int Connector::validate_connection(const ACE_Asynch_Connect::Result& result, const ACE_INET_Addr& /*remote*/, const ACE_INET_Addr& /*local*/) { ACE_GUARD_RETURN (ACE_SYNCH_RECURSIVE_MUTEX, monitor, this->mutex (), -1); --this->ref_cnt_; int rc = 0; if (!result.success() || this->should_finish()) { rc = -1; ACE_Errno_Guard g (errno); errno = result.error(); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) Connector: %p\n"), ACE_TEXT ("connect failed"))); } if(this->is_safe_to_delete()) this->task().signal_main(); return rc; }
int Connector::validate_connection(const ACE_Asynch_Connect::Result& result, const ACE_INET_Addr& /*remote*/, const ACE_INET_Addr& /*local*/) { int rc = 0; if (!result.success()) { ACE_Errno_Guard g (errno); ACE_Log_Msg::instance ()->errnum (result.error ()); ACE_OS::last_error (result.error ()); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) Connector: error=%d %p\n"), (int) result.error(), ACE_TEXT ("connect failed"))); rc = -1; } return rc; }
int Connector::validate_connection (const ACE_Asynch_Connect::Result& result, const ACE_INET_Addr &remote, const ACE_INET_Addr& local) { ACE_GUARD_RETURN (ACE_SYNCH_RECURSIVE_MUTEX, guard, this->mtx_, -1); ACE_UNUSED_ARG (result); ACE_UNUSED_ARG (remote); ACE_UNUSED_ARG (local); if (!result.success ()) { ACE_DEBUG ((LM_DEBUG, ACE_TEXT ( "Connector::validate_connection failed: %d\n"), result.error ())); return -1; } else { return 0; } }
int CProAsynchConnect::validate_connection(const ACE_Asynch_Connect::Result& result, const ACE_INET_Addr& remote, const ACE_INET_Addr& local) { //异步检验链接是否有效,如果有效 int nError = result.error(); int nRet = result.success (); ACE_HANDLE h = result.connect_handle(); if (!nRet || h == ACE_INVALID_HANDLE) { SetConnectState(false); _ProConnectState_Info* pProConnectStateInfo = static_cast<_ProConnectState_Info* >(const_cast<void*>(result.act())); if(NULL != pProConnectStateInfo) { m_nServerID = pProConnectStateInfo->m_nServerID; SAFE_DELETE(pProConnectStateInfo); } ACE_INET_Addr remoteaddr = App_ClientProConnectManager::instance()->GetServerAddr(m_nServerID); App_ClientProConnectManager::instance()->SetServerConnectState(m_nServerID, SERVER_CONNECT_FAIL); OUR_DEBUG((LM_ERROR, "[CProAsynchConnect::validate_connection](%s:%d) connection fails,error=%d(ServerID=%d).\n", remoteaddr.get_host_addr(), remoteaddr.get_port_number(), nError, m_nServerID)); m_nServerID = 0; return 1; } _ProConnectState_Info* pProConnectStateInfo = static_cast<_ProConnectState_Info* >(const_cast<void*>(result.act())); if(NULL != pProConnectStateInfo) { m_nServerID = pProConnectStateInfo->m_nServerID; SAFE_DELETE(pProConnectStateInfo); } //OUR_DEBUG((LM_ERROR, "[CProAsynchConnect::validate_connection]Connect IP=%s,Port=%d OK.\n", remote.get_host_addr(), remote.get_port_number())); return 0; }
int RPG_Net_Client_AsynchConnector::validate_connection(const ACE_Asynch_Connect::Result& result_in, const ACE_INET_Addr& remoteSAP_in, const ACE_INET_Addr& localSAP_in) { RPG_TRACE(ACE_TEXT("RPG_Net_Client_AsynchConnector::validate_connection")); // success ? if (result_in.success() == 0) { // debug info ACE_TCHAR buffer[RPG_COMMON_BUFSIZE]; ACE_OS::memset(buffer, 0, sizeof(buffer)); if (remoteSAP_in.addr_to_string(buffer, sizeof(buffer)) == -1) ACE_DEBUG((LM_ERROR, ACE_TEXT("failed to ACE_INET_Addr::addr_to_string(): \"%m\", continuing\n"))); ACE_DEBUG((LM_ERROR, ACE_TEXT("failed to RPG_Net_Client_AsynchConnector::connect(\"%s\"): \"%s\", aborting\n"), buffer, ACE_OS::strerror(result_in.error()))); } // end IF return ((result_in.success() == 1) ? 0 : -1); }
template <class HANDLER> void ACE_Asynch_Connector<HANDLER>::handle_connect (const ACE_Asynch_Connect::Result &result) { // Variable for error tracking int error = 0; // If the asynchronous connect fails. if (!result.success () || result.connect_handle () == ACE_INVALID_HANDLE) { error = 1; } if (result.error () != 0) { error = 1; } // set blocking mode if (!error && ACE::clr_flags (result.connect_handle (), ACE_NONBLOCK) != 0) { error = 1; ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_Asynch_Connector::handle_connect : Set blocking mode"))); } // Parse the addresses. ACE_INET_Addr local_address; ACE_INET_Addr remote_address; if (!error && (this->validate_new_connection_ || this->pass_addresses_)) this->parse_address (result, remote_address, local_address); // Call validate_connection even if there was an error - it's the only // way the application can learn the connect disposition. if (this->validate_new_connection_ && this->validate_connection (result, remote_address, local_address) == -1) { error = 1; } HANDLER *new_handler = 0; if (!error) { // The Template method new_handler = this->make_handler (); if (new_handler == 0) { error = 1; ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_Asynch_Connector::handle_connect : Making of new handler failed"))); } } // If no errors if (!error) { // Update the Proactor. new_handler->proactor (this->proactor ()); // Pass the addresses if (this->pass_addresses_) new_handler->addresses (remote_address, local_address); // Pass the ACT if (result.act () != 0) new_handler->act (result.act ()); // Set up the handler's new handle value new_handler->handle (result.connect_handle ()); ACE_Message_Block mb; // Initiate the handler with empty message block; new_handler->open (result.connect_handle (), mb); } // On failure, no choice but to close the socket if (error && result.connect_handle() != ACE_INVALID_HANDLE) ACE_OS::closesocket (result.connect_handle ()); }