예제 #1
0
ITexture *GetCameraTexture( void )
{
	if ( !s_pCameraTexture )
	{
		s_pCameraTexture.Init( materials->FindTexture( "_rt_Camera", TEXTURE_GROUP_RENDER_TARGET ) );
		Assert( !IsErrorTexture( s_pCameraTexture ) );
		AddReleaseFunc();
	}
	
	return s_pCameraTexture;
}
예제 #2
0
ITexture *GetFullFrameDepthTexture( void )
{
	if ( !s_pFullFrameDepthTexture )
	{
		s_pFullFrameDepthTexture.Init( materials->FindTexture( "_rt_FullFrameDepth", TEXTURE_GROUP_RENDER_TARGET ) );
		Assert( !IsErrorTexture( s_pFullFrameDepthTexture ) );
		AddReleaseFunc();
	}

	return s_pFullFrameDepthTexture;
}
예제 #3
0
ITexture *GetSmallBuffer1( void )
{
	if ( !s_pQuarterSizedFB1 )
	{
		s_pQuarterSizedFB1.Init( materials->FindTexture( "_rt_SmallFB1", TEXTURE_GROUP_RENDER_TARGET ) );
		Assert( !IsErrorTexture( s_pQuarterSizedFB1 ) );
		AddReleaseFunc();
	}
	
	return s_pQuarterSizedFB1;
}
예제 #4
0
ITexture *GetSmallBufferHDR0( void )
{
	if ( !s_pSmallBufferHDR0 )
	{
		s_pSmallBufferHDR0.Init( materials->FindTexture( "_rt_SmallHDR0", TEXTURE_GROUP_RENDER_TARGET ) );
		Assert( !IsErrorTexture( s_pSmallBufferHDR0 ) );
		AddReleaseFunc();
	}
	
	return s_pSmallBufferHDR0;
}
예제 #5
0
ITexture *GetWaterRefractionTexture( void )
{
	if ( !s_pWaterRefractionTexture )
	{
		s_pWaterRefractionTexture.Init( materials->FindTexture( "_rt_WaterRefraction", TEXTURE_GROUP_RENDER_TARGET ) );
		Assert( !IsErrorTexture( s_pWaterRefractionTexture ) );
		AddReleaseFunc();
	}
	
	return s_pWaterRefractionTexture;
}
예제 #6
0
ITexture *GetPowerOfTwoFrameBufferTexture( void )
{
	if ( !s_pPowerOfTwoFrameBufferTexture )
	{
		s_pPowerOfTwoFrameBufferTexture.Init( materials->FindTexture( "_rt_PowerOfTwoFB", TEXTURE_GROUP_RENDER_TARGET ) );
		Assert( !IsErrorTexture( s_pPowerOfTwoFrameBufferTexture ) );
		AddReleaseFunc();
	}
	
	return s_pPowerOfTwoFrameBufferTexture;
}
예제 #7
0
ITexture *GetTeenyTexture(int which)
{
	static CTextureReference s_TeenyTextures[MAX_TEENY_TEXTURES];
	Assert(which<MAX_TEENY_TEXTURES);
	if (! s_TeenyTextures[which])
	{
		char nbuf[20];
		sprintf(nbuf,"_rt_TeenyFB%d",which);
		s_TeenyTextures[which].Init( materials->FindTexture( nbuf, TEXTURE_GROUP_RENDER_TARGET ));
		Assert( !IsErrorTexture( s_TeenyTextures[which]));
		AddReleaseFunc();
	}
	return s_TeenyTextures[which];

}
ITexture *GetTeenyTexture( int which )
{
	if ( IsX360() )
	{
		Assert( 0 );
		return NULL;
	}

	Assert( which < MAX_TEENY_TEXTURES );

	if ( !s_TeenyTextures[which] )
	{
		char nbuf[20];
		sprintf( nbuf, "_rt_TeenyFB%d", which );
		s_TeenyTextures[which].Init( materials->FindTexture( nbuf, TEXTURE_GROUP_RENDER_TARGET ) );
		Assert( !IsErrorTexture( s_TeenyTextures[which] ) );
		AddReleaseFunc();
	}
	return s_TeenyTextures[which];
}
ITexture *GetFullFrameFrameBufferTexture( int textureIndex )
{
	if ( !s_pFullFrameFrameBufferTexture[textureIndex] )
	{
		char name[256];
		if( textureIndex != 0 )
		{
			sprintf( name, "_rt_FullFrameFB%d", textureIndex );
		}
		else
		{
			Q_strcpy( name, "_rt_FullFrameFB" );
		}
		s_pFullFrameFrameBufferTexture[textureIndex].Init( materials->FindTexture( name, TEXTURE_GROUP_RENDER_TARGET ) );
		Assert( !IsErrorTexture( s_pFullFrameFrameBufferTexture[textureIndex] ) );
		AddReleaseFunc();
	}
	
	return s_pFullFrameFrameBufferTexture[textureIndex];
}