ITexture *GetCameraTexture( void ) { if ( !s_pCameraTexture ) { s_pCameraTexture.Init( materials->FindTexture( "_rt_Camera", TEXTURE_GROUP_RENDER_TARGET ) ); Assert( !IsErrorTexture( s_pCameraTexture ) ); AddReleaseFunc(); } return s_pCameraTexture; }
ITexture *GetFullFrameDepthTexture( void ) { if ( !s_pFullFrameDepthTexture ) { s_pFullFrameDepthTexture.Init( materials->FindTexture( "_rt_FullFrameDepth", TEXTURE_GROUP_RENDER_TARGET ) ); Assert( !IsErrorTexture( s_pFullFrameDepthTexture ) ); AddReleaseFunc(); } return s_pFullFrameDepthTexture; }
ITexture *GetSmallBuffer1( void ) { if ( !s_pQuarterSizedFB1 ) { s_pQuarterSizedFB1.Init( materials->FindTexture( "_rt_SmallFB1", TEXTURE_GROUP_RENDER_TARGET ) ); Assert( !IsErrorTexture( s_pQuarterSizedFB1 ) ); AddReleaseFunc(); } return s_pQuarterSizedFB1; }
ITexture *GetSmallBufferHDR0( void ) { if ( !s_pSmallBufferHDR0 ) { s_pSmallBufferHDR0.Init( materials->FindTexture( "_rt_SmallHDR0", TEXTURE_GROUP_RENDER_TARGET ) ); Assert( !IsErrorTexture( s_pSmallBufferHDR0 ) ); AddReleaseFunc(); } return s_pSmallBufferHDR0; }
ITexture *GetWaterRefractionTexture( void ) { if ( !s_pWaterRefractionTexture ) { s_pWaterRefractionTexture.Init( materials->FindTexture( "_rt_WaterRefraction", TEXTURE_GROUP_RENDER_TARGET ) ); Assert( !IsErrorTexture( s_pWaterRefractionTexture ) ); AddReleaseFunc(); } return s_pWaterRefractionTexture; }
ITexture *GetPowerOfTwoFrameBufferTexture( void ) { if ( !s_pPowerOfTwoFrameBufferTexture ) { s_pPowerOfTwoFrameBufferTexture.Init( materials->FindTexture( "_rt_PowerOfTwoFB", TEXTURE_GROUP_RENDER_TARGET ) ); Assert( !IsErrorTexture( s_pPowerOfTwoFrameBufferTexture ) ); AddReleaseFunc(); } return s_pPowerOfTwoFrameBufferTexture; }
ITexture *GetTeenyTexture(int which) { static CTextureReference s_TeenyTextures[MAX_TEENY_TEXTURES]; Assert(which<MAX_TEENY_TEXTURES); if (! s_TeenyTextures[which]) { char nbuf[20]; sprintf(nbuf,"_rt_TeenyFB%d",which); s_TeenyTextures[which].Init( materials->FindTexture( nbuf, TEXTURE_GROUP_RENDER_TARGET )); Assert( !IsErrorTexture( s_TeenyTextures[which])); AddReleaseFunc(); } return s_TeenyTextures[which]; }
ITexture *GetTeenyTexture( int which ) { if ( IsX360() ) { Assert( 0 ); return NULL; } Assert( which < MAX_TEENY_TEXTURES ); if ( !s_TeenyTextures[which] ) { char nbuf[20]; sprintf( nbuf, "_rt_TeenyFB%d", which ); s_TeenyTextures[which].Init( materials->FindTexture( nbuf, TEXTURE_GROUP_RENDER_TARGET ) ); Assert( !IsErrorTexture( s_TeenyTextures[which] ) ); AddReleaseFunc(); } return s_TeenyTextures[which]; }
ITexture *GetFullFrameFrameBufferTexture( int textureIndex ) { if ( !s_pFullFrameFrameBufferTexture[textureIndex] ) { char name[256]; if( textureIndex != 0 ) { sprintf( name, "_rt_FullFrameFB%d", textureIndex ); } else { Q_strcpy( name, "_rt_FullFrameFB" ); } s_pFullFrameFrameBufferTexture[textureIndex].Init( materials->FindTexture( name, TEXTURE_GROUP_RENDER_TARGET ) ); Assert( !IsErrorTexture( s_pFullFrameFrameBufferTexture[textureIndex] ) ); AddReleaseFunc(); } return s_pFullFrameFrameBufferTexture[textureIndex]; }