Ejemplo n.º 1
0
func Dlg_Pyrit_Init(object clonk)
{
	// Pyit has a red hat!
	clonk->AttachMesh(Hat, "skeleton_head", "main", Trans_Translate(5500, 0, 0));
	// Clonk moves slowly.
	clonk.ActMap = { Prototype = Clonk.ActMap, Walk = { Prototype = Clonk.ActMap.Walk } };
	clonk.ActMap.Walk.Speed /= 3;
	clonk->SetAction("Walk");
	// Hammering animation
	AddEffect("PyritHammering", clonk, 1, Pyrit_Hammer_SwingTime+5, this);
	return true;
}
Ejemplo n.º 2
0
func FxPyritHammeringTimer(object c, proplist fx, int time)
{
	if (!fx.hat)
	{
		// Pyit has a red hat!
		fx.hat = c->AttachMesh(Hat, "skeleton_head", "main", Trans_Translate(5500, 0, 0));
	}
	if (FrameCounter() < this.anim_continue_frame || c.has_sequence) return FX_OK;
	this.anim = 0;
	if (!fx.catapult) if (!(fx.catapult = c->FindObject(Find_ID(Catapult), Sort_Distance()))) return FX_OK;
	if ((!Random(20) && GetPlayerCount()) || this.was_walk_interrupted)
	{
		// Move between two places (only if players are joined so Pyrit stays in place for object saving)
		var new_pos = [fx.catapult->GetX()-24, fx.catapult->GetX()+26][c->GetX() < fx.catapult->GetX()];
		c->SetCommand("MoveTo", nil, new_pos, fx.catapult->GetY());
		this.anim_continue_frame = FrameCounter() + 50;
		this.was_walk_interrupted = false;
	}