Ejemplo n.º 1
0
int bbqthem(object me, object obj) 
{
	int mod;

	mod = COMBAT_D->can_busy(me, obj, "kwan-yin-spells");   
	if( !mod ) {
		return 1;
	}
	if( !COMBAT_D->do_busy_attack(me, obj, "kwan-yin-spells/hong", "unarmed", 400, mod) ) {
		message_vision(YEL"$N"NOR+YEL"连忙转过头去,不看$n。\n"NOR, obj, me);
		return 1;
	}

	obj->set_temp("busy_timer/kwan-yin-spells", time());

	if( userp(obj) ) {
		tell_object(obj, HIW"你只觉得眼前白茫茫的一片,什么都看不到了。。。\n"NOR);
		obj->add_temp("block_msg/all", 1);
		obj->force_busy(3 + random(2));
		message_vision(CYN"$N痛苦地捂住眼睛,直在地上打滚。\n\n"NOR, obj);
		call_out("recover", 10, obj);
	} else {
		obj->force_busy(3);
		obj->add_hate(me, me->query_skill("spells")*2);
		message_vision(CYN"$N痛苦地捂住眼睛,直在地上打滚。\n\n"NOR,obj);
	}
	return 1;
}
Ejemplo n.º 2
0
int perform(object me, object target)
{
	string msg;
	int lvl,extra, mod, x;
	
	if (userp(me))
	if (me->query("class")!= "lama")
		return notify_fail("『佛法无边』是大昭寺的独门密技。\n");
	
	extra=me->query_skill("bloodystrike",1);
	if(extra<20)
		return notify_fail("『佛法无边』需要20级密宗大手印。\n");	
	
	if( !target ) target = offensive_target(me);
	if( !target
	||	!target->is_character()
	||	!me->is_fighting(target) )
		return notify_fail("『佛法无边』只能对战斗中的对手使用。\n");
	
	if(target->is_busy())
		return notify_fail(target->name()+"已经手忙脚乱了!\n");	
		
	mod = COMBAT_D->can_busy(me, target, "bloodystrike");	
	if (!mod)
		return notify_fail(HIW"此人功力深湛,不会被此手法迷惑的。\n"NOR);

//	170/2+1.1*200 = 305, 305/40 +1 = 8	
	
	lvl = (int) me->query_skill("unarmed") /40 + 1;
		
	msg = HBRED+HIW "$N"HBRED+HIW"使出密宗大手印中的『佛法无边』,幻出无数掌影击向$n!" NOR;
	
	if (COMBAT_D->do_busy_attack(me, target, "fofawubian", "unarmed", lvl* 100, mod))
	{
		message_vision(msg + "\n", me, target);
		msg = YEL"结果$n"NOR+YEL"被$N"NOR+YEL"攻了个手忙脚乱!\n"NOR;
		message_vision(msg, me, target);
		target->set_temp("busy_timer/bloodystrike",time());
		target->force_busy(3);
	}
	else
	{
		me->add_temp("apply/attack",extra/3);	
	        COMBAT_D->do_attack(me,target,TYPE_PERFORM,msg);
		me->add_temp("apply/attack",-extra/3);	
	}
	me->perform_busy(2);
	
	// INherently, Every busy has 4*level hate, unarmed makes it 10x you/target level every 2 turn.
	if (target && !userp(target)){
		x = me->query("combat_exp")> target->query("combat_exp") 
			? target->query("combat_exp"): me->query("combat_exp");
		target->add_hate(me, F_LEVEL->get_level(x)*6);
	}
	
	return 1;
}
Ejemplo n.º 3
0
int perform(object me, object target)
{
	string msg;
	int myexp,yourexp,lvl,extra, mod, x;

	if (userp(me))
	if (me->query("class")!= "shaolin" && me->query("class")!="bonze")
		return notify_fail("『千手千变』是佛门武功。\n");
	
	extra=me->query_skill("dabei-strike",1);		
	if(extra<20)
		return notify_fail("『千手千变』需要20级的大慈大悲千叶式。\n");

	if( !target ) target = offensive_target(me);
	if( !target
	||	!target->is_character()
	||	!me->is_fighting(target) )
		return notify_fail("『千手千变』只能对战斗中的对手使用。\n");
		
	if ((target->query("boss") || target->query("big_boss"))&& me->query("class")!="shaolin")
		return notify_fail(HIW"此人功力深湛,不会被此手法迷惑的。\n"NOR);
		
	mod = COMBAT_D->can_busy(me, target, "dabei-strike");	
	if (!mod)
		return notify_fail(HIW"此人功力深湛,不会被此手法迷惑的。\n"NOR);
			
	if(target->is_busy())
		return notify_fail(target->name()+"已经手忙脚乱了!\n");
			
	myexp = (int) me->query("combat_exp");
	yourexp = (int) target->query("combat_exp")* mod/10;

// 	(180/2+1.2x180)	= 306/40+1 = 8
	lvl = (int) me->query_skill("unarmed") / 40 + 1;

	// 兴国的BUSY效率不高
	if (lvl > 5 && me->query("class")=="bonze")	lvl = 5;
			
	msg = HBRED+HIW "$N"HIW"使出大悲千叶掌法中的『千手千变』,幻出无数掌影击向$n!" NOR;
			
	if (COMBAT_D->do_busy_attack(me, target, "dabei-strike", "unarmed", lvl* 100, mod)) 
	{
		message_vision(msg + "\n", me, target);
		msg = YEL"结果$n被$N攻了个手忙脚乱!\n"NOR;
		message_vision(msg, me, target);
		target->force_busy(2);
		target->set_temp("busy_timer/dabei-strike",time());
		me->perform_busy(1);
	}
	else
	{
		me->add_temp("apply/attack",extra/2);
		COMBAT_D->do_attack(me,target, TYPE_PERFORM,msg);
		me->add_temp("apply/attack",-extra/2);
		me->perform_busy(2);
	}
	
	// INherently, Every busy has 4*level hate, unarmed makes it 10x you/target level every 2 turn.
	if (target && !userp(target)){
		x = me->query("combat_exp")> target->query("combat_exp") 
			? target->query("combat_exp"): me->query("combat_exp");
		target->add_hate(me, F_LEVEL->get_level(x)*6);
	}
	
	return 1;
}