int bbqthem(object me, object obj) { int mod; mod = COMBAT_D->can_busy(me, obj, "kwan-yin-spells"); if( !mod ) { return 1; } if( !COMBAT_D->do_busy_attack(me, obj, "kwan-yin-spells/hong", "unarmed", 400, mod) ) { message_vision(YEL"$N"NOR+YEL"连忙转过头去,不看$n。\n"NOR, obj, me); return 1; } obj->set_temp("busy_timer/kwan-yin-spells", time()); if( userp(obj) ) { tell_object(obj, HIW"你只觉得眼前白茫茫的一片,什么都看不到了。。。\n"NOR); obj->add_temp("block_msg/all", 1); obj->force_busy(3 + random(2)); message_vision(CYN"$N痛苦地捂住眼睛,直在地上打滚。\n\n"NOR, obj); call_out("recover", 10, obj); } else { obj->force_busy(3); obj->add_hate(me, me->query_skill("spells")*2); message_vision(CYN"$N痛苦地捂住眼睛,直在地上打滚。\n\n"NOR,obj); } return 1; }
int perform(object me, object target) { string msg; int lvl,extra, mod, x; if (userp(me)) if (me->query("class")!= "lama") return notify_fail("『佛法无边』是大昭寺的独门密技。\n"); extra=me->query_skill("bloodystrike",1); if(extra<20) return notify_fail("『佛法无边』需要20级密宗大手印。\n"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("『佛法无边』只能对战斗中的对手使用。\n"); if(target->is_busy()) return notify_fail(target->name()+"已经手忙脚乱了!\n"); mod = COMBAT_D->can_busy(me, target, "bloodystrike"); if (!mod) return notify_fail(HIW"此人功力深湛,不会被此手法迷惑的。\n"NOR); // 170/2+1.1*200 = 305, 305/40 +1 = 8 lvl = (int) me->query_skill("unarmed") /40 + 1; msg = HBRED+HIW "$N"HBRED+HIW"使出密宗大手印中的『佛法无边』,幻出无数掌影击向$n!" NOR; if (COMBAT_D->do_busy_attack(me, target, "fofawubian", "unarmed", lvl* 100, mod)) { message_vision(msg + "\n", me, target); msg = YEL"结果$n"NOR+YEL"被$N"NOR+YEL"攻了个手忙脚乱!\n"NOR; message_vision(msg, me, target); target->set_temp("busy_timer/bloodystrike",time()); target->force_busy(3); } else { me->add_temp("apply/attack",extra/3); COMBAT_D->do_attack(me,target,TYPE_PERFORM,msg); me->add_temp("apply/attack",-extra/3); } me->perform_busy(2); // INherently, Every busy has 4*level hate, unarmed makes it 10x you/target level every 2 turn. if (target && !userp(target)){ x = me->query("combat_exp")> target->query("combat_exp") ? target->query("combat_exp"): me->query("combat_exp"); target->add_hate(me, F_LEVEL->get_level(x)*6); } return 1; }
int perform(object me, object target) { string msg; int myexp,yourexp,lvl,extra, mod, x; if (userp(me)) if (me->query("class")!= "shaolin" && me->query("class")!="bonze") return notify_fail("『千手千变』是佛门武功。\n"); extra=me->query_skill("dabei-strike",1); if(extra<20) return notify_fail("『千手千变』需要20级的大慈大悲千叶式。\n"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("『千手千变』只能对战斗中的对手使用。\n"); if ((target->query("boss") || target->query("big_boss"))&& me->query("class")!="shaolin") return notify_fail(HIW"此人功力深湛,不会被此手法迷惑的。\n"NOR); mod = COMBAT_D->can_busy(me, target, "dabei-strike"); if (!mod) return notify_fail(HIW"此人功力深湛,不会被此手法迷惑的。\n"NOR); if(target->is_busy()) return notify_fail(target->name()+"已经手忙脚乱了!\n"); myexp = (int) me->query("combat_exp"); yourexp = (int) target->query("combat_exp")* mod/10; // (180/2+1.2x180) = 306/40+1 = 8 lvl = (int) me->query_skill("unarmed") / 40 + 1; // 兴国的BUSY效率不高 if (lvl > 5 && me->query("class")=="bonze") lvl = 5; msg = HBRED+HIW "$N"HIW"使出大悲千叶掌法中的『千手千变』,幻出无数掌影击向$n!" NOR; if (COMBAT_D->do_busy_attack(me, target, "dabei-strike", "unarmed", lvl* 100, mod)) { message_vision(msg + "\n", me, target); msg = YEL"结果$n被$N攻了个手忙脚乱!\n"NOR; message_vision(msg, me, target); target->force_busy(2); target->set_temp("busy_timer/dabei-strike",time()); me->perform_busy(1); } else { me->add_temp("apply/attack",extra/2); COMBAT_D->do_attack(me,target, TYPE_PERFORM,msg); me->add_temp("apply/attack",-extra/2); me->perform_busy(2); } // INherently, Every busy has 4*level hate, unarmed makes it 10x you/target level every 2 turn. if (target && !userp(target)){ x = me->query("combat_exp")> target->query("combat_exp") ? target->query("combat_exp"): me->query("combat_exp"); target->add_hate(me, F_LEVEL->get_level(x)*6); } return 1; }