Ejemplo n.º 1
0
int
Connector::validate_connection(const ACE_Asynch_Connect::Result&  result,
                               const ACE_INET_Addr& /*remote*/,
                               const ACE_INET_Addr& /*local*/)
{
  ACE_GUARD_RETURN (ACE_SYNCH_RECURSIVE_MUTEX, monitor, this->mutex (), -1);

  --this->ref_cnt_;

  int rc = 0;
  if (!result.success() || this->should_finish())
    {
      rc = -1;

      ACE_Errno_Guard g (errno);
      errno = result.error();
      ACE_DEBUG ((LM_DEBUG,
                  ACE_TEXT ("(%t) Connector: %p\n"),
                  ACE_TEXT ("connect failed")));
    }

  if(this->is_safe_to_delete())
    this->task().signal_main();

  return rc;
}
Ejemplo n.º 2
0
int
Connector::validate_connection(const ACE_Asynch_Connect::Result&  result,
                               const ACE_INET_Addr& /*remote*/,
                               const ACE_INET_Addr& /*local*/)
{
    int rc = 0;
    if (!result.success())
    {

        ACE_Errno_Guard g (errno);

        ACE_Log_Msg::instance ()->errnum (result.error ());
        ACE_OS::last_error (result.error ());

        ACE_DEBUG ((LM_DEBUG,
                    ACE_TEXT ("(%t) Connector: error=%d %p\n"),
                    (int) result.error(),
                    ACE_TEXT ("connect failed")));

        rc = -1;

    }
    return rc;
}
Ejemplo n.º 3
0
int
Connector::validate_connection (const ACE_Asynch_Connect::Result& result,
  const ACE_INET_Addr &remote, const ACE_INET_Addr& local)
{
  ACE_GUARD_RETURN (ACE_SYNCH_RECURSIVE_MUTEX, guard, this->mtx_, -1);

  ACE_UNUSED_ARG (result);
  ACE_UNUSED_ARG (remote);
  ACE_UNUSED_ARG (local);

  if (!result.success ())
  {
    ACE_DEBUG ((LM_DEBUG, ACE_TEXT (
      "Connector::validate_connection failed: %d\n"), result.error ()));
    return -1;
  }
  else
  {
    return 0;
  }
}
Ejemplo n.º 4
0
int CProAsynchConnect::validate_connection(const ACE_Asynch_Connect::Result& result, const ACE_INET_Addr& remote, const ACE_INET_Addr& local)
{
    //异步检验链接是否有效,如果有效
    int nError   = result.error();
    int nRet     = result.success ();
    ACE_HANDLE h = result.connect_handle();

    if (!nRet || h == ACE_INVALID_HANDLE)
    {
        SetConnectState(false);

        _ProConnectState_Info* pProConnectStateInfo = static_cast<_ProConnectState_Info* >(const_cast<void*>(result.act()));

        if(NULL != pProConnectStateInfo)
        {
            m_nServerID = pProConnectStateInfo->m_nServerID;
            SAFE_DELETE(pProConnectStateInfo);
        }

        ACE_INET_Addr remoteaddr = App_ClientProConnectManager::instance()->GetServerAddr(m_nServerID);
        App_ClientProConnectManager::instance()->SetServerConnectState(m_nServerID, SERVER_CONNECT_FAIL);
        OUR_DEBUG((LM_ERROR, "[CProAsynchConnect::validate_connection](%s:%d) connection fails,error=%d(ServerID=%d).\n", remoteaddr.get_host_addr(), remoteaddr.get_port_number(), nError, m_nServerID));
        m_nServerID = 0;

        return 1;
    }

    _ProConnectState_Info* pProConnectStateInfo = static_cast<_ProConnectState_Info* >(const_cast<void*>(result.act()));

    if(NULL != pProConnectStateInfo)
    {
        m_nServerID = pProConnectStateInfo->m_nServerID;
        SAFE_DELETE(pProConnectStateInfo);
    }


