Ejemplo n.º 1
0
void PluginList::refresh(const QString &profileName
                         , const DirectoryEntry &baseDirectory
                         , const QString &pluginsFile
                         , const QString &loadOrderFile
                         , const QString &lockedOrderFile)
{
  ChangeBracket<PluginList> layoutChange(this);

  m_ESPsByName.clear();
  m_ESPsByPriority.clear();
  m_ESPs.clear();

  QStringList primaryPlugins = m_GamePlugin->primaryPlugins();

  m_CurrentProfile = profileName;

  std::vector<FileEntry::Ptr> files = baseDirectory.getFiles();
  for (auto iter = files.begin(); iter != files.end(); ++iter) {
    FileEntry::Ptr current = *iter;
    if (current.get() == nullptr) {
      continue;
    }
    QString filename = ToQString(current->getName());
    QString extension = filename.right(3).toLower();

    if ((extension == "esp") || (extension == "esm")) {
      bool forceEnabled = Settings::instance().forceEnableCoreFiles() &&
                            std::find(primaryPlugins.begin(), primaryPlugins.end(), filename.toLower()) != primaryPlugins.end();

      bool archive = false;
      try {
        FilesOrigin &origin = baseDirectory.getOriginByID(current->getOrigin(archive));

        QString iniPath = QFileInfo(filename).baseName() + ".ini";
        bool hasIni = baseDirectory.findFile(ToWString(iniPath)).get() != nullptr;

        QString originName = ToQString(origin.getName());
        unsigned int modIndex = ModInfo::getIndex(originName);
        if (modIndex != UINT_MAX) {
          ModInfo::Ptr modInfo = ModInfo::getByIndex(modIndex);
          originName = modInfo->name();
        }

        m_ESPs.push_back(ESPInfo(filename, forceEnabled, originName, ToQString(current->getFullPath()), hasIni));
      } catch (const std::exception &e) {
        reportError(tr("failed to update esp info for file %1 (source id: %2), error: %3").arg(filename).arg(current->getOrigin(archive)).arg(e.what()));
      }
    }
  }

  if (readLoadOrder(loadOrderFile)) {
    int maxPriority = 0;
    // assign known load orders
    for (std::vector<ESPInfo>::iterator espIter = m_ESPs.begin(); espIter != m_ESPs.end(); ++espIter) {
      std::map<QString, int>::const_iterator priorityIter = m_ESPLoadOrder.find(espIter->m_Name.toLower());
      if (priorityIter != m_ESPLoadOrder.end()) {
        if (priorityIter->second > maxPriority) {
          maxPriority = priorityIter->second;
        }
        espIter->m_Priority = priorityIter->second;
      } else {
        espIter->m_Priority = -1;
      }
    }

    ++maxPriority;

    // assign maximum priorities for plugins with unknown priority
    for (std::vector<ESPInfo>::iterator espIter = m_ESPs.begin(); espIter != m_ESPs.end(); ++espIter) {
      if (espIter->m_Priority == -1) {
        espIter->m_Priority = maxPriority++;
      }
    }
  } else {
    // no load order stored, determine by date
    std::sort(m_ESPs.begin(), m_ESPs.end(), ByDate);

    for (size_t i = 0; i < m_ESPs.size(); ++i) {
      m_ESPs[i].m_Priority = i;
    }
  }

  std::sort(m_ESPs.begin(), m_ESPs.end(), ByPriority); // first, sort by priority
  // remove gaps from the priorities so we can use them as array indices without overflow
  for (int i = 0; i < static_cast<int>(m_ESPs.size()); ++i) {
    m_ESPs[i].m_Priority = i;
  }

  std::sort(m_ESPs.begin(), m_ESPs.end(), ByName); // sort by name so alphabetical sorting works

  updateIndices();

  readEnabledFrom(pluginsFile);

  readLockedOrderFrom(lockedOrderFile);

  layoutChange.finish();

  refreshLoadOrder();
  emit dataChanged(this->index(0, 0), this->index(m_ESPs.size(), columnCount()));

  m_Refreshed();
}