.ReadShort(); // gotta be 0 recvdata.ReadBytes(steamkey_encryptionkey, steamkey_encryptionsize); recvdata.ReadBytes(serversteamid, sizeof(serversteamid)); vacsecured = recvdata.ReadByte(); printf("Challenge: %lu__%lu|Auth: %x|SKey: %lu|VAC: %x\n", serverchallenge, ourchallenge, authprotocol, steamkey_encryptionsize, vacsecured); char connectpkg[700]; memset(connectpkg, 0, sizeof(connectpkg)); bf_write writeconnect(connectpkg, sizeof(connectpkg)); bf_read readsteamid(connectpkg, sizeof(connectpkg)); writeconnect.WriteLong(-1); writeconnect.WriteByte('k');//C2S_CONNECT writeconnect.WriteLong(0x18);//protocol ver writeconnect.WriteLong(0x03);//auth protocol 0x03 = PROTOCOL_STEAM, 0x02 = PROTOCOL_HASHEDCDKEY, 0x01=PROTOCOL_AUTHCERTIFICATE writeconnect.WriteLong(serverchallenge); writeconnect.WriteLong(ourchallenge); writeconnect.WriteUBitLong(2729496039, 32); writeconnect.WriteString(nickname); //nick writeconnect.WriteString(password); // pass writeconnect.WriteString("2000"); // game version unsigned char steamkey[STEAM_KEYSIZE]; unsigned int keysize = 0; steamuser->GetAuthSessionTicket(steamkey, STEAM_KEYSIZE, &keysize); CSteamID localsid = steamuser->GetSteamID(); writeconnect.WriteShort(242); unsigned long long steamid64 = localsid.ConvertToUint64(); writeconnect.WriteLongLong(steamid64); if (keysize) writeconnect.WriteBytes(steamkey, keysize); net.SendTo(ip, port, connectpkg, writeconnect.GetNumBytesWritten()); return 0; } case 'B': // S2C_CONNECTION { if (bconnectstep == 2) { bconnectstep = 3; printf("Connected successfully\n"); netchan->Initialize(); senddata.WriteUBitLong(6, 6); senddata.WriteByte(2); senddata.WriteLong(-1); senddata.WriteUBitLong(4, 6); senddata.WriteString("VModEnable 1"); senddata.WriteUBitLong(4, 6); senddata.WriteString("vban 0 0 0 0"); /* senddata.WriteByte(31); for (int i = 0; i < 31; i++) { senddata.WriteString("gm_snapangles"); senddata.WriteString("45"); }s */ NET_SendDatagram(); Sleep(3000); } return 0; } case 'I': { return 0; } default: { printf("Unknown message received from: %s, header: %i ( %c )\n", ip, header, header); break; } } return 0; }