    //OUR_DEBUG((LM_ERROR, "[CProAsynchConnect::validate_connection]Connect IP=%s,Port=%d OK.\n", remote.get_host_addr(), remote.get_port_number()));
    return 0;
}
int
RPG_Net_Client_AsynchConnector::validate_connection(const ACE_Asynch_Connect::Result& result_in,
        const ACE_INET_Addr& remoteSAP_in,
        const ACE_INET_Addr& localSAP_in)
{
    RPG_TRACE(ACE_TEXT("RPG_Net_Client_AsynchConnector::validate_connection"));

    // success ?
    if (result_in.success() == 0)
    {
        // debug info
        ACE_TCHAR buffer[RPG_COMMON_BUFSIZE];
        ACE_OS::memset(buffer, 0, sizeof(buffer));
        if (remoteSAP_in.addr_to_string(buffer, sizeof(buffer)) == -1)
            ACE_DEBUG((LM_ERROR,
                       ACE_TEXT("failed to ACE_INET_Addr::addr_to_string(): \"%m\", continuing\n")));
        ACE_DEBUG((LM_ERROR,
                   ACE_TEXT("failed to RPG_Net_Client_AsynchConnector::connect(\"%s\"): \"%s\", aborting\n"),
                   buffer,
                   ACE_OS::strerror(result_in.error())));
    } // end IF

    return ((result_in.success() == 1) ? 0 : -1);
}
Ejemplo n.º 6
0
template <class HANDLER> void
ACE_Asynch_Connector<HANDLER>::handle_connect (const ACE_Asynch_Connect::Result &result)
{
  // Variable for error tracking
  int error = 0;

  // If the asynchronous connect fails.
  if (!result.success () ||
      result.connect_handle () == ACE_INVALID_HANDLE)
    {
      error = 1;
    }

  if (result.error () != 0)
    {
      error = 1;
    }

  // set blocking mode
  if (!error &&
      ACE::clr_flags
        (result.connect_handle (), ACE_NONBLOCK) != 0)
    {
      error = 1;
      ACELIB_ERROR ((LM_ERROR,
                  ACE_TEXT ("%p\n"),
                  ACE_TEXT ("ACE_Asynch_Connector::handle_connect : Set blocking mode")));
    }

  // Parse the addresses.
  ACE_INET_Addr local_address;
  ACE_INET_Addr remote_address;
  if (!error &&
      (this->validate_new_connection_ || this->pass_addresses_))
    this->parse_address (result,
                         remote_address,
                         local_address);

  // Call validate_connection even if there was an error - it's the only
  // way the application can learn the connect disposition.
  if (this->validate_new_connection_ &&
      this->validate_connection (result, remote_address, local_address) == -1)
    {
      error = 1;
    }

  HANDLER *new_handler = 0;
  if (!error)
    {
      // The Template method
      new_handler = this->make_handler ();
      if (new_handler == 0)
        {
          error = 1;
          ACELIB_ERROR ((LM_ERROR,
                      ACE_TEXT ("%p\n"),
                      ACE_TEXT ("ACE_Asynch_Connector::handle_connect : Making of new handler failed")));
        }
    }

  // If no errors
  if (!error)
    {
      // Update the Proactor.
      new_handler->proactor (this->proactor ());

      // Pass the addresses
      if (this->pass_addresses_)
        new_handler->addresses (remote_address,
                                local_address);

      // Pass the ACT
      if (result.act () != 0)
        new_handler->act (result.act ());

      // Set up the handler's new handle value
      new_handler->handle (result.connect_handle ());

      ACE_Message_Block  mb;

      // Initiate the handler with empty message block;
      new_handler->open (result.connect_handle (), mb);
    }

  // On failure, no choice but to close the socket
  if (error &&
      result.connect_handle() != ACE_INVALID_HANDLE)
    ACE_OS::closesocket (result.connect_handle ());
}